Why'd I do this
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@@ -41,7 +41,7 @@ public class DraggableUI : MonoBehaviour, IDragHandler, IBeginDragHandler
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outlineSides.Add(go);
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outlineSides.Add(go);
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}
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}
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public void Awake()
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void Awake()
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{
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{
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Instance = this;
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Instance = this;
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}
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}
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@@ -51,13 +51,13 @@ public class DraggableUI : MonoBehaviour, IDragHandler, IBeginDragHandler
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CreateOutline();
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CreateOutline();
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}
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}
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public void OnEnable()
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void OnEnable()
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{
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{
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string key = "DraggedUI" + uiName;
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string key = "DraggedUI" + uiName;
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if (PlayerPrefs.HasKey(key) && TryParseVector3(PlayerPrefs.GetString(key), out Vector3 savedPos)) transform.localPosition = savedPos;
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if (PlayerPrefs.HasKey(key) && TryParseVector3(PlayerPrefs.GetString(key), out Vector3 savedPos)) transform.localPosition = savedPos;
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}
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}
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public void Update()
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void Update()
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{
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{
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foreach (var side in outlineSides)
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foreach (var side in outlineSides)
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side.SetActive(canDrag);
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side.SetActive(canDrag);
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