Switch to BigInteger for scores

This commit is contained in:
2025-06-04 10:15:44 -07:00
parent 4b35500f63
commit 69c9c60ec1
3 changed files with 90 additions and 82 deletions

View File

@@ -5,6 +5,7 @@ using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Numerics;
public class AccountMenu : MonoBehaviour
{
@@ -107,7 +108,7 @@ public class AccountMenu : MonoBehaviour
PlayerPrefs.DeleteKey("gameSession");
PlayerPrefs.DeleteKey("userName");
PlayerPrefs.DeleteKey("userId");
PlayerPrefs.SetInt("HighScore", 0);
PlayerPrefs.SetString("HighScoreV2", "0");
PlayerPrefs.SetInt("icon", 1);
PlayerPrefs.SetInt("overlay", 0);
loggedInPanel.SetActive(false);
@@ -240,7 +241,7 @@ public class AccountMenu : MonoBehaviour
WWWForm dataForm = new();
dataForm.AddField("username", loginUsernameInput.text);
dataForm.AddField("password", loginPasswordInput.text);
dataForm.AddField("currentHighScore", PlayerPrefs.GetInt("HighScore", 0).ToString());
dataForm.AddField("currentHighScore", PlayerPrefs.GetString("HighScoreV2", "0"));
using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/loginAccount.php", dataForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
@@ -264,13 +265,13 @@ public class AccountMenu : MonoBehaviour
string session = array[1];
string userName = array[2];
int userId = int.Parse(array[3]);
int highScore = int.Parse(array[4]);
BigInteger highScore = BigInteger.Parse(array[4]);
int iconId = int.Parse(array[5]);
int overlayId = int.Parse(array[6]);
PlayerPrefs.SetString("gameSession", session);
PlayerPrefs.SetString("userName", userName);
PlayerPrefs.SetInt("userId", userId);
PlayerPrefs.SetInt("HighScore", highScore);
PlayerPrefs.SetString("HighScoreV2", highScore.ToString());
PlayerPrefs.SetInt("icon", iconId);
PlayerPrefs.SetInt("overlay", overlayId);
SwitchPanel(0);
@@ -396,7 +397,7 @@ public class AccountMenu : MonoBehaviour
WWWForm dataForm = new();
dataForm.AddField("userName", PlayerPrefs.GetString("userName", ""));
dataForm.AddField("gameSession", PlayerPrefs.GetString("gameSession", ""));
dataForm.AddField("highScore", PlayerPrefs.GetInt("HighScore", 0).ToString());
dataForm.AddField("highScore", PlayerPrefs.GetString("HighScoreV2", "0"));
dataForm.AddField("icon", PlayerPrefs.GetInt("icon", 1).ToString());
dataForm.AddField("overlay", PlayerPrefs.GetInt("overlay", 0).ToString());
using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/saveAccount.php", dataForm);
@@ -459,7 +460,7 @@ public class AccountMenu : MonoBehaviour
var split = response.Split(":");
if (split[0] == "1")
{
PlayerPrefs.SetInt("HighScore", int.Parse(split[1]));
PlayerPrefs.SetString("HighScoreV2", split[1]);
PlayerPrefs.SetInt("icon", int.Parse(split[2]));
PlayerPrefs.SetInt("overlay", int.Parse(split[3]));
UpdateStatusText(loggedInText, "Loaded account data", Color.green);

View File

@@ -1,12 +1,13 @@
using TMPro;
using System.Numerics;
using TMPro;
using UnityEngine;
public class GamePlayer : MonoBehaviour
{
private readonly float spawnRate = 1f;
private float nextSpawnTime;
private int score;
private int highscore;
private BigInteger score;
private BigInteger highscore;
private float boostLeft;
private float slownessLeft;
private float screenWidth;
@@ -25,7 +26,7 @@ public class GamePlayer : MonoBehaviour
void Awake()
{
highscore = PlayerPrefs.GetInt("HighScore", 0);
highscore = BigInteger.Parse(PlayerPrefs.GetString("HighScoreV2", "0"));
}
void Start()
@@ -46,7 +47,7 @@ public class GamePlayer : MonoBehaviour
if (num2 == 8)
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_8");
overlayRender.transform.localPosition = new Vector3(-0.37f, 0.32f, 0f);
overlayRender.transform.localPosition = new UnityEngine.Vector3(-0.37f, 0.32f, 0f);
}
else
{
@@ -85,30 +86,30 @@ public class GamePlayer : MonoBehaviour
restartButton.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Restart");
backButton.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Back");
leftArrow.transform.rotation = Quaternion.Euler(0f, 0f, 90f);
rightArrow.transform.rotation = Quaternion.Euler(0f, 0f, -90f);
leftArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, 90f);
rightArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, -90f);
leftArrow.transform.position = new Vector3(-screenWidth / 2.5f, -4f, 0f);
rightArrow.transform.position = new Vector3(screenWidth / 2.5f, -4f, 0f);
restartButton.transform.position = new Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
backButton.transform.position = new Vector3(-screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
leftArrow.transform.position = new UnityEngine.Vector3(-screenWidth / 2.5f, -4f, 0f);
rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -4f, 0f);
restartButton.transform.position = new UnityEngine.Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
backButton.transform.position = new UnityEngine.Vector3(-screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
if (PlayerPrefs.GetInt("Setting3", 0) == 1)
{
leftArrow.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
rightArrow.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
restartButton.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
backButton.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.position = new Vector3(screenWidth / 2.5f, -1f, 0f);
leftArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
rightArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
}
else
{
leftArrow.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
rightArrow.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
jumpArrow.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
restartButton.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
backButton.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
jumpArrow.transform.position = new Vector3(screenWidth / 2.5f, -2f, 0f);
leftArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
rightArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -2f, 0f);
}
}
}
@@ -163,7 +164,7 @@ public class GamePlayer : MonoBehaviour
{
if (Input.GetMouseButton(0))
{
Vector3 touchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
UnityEngine.Vector3 touchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
touchPosition.z = 0f;
if (leftArrow.GetComponent<SpriteRenderer>().bounds.Contains(touchPosition))
{
@@ -180,7 +181,7 @@ public class GamePlayer : MonoBehaviour
}
if (Input.GetMouseButtonDown(0))
{
Vector3 point2 = Camera.main.ScreenToWorldPoint(Input.mousePosition);
UnityEngine.Vector3 point2 = Camera.main.ScreenToWorldPoint(Input.mousePosition);
point2.z = 0f;
if (restartButton.GetComponent<SpriteRenderer>().bounds.Contains(point2))
{
@@ -197,7 +198,7 @@ public class GamePlayer : MonoBehaviour
for (int i = 0; i < Input.touchCount; i++)
{
Touch touchPosition = Input.GetTouch(i);
Vector3 clickPosition = Camera.main.ScreenToWorldPoint(touchPosition.position);
UnityEngine.Vector3 clickPosition = Camera.main.ScreenToWorldPoint(touchPosition.position);
clickPosition.z = 0f;
if (leftArrow.GetComponent<SpriteRenderer>().bounds.Contains(clickPosition))
{
@@ -224,30 +225,30 @@ public class GamePlayer : MonoBehaviour
}
if (doMoveLeft && !doMoveRight)
{
bird.transform.position += new Vector3(-movespeed, 0f, 0f);
bird.transform.position += new UnityEngine.Vector3(-movespeed, 0f, 0f);
ClampPosition(screenWidth, bird);
bird.transform.localScale = new Vector3(1.35f, 1.35f, 1.35f);
bird.transform.localScale = new UnityEngine.Vector3(1.35f, 1.35f, 1.35f);
}
if (doMoveRight && !doMoveLeft)
{
bird.transform.position += new Vector3(movespeed, 0f, 0f);
bird.transform.position += new UnityEngine.Vector3(movespeed, 0f, 0f);
ClampPosition(screenWidth, bird);
bird.transform.localScale = new Vector3(-1.35f, 1.35f, 1.35f);
bird.transform.localScale = new UnityEngine.Vector3(-1.35f, 1.35f, 1.35f);
}
if (doJump && isGrounded)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Jump"), Camera.main.transform.position, 0.75f * PlayerPrefs.GetFloat("sfxVolume", 1f));
if (boostLeft > 0f)
{
rb.linearVelocity = Vector2.up * 12f;
rb.linearVelocity = UnityEngine.Vector2.up * 12f;
}
else if (slownessLeft > 0f)
{
rb.linearVelocity = Vector2.up * 6f;
rb.linearVelocity = UnityEngine.Vector2.up * 6f;
}
else
{
rb.linearVelocity = Vector2.up * 9f;
rb.linearVelocity = UnityEngine.Vector2.up * 9f;
}
}
if (flag4)
@@ -264,7 +265,7 @@ public class GamePlayer : MonoBehaviour
{
float halfWidth = screenWidth / 2.17f;
float clampedX = Mathf.Clamp(bird.transform.position.x, -halfWidth, halfWidth);
bird.transform.position = new Vector3(clampedX, bird.transform.position.y, bird.transform.position.z);
bird.transform.position = new UnityEngine.Vector3(clampedX, bird.transform.position.y, bird.transform.position.z);
}
void FixedUpdate()
@@ -334,11 +335,11 @@ public class GamePlayer : MonoBehaviour
float screenWidth = Camera.main.orthographicSize * 2 * Camera.main.aspect;
float spawnPositionX = Random.Range(-screenWidth / 2.17f, screenWidth / 2.17f);
newBerry.transform.position = new Vector3(spawnPositionX, Camera.main.orthographicSize + 1f, 0f);
newBerry.transform.position = new UnityEngine.Vector3(spawnPositionX, Camera.main.orthographicSize + 1f, 0f);
Rigidbody2D rb = newBerry.AddComponent<Rigidbody2D>();
rb.gravityScale = 0f;
rb.linearVelocity = new Vector2(0f, -4f);
rb.linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
@@ -361,27 +362,27 @@ public class GamePlayer : MonoBehaviour
GameObject jumpArrow = GameObject.Find("JumpArrow");
GameObject restartButton = GameObject.Find("RestartButton");
GameObject backButton = GameObject.Find("BackButton");
leftArrow.transform.position = new Vector3(screenWidth / 2.5f, -4f, 0f);
rightArrow.transform.position = new Vector3(screenWidth / 2.5f, -4f, 0f);
restartButton.transform.position = new Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
backButton.transform.position = new Vector3(-screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
leftArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -4f, 0f);
rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -4f, 0f);
restartButton.transform.position = new UnityEngine.Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
backButton.transform.position = new UnityEngine.Vector3(-screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
if (PlayerPrefs.GetInt("Setting3", 0) == 1)
{
leftArrow.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
rightArrow.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
restartButton.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
backButton.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.position = new Vector3(screenWidth / 2.5f, -1f, 0f);
leftArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
rightArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
}
else
{
leftArrow.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
rightArrow.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
jumpArrow.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
restartButton.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
backButton.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
jumpArrow.transform.position = new Vector3(screenWidth / 2.5f, -2f, 0f);
leftArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
rightArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -2f, 0f);
}
}
}
@@ -399,14 +400,14 @@ public class GamePlayer : MonoBehaviour
{
Destroy(berry);
}
else if (Vector3.Distance(bird.transform.position, berry.transform.position) < 1.5f)
else if (UnityEngine.Vector3.Distance(bird.transform.position, berry.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Eat"), Camera.main.transform.position, 1.2f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Destroy(berry);
score++;
UpdateScore(score);
}
berry.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0f, -4f);
berry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
array5 = poisonberries;
foreach (GameObject gameObject7 in array5)
@@ -415,12 +416,12 @@ public class GamePlayer : MonoBehaviour
{
Destroy(gameObject7);
}
else if (Vector3.Distance(bird.transform.position, gameObject7.transform.position) < 1.5f)
else if (UnityEngine.Vector3.Distance(bird.transform.position, gameObject7.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Death"), Camera.main.transform.position, 1.2f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Respawn();
}
gameObject7.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0f, -4f);
gameObject7.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
array5 = ultraberries;
foreach (GameObject gameObject8 in array5)
@@ -429,7 +430,7 @@ public class GamePlayer : MonoBehaviour
{
Destroy(gameObject8);
}
else if (Vector3.Distance(bird.transform.position, gameObject8.transform.position) < 1.5f)
else if (UnityEngine.Vector3.Distance(bird.transform.position, gameObject8.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Powerup"), Camera.main.transform.position, 0.35f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Destroy(gameObject8);
@@ -446,7 +447,7 @@ public class GamePlayer : MonoBehaviour
UpdateScore(score);
}
}
gameObject8.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0f, -4f);
gameObject8.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
array5 = slownessberries;
foreach (GameObject gameObject9 in array5)
@@ -455,7 +456,7 @@ public class GamePlayer : MonoBehaviour
{
Destroy(gameObject9);
}
else if (Vector3.Distance(bird.transform.position, gameObject9.transform.position) < 1.5f)
else if (UnityEngine.Vector3.Distance(bird.transform.position, gameObject9.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Downgrade"), Camera.main.transform.position, 0.35f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Destroy(gameObject9);
@@ -467,32 +468,32 @@ public class GamePlayer : MonoBehaviour
UpdateScore(score);
}
}
gameObject9.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0f, -4f);
gameObject9.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
else
{
rb.gravityScale = 0f;
rb.linearVelocity = Vector2.zero;
rb.linearVelocity = UnityEngine.Vector2.zero;
GameObject[] array5 = berries;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().linearVelocity = Vector2.zero;
array5[i].GetComponent<Rigidbody2D>().linearVelocity = UnityEngine.Vector2.zero;
}
array5 = poisonberries;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().linearVelocity = Vector2.zero;
array5[i].GetComponent<Rigidbody2D>().linearVelocity = UnityEngine.Vector2.zero;
}
array5 = ultraberries;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().linearVelocity = Vector2.zero;
array5[i].GetComponent<Rigidbody2D>().linearVelocity = UnityEngine.Vector2.zero;
}
array5 = slownessberries;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().linearVelocity = Vector2.zero;
array5[i].GetComponent<Rigidbody2D>().linearVelocity = UnityEngine.Vector2.zero;
}
}
if (!Application.isMobilePlatform && (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.JoystickButton7)))
@@ -503,10 +504,10 @@ public class GamePlayer : MonoBehaviour
void Respawn()
{
bird.transform.position = new Vector3(0f, -4.3f, 0f);
bird.transform.localScale = new Vector3(1.35f, 1.35f, 1.35f);
bird.transform.position = new UnityEngine.Vector3(0f, -4.3f, 0f);
bird.transform.localScale = new UnityEngine.Vector3(1.35f, 1.35f, 1.35f);
rb.gravityScale = 0f;
rb.linearVelocity = Vector2.zero;
rb.linearVelocity = UnityEngine.Vector2.zero;
score = 0;
boostLeft = 0f;
slownessLeft = 0f;
@@ -534,13 +535,13 @@ public class GamePlayer : MonoBehaviour
}
}
void UpdateScore(int score)
void UpdateScore(BigInteger score)
{
if (score > highscore)
{
highscore = score;
}
PlayerPrefs.SetInt("HighScore", highscore);
PlayerPrefs.SetString("HighScoreV2", highscore.ToString());
PlayerPrefs.Save();
scoreText.text = "Score: " + score;
highScoreText.text = "High Score: " + highscore;
@@ -551,16 +552,16 @@ public class GamePlayer : MonoBehaviour
GameObject jumpArrow = GameObject.Find("JumpArrow");
isGrounded = bird.transform.position.y <= -4.1299996f;
rb.gravityScale = (isGrounded ? 0f : 1.5f);
rb.gravityScale = isGrounded ? 0f : 1.5f;
if (bird.transform.position.y < -4.1359f)
{
bird.transform.position = new Vector2(bird.transform.position.x, -4.1359f);
rb.linearVelocity = new Vector2(rb.linearVelocity.x, 0f);
bird.transform.position = new UnityEngine.Vector2(bird.transform.position.x, -4.1359f);
rb.linearVelocity = new UnityEngine.Vector2(rb.linearVelocity.x, 0f);
}
if (jumpArrow != null && jumpArrow.GetComponent<Renderer>() != null)
{
jumpArrow.GetComponent<Renderer>().material.color = (isGrounded ? Color.white : Color.red);
jumpArrow.GetComponent<Renderer>().material.color = isGrounded ? Color.white : Color.red;
}
}
@@ -592,9 +593,9 @@ public class GamePlayer : MonoBehaviour
pausePanel.SetActive(value: false);
}
void OnApplicationPause()
void OnApplicationPause(bool pause)
{
EnablePause();
if (pause) EnablePause();
}
void OnApplicationQuit()

View File

@@ -1,3 +1,4 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
@@ -11,6 +12,11 @@ public class LoadingMenu : MonoBehaviour
void Awake()
{
if (PlayerPrefs.HasKey("HighScore"))
{
PlayerPrefs.SetString("HighScoreV2", Math.Max(PlayerPrefs.GetInt("HighScore"), 0).ToString());
PlayerPrefs.DeleteKey("HighScore");
}
Application.targetFrameRate = 360;
QualitySettings.vSyncCount = PlayerPrefs.GetInt("Setting5", 1);
Screen.fullScreen = PlayerPrefs.GetInt("Setting1", 1) == 1;