Improve code
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@@ -80,53 +80,14 @@ public class PlayMenu : MonoBehaviour
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float addedChances = normalBerry + poisonBerry + slowBerry + ultraBerry + speedyBerry + randomBerry + antiBerry + nothingBerry;
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float difference = addedChances - 100f;
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if (normalBerry > 0)
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{
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normalBerryChance.text = (normalBerry - (difference / divideBy)).ToString() + "%";
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normalBerryChance.stringPosition = normalBerryChance.text.Length;
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}
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if (poisonBerry > 0)
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{
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poisonBerryChance.text = (poisonBerry - (difference / divideBy)).ToString() + "%";
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poisonBerryChance.stringPosition = poisonBerryChance.text.Length;
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}
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if (slowBerry > 0)
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{
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slowBerryChance.text = (slowBerry - (difference / divideBy)).ToString() + "%";
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slowBerryChance.stringPosition = slowBerryChance.text.Length;
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}
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if (ultraBerry > 0)
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{
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ultraBerryChance.text = (ultraBerry - (difference / divideBy)).ToString() + "%";
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ultraBerryChance.stringPosition = ultraBerryChance.text.Length;
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}
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if (speedyBerry > 0)
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{
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speedyBerryChance.text = (speedyBerry - (difference / divideBy)).ToString() + "%";
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speedyBerryChance.stringPosition = speedyBerryChance.text.Length;
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}
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if (randomBerry > 0)
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{
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randomBerryChance.text = (randomBerry - (difference / divideBy)).ToString() + "%";
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randomBerryChance.stringPosition = randomBerryChance.text.Length;
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}
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if (antiBerry > 0)
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{
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antiBerryChance.text = (antiBerry - (difference / divideBy)).ToString() + "%";
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antiBerryChance.stringPosition = antiBerryChance.text.Length;
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}
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if (nothingBerry > 0)
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{
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nothingBerryChance.text = (nothingBerry - (difference / divideBy)).ToString() + "%";
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nothingBerryChance.stringPosition = nothingBerryChance.text.Length;
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}
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if (normalBerry > 0) NormalizeOne(normalBerryChance, normalBerry, divideBy, difference);
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if (poisonBerry > 0) NormalizeOne(poisonBerryChance, poisonBerry, divideBy, difference);
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if (slowBerry > 0) NormalizeOne(slowBerryChance, slowBerry, divideBy, difference);
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if (ultraBerry > 0) NormalizeOne(ultraBerryChance, ultraBerry, divideBy, difference);
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if (speedyBerry > 0) NormalizeOne(speedyBerryChance, speedyBerry, divideBy, difference);
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if (randomBerry > 0) NormalizeOne(randomBerryChance, randomBerry, divideBy, difference);
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if (antiBerry > 0) NormalizeOne(antiBerryChance, antiBerry, divideBy, difference);
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if (nothingBerry > 0) NormalizeOne(nothingBerryChance, nothingBerry, divideBy, difference);
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normalBerry = GetValueFrom(normalBerryChance);
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poisonBerry = GetValueFrom(poisonBerryChance);
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@@ -137,180 +98,58 @@ public class PlayMenu : MonoBehaviour
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antiBerry = GetValueFrom(antiBerryChance);
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nothingBerry = GetValueFrom(nothingBerryChance);
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if (normalBerry > 0)
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{
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normalBerry = (float)Math.Floor(normalBerry);
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}
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if (poisonBerry > 0)
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{
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poisonBerry = (float)Math.Floor(poisonBerry);
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}
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if (slowBerry > 0)
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{
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slowBerry = (float)Math.Floor(slowBerry);
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}
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if (ultraBerry > 0)
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{
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ultraBerry = (float)Math.Floor(ultraBerry);
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}
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if (speedyBerry > 0)
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{
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speedyBerry = (float)Math.Floor(speedyBerry);
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}
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if (randomBerry > 0)
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{
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randomBerry = (float)Math.Floor(randomBerry);
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}
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if (antiBerry > 0)
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{
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antiBerry = (float)Math.Floor(antiBerry);
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}
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if (nothingBerry > 0)
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{
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nothingBerry = (float)Math.Floor(nothingBerry);
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}
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if (normalBerry > 0) normalBerry = (float)Math.Floor(normalBerry);
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if (poisonBerry > 0) poisonBerry = (float)Math.Floor(poisonBerry);
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if (slowBerry > 0) slowBerry = (float)Math.Floor(slowBerry);
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if (ultraBerry > 0) ultraBerry = (float)Math.Floor(ultraBerry);
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if (speedyBerry > 0) speedyBerry = (float)Math.Floor(speedyBerry);
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if (randomBerry > 0) randomBerry = (float)Math.Floor(randomBerry);
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if (antiBerry > 0) antiBerry = (float)Math.Floor(antiBerry);
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if (nothingBerry > 0) nothingBerry = (float)Math.Floor(nothingBerry);
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float addedChances2 = normalBerry + poisonBerry + slowBerry + ultraBerry + speedyBerry + randomBerry + antiBerry + nothingBerry;
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float difference2 = addedChances2 - 100f;
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bool fixedValues = false;
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Debug.Log(difference2);
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Debug.Log(normalBerry - difference2);
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Debug.Log(poisonBerry - difference2);
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if (normalBerry > 0)
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{
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if (!fixedValues)
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{
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normalBerryChance.text = (normalBerry - difference2).ToString() + "%";
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normalBerryChance.stringPosition = normalBerryChance.text.Length;
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fixedValues = true;
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}
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else
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{
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normalBerryChance.text = normalBerry.ToString() + "%";
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normalBerryChance.stringPosition = normalBerryChance.text.Length;
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fixedValues = true;
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}
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NormalizeTwo(normalBerryChance, fixedValues, normalBerry, difference2);
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fixedValues = true;
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}
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if (poisonBerry > 0)
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{
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if (!fixedValues)
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{
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poisonBerryChance.text = (poisonBerry - difference2).ToString() + "%";
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poisonBerryChance.stringPosition = poisonBerryChance.text.Length;
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fixedValues = true;
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}
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else
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{
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poisonBerryChance.text = poisonBerry.ToString() + "%";
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poisonBerryChance.stringPosition = poisonBerryChance.text.Length;
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fixedValues = true;
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}
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NormalizeTwo(poisonBerryChance, fixedValues, poisonBerry, difference2);
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fixedValues = true;
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}
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if (slowBerry > 0)
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{
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if (!fixedValues)
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{
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slowBerryChance.text = (slowBerry - difference2).ToString() + "%";
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slowBerryChance.stringPosition = slowBerryChance.text.Length;
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fixedValues = true;
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}
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else
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{
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slowBerryChance.text = slowBerry.ToString() + "%";
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slowBerryChance.stringPosition = slowBerryChance.text.Length;
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fixedValues = true;
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}
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NormalizeTwo(slowBerryChance, fixedValues, slowBerry, difference2);
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fixedValues = true;
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}
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if (ultraBerry > 0)
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{
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if (!fixedValues)
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{
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ultraBerryChance.text = (ultraBerry - difference2).ToString() + "%";
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ultraBerryChance.stringPosition = ultraBerryChance.text.Length;
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fixedValues = true;
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}
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else
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{
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ultraBerryChance.text = ultraBerry.ToString() + "%";
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ultraBerryChance.stringPosition = ultraBerryChance.text.Length;
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fixedValues = true;
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}
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NormalizeTwo(ultraBerryChance, fixedValues, ultraBerry, difference2);
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fixedValues = true;
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}
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if (speedyBerry > 0)
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{
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if (!fixedValues)
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{
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speedyBerryChance.text = (speedyBerry - difference2).ToString() + "%";
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speedyBerryChance.stringPosition = speedyBerryChance.text.Length;
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fixedValues = true;
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}
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else
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{
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speedyBerryChance.text = speedyBerry.ToString() + "%";
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speedyBerryChance.stringPosition = speedyBerryChance.text.Length;
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fixedValues = true;
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}
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NormalizeTwo(speedyBerryChance, fixedValues, speedyBerry, difference2);
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fixedValues = true;
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}
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if (randomBerry > 0)
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{
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if (!fixedValues)
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{
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randomBerryChance.text = (randomBerry - difference2).ToString() + "%";
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randomBerryChance.stringPosition = randomBerryChance.text.Length;
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fixedValues = true;
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}
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else
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{
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randomBerryChance.text = randomBerry.ToString() + "%";
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randomBerryChance.stringPosition = randomBerryChance.text.Length;
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fixedValues = true;
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}
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NormalizeTwo(randomBerryChance, fixedValues, randomBerry, difference2);
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fixedValues = true;
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}
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if (antiBerry > 0)
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{
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if (!fixedValues)
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{
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antiBerryChance.text = (antiBerry - difference2).ToString() + "%";
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antiBerryChance.stringPosition = antiBerryChance.text.Length;
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fixedValues = true;
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}
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else
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{
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antiBerryChance.text = antiBerry.ToString() + "%";
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antiBerryChance.stringPosition = antiBerryChance.text.Length;
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fixedValues = true;
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}
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NormalizeTwo(antiBerryChance, fixedValues, antiBerry, difference2);
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fixedValues = true;
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}
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if (nothingBerry > 0)
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{
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if (!fixedValues)
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{
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nothingBerryChance.text = (nothingBerry - difference2).ToString() + "%";
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nothingBerryChance.stringPosition = nothingBerryChance.text.Length;
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fixedValues = true;
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}
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else
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{
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nothingBerryChance.text = nothingBerry.ToString() + "%";
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nothingBerryChance.stringPosition = nothingBerryChance.text.Length;
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fixedValues = true;
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}
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NormalizeTwo(nothingBerryChance, fixedValues, nothingBerry, difference2);
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fixedValues = true;
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}
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ValidateTotal();
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@@ -413,4 +252,24 @@ public class PlayMenu : MonoBehaviour
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inputField.text = value + "%";
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ValidateTotal();
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}
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void NormalizeOne(TMP_InputField inputField, float berryChance, int divideBy, float difference)
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{
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inputField.text = (berryChance - (difference / divideBy)).ToString() + "%";
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inputField.stringPosition = inputField.text.Length;
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}
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void NormalizeTwo(TMP_InputField inputField, bool fixedValues, float berryChance, float difference2)
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{
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if (!fixedValues)
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{
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inputField.text = (berryChance - difference2).ToString() + "%";
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inputField.stringPosition = inputField.text.Length;
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}
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else
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{
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inputField.text = berryChance.ToString() + "%";
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inputField.stringPosition = inputField.text.Length;
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}
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}
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}
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