Not sure if this would cause issues or not but going to fix it anyways
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@@ -284,7 +284,7 @@ public class GamePlayer : MonoBehaviour {
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if (spawnProbability <= 0.375f) {
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spriteRenderer.sprite = Resources.Load<Sprite>("Berries/Berry");
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newBerry.tag = "NormalBerry";
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} else if (spawnProbability <= 0.550) {
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} else if (spawnProbability <= 0.55f) {
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spriteRenderer.sprite = Resources.Load<Sprite>("Berries/PoisonBerry");
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newBerry.tag = "PoisonBerry";
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} else if (spawnProbability <= 0.60f) {
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