Make settings menu into a popup

This commit is contained in:
Lncvrt committed 2026-03-08 09:50:40 -07:00
1 parent eb2c67e960
commit 609aef5663
7 files changed
+9063 -9404

No files matched your search

+2 -14
View File
@@ -2469,12 +2469,14 @@ MonoBehaviour:
splashText: {fileID: 1312318671}
profileButton: {fileID: 1895205574}
profilePrefab: {fileID: 3162524169402907368, guid: ed502784d1f0b48ee8e614eb6d09f2fb, type: 3}
settingsPrefab: {fileID: 2128217568192272405, guid: 0d66068f9c9ce46b88b019a3aa64793f, type: 3}
copyrightText: {fileID: 319334213}
closePopup: {fileID: 60514371}
closePopupCancelButton: {fileID: 1983964294}
closePopupCloseButton: {fileID: 92870888}
iconMarketplaceButton: {fileID: 62990862}
iconMarketplaceButtonText: {fileID: 2073047665}
settingsButton: {fileID: 1570123698}
--- !u!1 &600923169
GameObject:
m_ObjectHideFlags: 0
@@ -5526,7 +5528,6 @@ GameObject:
- component: {fileID: 1570123697}
- component: {fileID: 1570123699}
- component: {fileID: 1570123698}
- component: {fileID: 1570123700}
m_Layer: 5
m_Name: SettingsButton
m_TagString: Untagged
@@ -5607,19 +5608,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1570123696}
m_CullTransparentMesh: 1
--- !u!114 &1570123700
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1570123696}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1a45465fc8803364d968dc6bec70fca8, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::ButtonToScene
sceneName: SettingsMenu
--- !u!1 &1572234419
GameObject:
m_ObjectHideFlags: 0