Fix berries never going off screen
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@@ -261,14 +261,14 @@ public class GamePlayer : MonoBehaviour
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if (dir.magnitude < 3f)
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{
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berry.GetComponent<Rigidbody2D>().linearVelocity = dir.normalized * 5f;
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ClampPosition(berry);
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ClampPosition(berry, false);
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}
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}
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}
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}
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}
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void ClampPosition(GameObject obj)
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void ClampPosition(GameObject obj, bool modifyY = true)
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{
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var cam = Camera.main;
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var pos = obj.transform.position;
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@@ -280,7 +280,7 @@ public class GamePlayer : MonoBehaviour
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UnityEngine.Vector3 max = cam.ViewportToWorldPoint(new UnityEngine.Vector3(1, 1, zDist));
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pos.x = Mathf.Clamp(pos.x, min.x + bounds.x, max.x - bounds.x);
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pos.y = Mathf.Clamp(pos.y, min.y + bounds.y, max.y - bounds.y);
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if (modifyY) pos.y = Mathf.Clamp(pos.y, min.y + bounds.y, max.y - bounds.y);
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obj.transform.position = pos;
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}
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@@ -420,7 +420,7 @@ public class GamePlayer : MonoBehaviour
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.ToArray();
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foreach (GameObject berry in allberries)
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{
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ClampPosition(berry);
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ClampPosition(berry, false);
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}
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}
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GameObject[] normalBerries = GameObject.FindGameObjectsWithTag("NormalBerry");
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