Fixed normalization

There are some issues but they are really rare so this is good enough
for now.
This commit is contained in:
2025-10-07 12:08:13 -07:00
parent 546858b576
commit 5d9fbcbad7

View File

@@ -1,3 +1,4 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -127,6 +128,191 @@ public class PlayMenu : MonoBehaviour
nothingBerryChance.stringPosition = nothingBerryChance.text.Length;
}
normalBerry = GetValueFrom(normalBerryChance);
poisonBerry = GetValueFrom(poisonBerryChance);
slowBerry = GetValueFrom(slowBerryChance);
ultraBerry = GetValueFrom(ultraBerryChance);
speedyBerry = GetValueFrom(speedyBerryChance);
randomBerry = GetValueFrom(randomBerryChance);
antiBerry = GetValueFrom(antiBerryChance);
nothingBerry = GetValueFrom(nothingBerryChance);
if (normalBerry > 0)
{
normalBerry = (float)Math.Floor(normalBerry);
}
if (poisonBerry > 0)
{
poisonBerry = (float)Math.Floor(poisonBerry);
}
if (slowBerry > 0)
{
slowBerry = (float)Math.Floor(slowBerry);
}
if (ultraBerry > 0)
{
ultraBerry = (float)Math.Floor(ultraBerry);
}
if (speedyBerry > 0)
{
speedyBerry = (float)Math.Floor(speedyBerry);
}
if (randomBerry > 0)
{
randomBerry = (float)Math.Floor(randomBerry);
}
if (antiBerry > 0)
{
antiBerry = (float)Math.Floor(antiBerry);
}
if (nothingBerry > 0)
{
nothingBerry = (float)Math.Floor(nothingBerry);
}
float addedChances2 = normalBerry + poisonBerry + slowBerry + ultraBerry + speedyBerry + randomBerry + antiBerry + nothingBerry;
float difference2 = addedChances2 - 100f;
bool fixedValues = false;
Debug.Log(difference2);
Debug.Log(normalBerry - difference2);
Debug.Log(poisonBerry - difference2);
if (normalBerry > 0)
{
if (!fixedValues)
{
normalBerryChance.text = (normalBerry - difference2).ToString() + "%";
normalBerryChance.stringPosition = normalBerryChance.text.Length;
fixedValues = true;
}
else
{
normalBerryChance.text = normalBerry.ToString() + "%";
normalBerryChance.stringPosition = normalBerryChance.text.Length;
fixedValues = true;
}
}
if (poisonBerry > 0)
{
if (!fixedValues)
{
poisonBerryChance.text = (poisonBerry - difference2).ToString() + "%";
poisonBerryChance.stringPosition = poisonBerryChance.text.Length;
fixedValues = true;
}
else
{
poisonBerryChance.text = poisonBerry.ToString() + "%";
poisonBerryChance.stringPosition = poisonBerryChance.text.Length;
fixedValues = true;
}
}
if (slowBerry > 0)
{
if (!fixedValues)
{
slowBerryChance.text = (slowBerry - difference2).ToString() + "%";
slowBerryChance.stringPosition = slowBerryChance.text.Length;
fixedValues = true;
}
else
{
slowBerryChance.text = slowBerry.ToString() + "%";
slowBerryChance.stringPosition = slowBerryChance.text.Length;
fixedValues = true;
}
}
if (ultraBerry > 0)
{
if (!fixedValues)
{
ultraBerryChance.text = (ultraBerry - difference2).ToString() + "%";
ultraBerryChance.stringPosition = ultraBerryChance.text.Length;
fixedValues = true;
}
else
{
ultraBerryChance.text = ultraBerry.ToString() + "%";
ultraBerryChance.stringPosition = ultraBerryChance.text.Length;
fixedValues = true;
}
}
if (speedyBerry > 0)
{
if (!fixedValues)
{
speedyBerryChance.text = (speedyBerry - difference2).ToString() + "%";
speedyBerryChance.stringPosition = speedyBerryChance.text.Length;
fixedValues = true;
}
else
{
speedyBerryChance.text = speedyBerry.ToString() + "%";
speedyBerryChance.stringPosition = speedyBerryChance.text.Length;
fixedValues = true;
}
}
if (randomBerry > 0)
{
if (!fixedValues)
{
randomBerryChance.text = (randomBerry - difference2).ToString() + "%";
randomBerryChance.stringPosition = randomBerryChance.text.Length;
fixedValues = true;
}
else
{
randomBerryChance.text = randomBerry.ToString() + "%";
randomBerryChance.stringPosition = randomBerryChance.text.Length;
fixedValues = true;
}
}
if (antiBerry > 0)
{
if (!fixedValues)
{
antiBerryChance.text = (antiBerry - difference2).ToString() + "%";
antiBerryChance.stringPosition = antiBerryChance.text.Length;
fixedValues = true;
}
else
{
antiBerryChance.text = antiBerry.ToString() + "%";
antiBerryChance.stringPosition = antiBerryChance.text.Length;
fixedValues = true;
}
}
if (nothingBerry > 0)
{
if (!fixedValues)
{
nothingBerryChance.text = (nothingBerry - difference2).ToString() + "%";
nothingBerryChance.stringPosition = nothingBerryChance.text.Length;
fixedValues = true;
}
else
{
nothingBerryChance.text = nothingBerry.ToString() + "%";
nothingBerryChance.stringPosition = nothingBerryChance.text.Length;
fixedValues = true;
}
}
ValidateTotal();
});
customPlayButton.onClick.AddListener(async () =>