Change size here & change exit button logic
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-6
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@@ -4144,7 +4144,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::SettingsMenu
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m_EditorClassIdentifier: Assembly-CSharp::SettingsMenu
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settingsMenu: {fileID: 6281518374353820338}
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settingsMenu: {fileID: 6281518374353820338}
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colorMenu: {fileID: 3989995177718405359}
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colorMenu: {fileID: 3989995177718405359}
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backButton: {fileID: 7559918808190928505}
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exitButton: {fileID: 7559918808190928505}
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toggleButton: {fileID: 3801643950886844715}
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toggleButton: {fileID: 3801643950886844715}
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setting1toggle: {fileID: 5131992253928300218}
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setting1toggle: {fileID: 5131992253928300218}
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setting2toggle: {fileID: 3193284483909777085}
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setting2toggle: {fileID: 3193284483909777085}
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@@ -9340,8 +9340,8 @@ MonoBehaviour:
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m_faceColor:
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m_faceColor:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontSize: 48
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m_fontSize: 36
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m_fontSizeBase: 48
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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m_fontSizeMin: 18
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@@ -2,7 +2,6 @@ using System;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.UI;
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public class StatsMenu : MonoBehaviour {
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public class StatsMenu : MonoBehaviour {
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@@ -28,6 +27,8 @@ public class StatsMenu : MonoBehaviour {
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[SerializeField] private RectTransform progressFilledRect;
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[SerializeField] private RectTransform progressFilledRect;
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[SerializeField] private Button exitButton;
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void Start() {
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void Start() {
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normalBerryStat.text = Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalNormalBerries());
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normalBerryStat.text = Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalNormalBerries());
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poisonBerryStat.text = Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalPoisonBerries());
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poisonBerryStat.text = Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalPoisonBerries());
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@@ -82,10 +83,12 @@ public class StatsMenu : MonoBehaviour {
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SetXPProgressFilled((int)percentDone);
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SetXPProgressFilled((int)percentDone);
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Tools.RefreshHierarchy(panel);
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Tools.RefreshHierarchy(panel);
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exitButton.onClick.AddListener(() => Destroy(gameObject));
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}
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}
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async void Update() {
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void Update() {
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if (Keyboard.current.escapeKey.wasPressedThisFrame) await SceneManager.LoadSceneAsync("MainMenu");
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if (Keyboard.current.escapeKey.wasPressedThisFrame && exitButton.interactable) exitButton.onClick.Invoke();
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}
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}
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void SetXPProgressFilled(int progress) {
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void SetXPProgressFilled(int progress) {
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