Change size here & change exit button logic

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Lncvrt committed 2026-03-08 10:51:16 -07:00
1 parent c63309f90f
commit 5b05607641
2 files changed
+9 -6

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+6 -3
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@@ -2,7 +2,6 @@ using System;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class StatsMenu : MonoBehaviour {
@@ -28,6 +27,8 @@ public class StatsMenu : MonoBehaviour {
[SerializeField] private RectTransform progressFilledRect;
[SerializeField] private Button exitButton;
void Start() {
normalBerryStat.text = Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalNormalBerries());
poisonBerryStat.text = Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalPoisonBerries());
@@ -82,10 +83,12 @@ public class StatsMenu : MonoBehaviour {
SetXPProgressFilled((int)percentDone);
Tools.RefreshHierarchy(panel);
exitButton.onClick.AddListener(() => Destroy(gameObject));
}
async void Update() {
if (Keyboard.current.escapeKey.wasPressedThisFrame) await SceneManager.LoadSceneAsync("MainMenu");
void Update() {
if (Keyboard.current.escapeKey.wasPressedThisFrame && exitButton.interactable) exitButton.onClick.Invoke();
}
void SetXPProgressFilled(int progress) {