Fix jump button and expand width here
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@@ -691,8 +691,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -260, y: 85}
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m_AnchoredPosition: {x: -290, y: 85}
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m_SizeDelta: {x: 500, y: 150}
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m_SizeDelta: {x: 560, y: 150}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &116559985
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--- !u!114 &116559985
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MonoBehaviour:
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MonoBehaviour:
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@@ -691,7 +691,8 @@ public class GamePlayer : MonoBehaviour
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bird.transform.position = new UnityEngine.Vector2(bird.transform.position.x, -4.1359f);
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bird.transform.position = new UnityEngine.Vector2(bird.transform.position.x, -4.1359f);
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rb.linearVelocity = new UnityEngine.Vector2(rb.linearVelocity.x, 0f);
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rb.linearVelocity = new UnityEngine.Vector2(rb.linearVelocity.x, 0f);
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}
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}
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if (Application.isMobilePlatform) jumpButton.transform.GetChild(0).GetComponent<TMP_Text>().color = isGrounded ? Color.white : Color.red;
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var btnColor = BazookaManager.Instance.GetColorSettingButton();
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if (Application.isMobilePlatform) jumpButton.transform.GetChild(0).GetComponent<TMP_Text>().color = isGrounded ? new Color(int.Parse(btnColor[0].ToString()) / 255f, int.Parse(btnColor[1].ToString()) / 255f, int.Parse(btnColor[2].ToString()) / 255f) : Color.red;
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}
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}
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internal void TogglePause()
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internal void TogglePause()
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