Fix jump button and expand width here
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@@ -691,7 +691,8 @@ public class GamePlayer : MonoBehaviour
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bird.transform.position = new UnityEngine.Vector2(bird.transform.position.x, -4.1359f);
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rb.linearVelocity = new UnityEngine.Vector2(rb.linearVelocity.x, 0f);
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}
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if (Application.isMobilePlatform) jumpButton.transform.GetChild(0).GetComponent<TMP_Text>().color = isGrounded ? Color.white : Color.red;
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var btnColor = BazookaManager.Instance.GetColorSettingButton();
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if (Application.isMobilePlatform) jumpButton.transform.GetChild(0).GetComponent<TMP_Text>().color = isGrounded ? new Color(int.Parse(btnColor[0].ToString()) / 255f, int.Parse(btnColor[1].ToString()) / 255f, int.Parse(btnColor[2].ToString()) / 255f) : Color.red;
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}
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internal void TogglePause()
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