Remove some webgl stuff
Browser support is being dropped
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@@ -33,7 +33,7 @@ public class LatestVersionText : MonoBehaviour
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void Start()
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void Start()
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{
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{
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RefreshText();
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RefreshText();
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if (Application.platform != RuntimePlatform.WebGLPlayer && latest == null) GetLatestVersion();
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if (latest == null) GetLatestVersion();
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}
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}
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void OnEnable()
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void OnEnable()
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@@ -63,9 +63,7 @@ public class LatestVersionText : MonoBehaviour
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public void RefreshText()
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public void RefreshText()
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{
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{
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if (text == null) return;
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if (text == null) return;
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if (Application.platform == RuntimePlatform.WebGLPlayer)
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if (latest == null)
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text.text = "";
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else if (latest == null)
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text.text = "Latest: Loading...";
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text.text = "Latest: Loading...";
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else if (latest == "-1")
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else if (latest == "-1")
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text.text = "Latest: N/A";
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text.text = "Latest: N/A";
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@@ -14,7 +14,7 @@ public class SettingsMenu : MonoBehaviour
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{
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{
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musicSlider.value = PlayerPrefs.GetFloat("musicVolume", 1f);
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musicSlider.value = PlayerPrefs.GetFloat("musicVolume", 1f);
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sfxSlider.value = PlayerPrefs.GetFloat("sfxVolume", 1f);
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sfxSlider.value = PlayerPrefs.GetFloat("sfxVolume", 1f);
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if (!Application.isMobilePlatform && Application.platform != RuntimePlatform.WebGLPlayer)
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if (!Application.isMobilePlatform)
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{
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{
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setting1toggle.isOn = PlayerPrefs.GetInt("Setting1", 1) == 1;
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setting1toggle.isOn = PlayerPrefs.GetInt("Setting1", 1) == 1;
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setting2toggle.isOn = PlayerPrefs.GetInt("Setting2", 0) == 1;
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setting2toggle.isOn = PlayerPrefs.GetInt("Setting2", 0) == 1;
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@@ -27,10 +27,6 @@ public class SettingsMenu : MonoBehaviour
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setting2toggle.isOn = PlayerPrefs.GetInt("Setting2", 0) == 1;
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setting2toggle.isOn = PlayerPrefs.GetInt("Setting2", 0) == 1;
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setting3toggle.interactable = false;
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setting3toggle.interactable = false;
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setting4toggle.isOn = PlayerPrefs.GetInt("Setting4", 0) == 1;
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setting4toggle.isOn = PlayerPrefs.GetInt("Setting4", 0) == 1;
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if (Application.platform == RuntimePlatform.WebGLPlayer)
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{
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setting1toggle.isOn = false;
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}
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}
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}
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setting1toggle.onValueChanged.AddListener(value =>
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setting1toggle.onValueChanged.AddListener(value =>
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{
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{
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@@ -7,13 +7,6 @@ public class VersionText : MonoBehaviour
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void Awake()
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void Awake()
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{
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{
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text = gameObject.GetComponent<TMP_Text>();
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text = gameObject.GetComponent<TMP_Text>();
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if (Application.platform != RuntimePlatform.WebGLPlayer)
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{
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text.text = "Current: v" + Application.version;
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text.text = "Current: v" + Application.version;
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}
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}
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else
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{
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text.text = "v" + Application.version;
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}
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}
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}
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}
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