Encrypted server-side responses
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@@ -28,10 +28,10 @@ public class AccountLogin : MonoBehaviour
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async void SubmitLogin()
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{
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WWWForm dataForm = new();
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dataForm.AddField("username", SensitiveInfo.Encrypt(loginUsernameInput.text));
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dataForm.AddField("password", SensitiveInfo.Encrypt(loginPasswordInput.text));
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dataForm.AddField("currentHighScore", SensitiveInfo.Encrypt(PlayerPrefs.GetString("HighScoreV2", "0")));
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dataForm.AddField("loginType", SensitiveInfo.Encrypt("0"));
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dataForm.AddField("username", SensitiveInfo.Encrypt(loginUsernameInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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dataForm.AddField("password", SensitiveInfo.Encrypt(loginPasswordInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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dataForm.AddField("currentHighScore", SensitiveInfo.Encrypt(PlayerPrefs.GetString("HighScoreV2", "0"), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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dataForm.AddField("loginType", SensitiveInfo.Encrypt("0", SensitiveInfo.SERVER_SEND_TRANSFER_KEY)); //Yes.
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using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "loginAccount.php", dataForm);
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request.SetRequestHeader("User-Agent", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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@@ -42,7 +42,7 @@ public class AccountLogin : MonoBehaviour
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AccountHandler.UpdateStatusText(loginPanelStatusText, "Failed to make HTTP request", Color.red);
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return;
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}
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string response = request.downloadHandler.text;
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string response = SensitiveInfo.Decrypt(request.downloadHandler.text, SensitiveInfo.SERVER_RECEIVE_TRANSFER_KEY);
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if (response != "-1")
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{
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if (response == "-2")
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