Move GamePlayers to their own folders, and add coin berries to normal pause menu, and add attempts to custom mode

This commit is contained in:
Lncvrt committed 2026-02-21 16:41:01 -07:00
1 parent a0cf06a84e
commit 49b32a5efa
18 files changed
+94 -55

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+8
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cad65945509814812b143fc846c7cf3d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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@@ -476,7 +476,6 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::CustomGamePlayerPauseMenu m_EditorClassIdentifier: Assembly-CSharp::CustomGamePlayerPauseMenu
backButton: {fileID: 2053870143} backButton: {fileID: 2053870143}
continueButton: {fileID: 1382735446} continueButton: {fileID: 1382735446}
statsButton: {fileID: 0}
editUiButton: {fileID: 1515878564} editUiButton: {fileID: 1515878564}
resetUiButton: {fileID: 360727558} resetUiButton: {fileID: 360727558}
songLoop: {fileID: 1625416039} songLoop: {fileID: 1625416039}
@@ -1876,7 +1875,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_text: 'Score: 0' m_text: 'Score: 0 \u2022 Attempts: 0'
m_isRightToLeft: 0 m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 4fd546dd0900395408d2de20f5025882, type: 2} m_fontAsset: {fileID: 11400000, guid: 4fd546dd0900395408d2de20f5025882, type: 2}
m_sharedMaterial: {fileID: -1476194838487357290, guid: 4fd546dd0900395408d2de20f5025882, type: 2} m_sharedMaterial: {fileID: -1476194838487357290, guid: 4fd546dd0900395408d2de20f5025882, type: 2}
File renamed without changes.
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fileFormatVersion: 2
guid: 770cd0d0b059f463588d509083a1daf1
folderAsset: yes
DefaultImporter:
externalObjects: {}
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@@ -7,10 +7,11 @@ using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
public class CustomGamePlayer : MonoBehaviour { public class CustomGamePlayer : MonoBehaviour {
public static CustomGamePlayer instance; public static CustomGamePlayer Instance;
private readonly float spawnRate = 1f; private readonly float spawnRate = 1f;
private float nextSpawnTime; private float nextSpawnTime;
internal BigInteger score; internal BigInteger score;
private BigInteger attempts;
private float boostLeft; private float boostLeft;
private float slownessLeft; private float slownessLeft;
private float speedyLeft; private float speedyLeft;
@@ -45,6 +46,10 @@ public class CustomGamePlayer : MonoBehaviour {
private float goldenBerryChance; private float goldenBerryChance;
private float nothingBerryChance; private float nothingBerryChance;
void Awake() {
Instance = this;
}
void Start() { void Start() {
CustomGameTempData customGameTempData = FindObjectsByType<CustomGameTempData>(FindObjectsSortMode.None)[0]; CustomGameTempData customGameTempData = FindObjectsByType<CustomGameTempData>(FindObjectsSortMode.None)[0];
if (customGameTempData == null) { if (customGameTempData == null) {
@@ -123,14 +128,13 @@ public class CustomGamePlayer : MonoBehaviour {
lastMoveTime = Time.time; lastMoveTime = Time.time;
UnityEngine.InputSystem.EnhancedTouch.EnhancedTouchSupport.Enable(); UnityEngine.InputSystem.EnhancedTouch.EnhancedTouchSupport.Enable();
instance = this;
Cursor.visible = false; Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked; Cursor.lockState = CursorLockMode.Locked;
backgroundMusic.volume = BazookaManager.Instance.GetSettingMusicVolume(); backgroundMusic.volume = BazookaManager.Instance.GetSettingMusicVolume();
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect; screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
if (Application.isMobilePlatform) mobileButtons.SetActive(true); if (Application.isMobilePlatform) mobileButtons.SetActive(true);
UpdateStats(0); UpdateStats(0, 1);
} }
void MoveBird() { void MoveBird() {
@@ -528,7 +532,7 @@ public class CustomGamePlayer : MonoBehaviour {
slownessLeft = 0f; slownessLeft = 0f;
speedyLeft = 0f; speedyLeft = 0f;
antiLeft = 0f; antiLeft = 0f;
UpdateStats(0); UpdateStats(0, 1);
GameObject[] allberries = GameObject.FindGameObjectsWithTag("NormalBerry") GameObject[] allberries = GameObject.FindGameObjectsWithTag("NormalBerry")
.Concat(GameObject.FindGameObjectsWithTag("PoisonBerry")) .Concat(GameObject.FindGameObjectsWithTag("PoisonBerry"))
@@ -545,9 +549,10 @@ public class CustomGamePlayer : MonoBehaviour {
} }
} }
void UpdateStats(BigInteger scoreAddAmount) { void UpdateStats(BigInteger scoreAddAmount, BigInteger attemptAddAmount) {
score += scoreAddAmount; score += scoreAddAmount;
scoreText.text = $"Score: {Tools.FormatWithCommas(score)}"; attempts += attemptAddAmount;
scoreText.text = $"Score: {Tools.FormatWithCommas(score)} \\u2022 Attempts: {Tools.FormatWithCommas(attempts)}";
if (Application.isMobilePlatform) restartButton.interactable = score != 0; if (Application.isMobilePlatform) restartButton.interactable = score != 0;
if (DiscordRPCHandler.Instance != null) if (DiscordRPCHandler.Instance != null)
DiscordRPCHandler.Instance.UpdateRPC("Playing in custom mode", "Score: " + Tools.FormatWithCommas(score)); DiscordRPCHandler.Instance.UpdateRPC("Playing in custom mode", "Score: " + Tools.FormatWithCommas(score));
@@ -601,13 +606,13 @@ public class CustomGamePlayer : MonoBehaviour {
void DoNormalBerry(GameObject berry) { void DoNormalBerry(GameObject berry) {
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Eat"), Camera.main.transform.position, 1.2f * BazookaManager.Instance.GetSettingSFXVolume()); AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Eat"), Camera.main.transform.position, 1.2f * BazookaManager.Instance.GetSettingSFXVolume());
Destroy(berry); Destroy(berry);
UpdateStats(1); UpdateStats(1, 0);
} }
void DoPoisonBerry() { void DoPoisonBerry() {
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Death"), Camera.main.transform.position, 1.2f * BazookaManager.Instance.GetSettingSFXVolume()); AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Death"), Camera.main.transform.position, 1.2f * BazookaManager.Instance.GetSettingSFXVolume());
Respawn(); Respawn();
UpdateStats(0); UpdateStats(0, 0);
} }
void DoSlowBerry(GameObject berry) { void DoSlowBerry(GameObject berry) {
@@ -619,7 +624,7 @@ public class CustomGamePlayer : MonoBehaviour {
antiLeft = 0f; antiLeft = 0f;
goldenLeft = 0f; goldenLeft = 0f;
if (score > 0) { if (score > 0) {
UpdateStats(-1); UpdateStats(-1, 0);
} }
} }
@@ -631,10 +636,10 @@ public class CustomGamePlayer : MonoBehaviour {
goldenLeft = 0f; goldenLeft = 0f;
if (slownessLeft > 0f) { if (slownessLeft > 0f) {
slownessLeft = 0f; slownessLeft = 0f;
UpdateStats(1); UpdateStats(1, 0);
} else { } else {
boostLeft += 10f; boostLeft += 10f;
UpdateStats(5); UpdateStats(5, 0);
} }
} }
@@ -646,7 +651,7 @@ public class CustomGamePlayer : MonoBehaviour {
speedyLeft = 10f; speedyLeft = 10f;
antiLeft = 0f; antiLeft = 0f;
goldenLeft = 0f; goldenLeft = 0f;
UpdateStats(10); UpdateStats(10, 0);
} }
void DoAntiBerry(GameObject berry) { void DoAntiBerry(GameObject berry) {
@@ -657,7 +662,7 @@ public class CustomGamePlayer : MonoBehaviour {
speedyLeft = 0f; speedyLeft = 0f;
antiLeft = 10f; antiLeft = 10f;
goldenLeft = 0f; goldenLeft = 0f;
UpdateStats(0); UpdateStats(0, 0);
} }
void DoGoldenBerry(GameObject berry) { void DoGoldenBerry(GameObject berry) {
@@ -668,7 +673,7 @@ public class CustomGamePlayer : MonoBehaviour {
speedyLeft = 0f; speedyLeft = 0f;
antiLeft = 0f; antiLeft = 0f;
goldenLeft = 10f; goldenLeft = 10f;
UpdateStats(4); UpdateStats(4, 0);
} }
void DoNothingBerry(GameObject berry) { void DoNothingBerry(GameObject berry) {
@@ -6,7 +6,6 @@ public class CustomGamePlayerPauseMenu : MonoBehaviour {
public static CustomGamePlayerPauseMenu Instance; public static CustomGamePlayerPauseMenu Instance;
[SerializeField] private Button backButton; [SerializeField] private Button backButton;
[SerializeField] private Button continueButton; [SerializeField] private Button continueButton;
[SerializeField] private Button statsButton;
[SerializeField] private Button editUiButton; [SerializeField] private Button editUiButton;
[SerializeField] private Button resetUiButton; [SerializeField] private Button resetUiButton;
[SerializeField] private AudioSource songLoop; [SerializeField] private AudioSource songLoop;
@@ -29,7 +28,7 @@ public class CustomGamePlayerPauseMenu : MonoBehaviour {
void Awake() { void Awake() {
Instance = this; Instance = this;
continueButton.onClick.AddListener(CustomGamePlayer.instance.DisablePause); continueButton.onClick.AddListener(CustomGamePlayer.Instance.DisablePause);
musicSlider.onValueChanged.AddListener(value => { musicSlider.onValueChanged.AddListener(value => {
BazookaManager.Instance.SetSettingMusicVolume(value); BazookaManager.Instance.SetSettingMusicVolume(value);
songLoop.volume = value; songLoop.volume = value;
@@ -83,7 +82,7 @@ public class CustomGamePlayerPauseMenu : MonoBehaviour {
settingRandomMusicToggle.onValueChanged.AddListener(value => BazookaManager.Instance.SetSettingRandomMusic(value)); settingRandomMusicToggle.onValueChanged.AddListener(value => BazookaManager.Instance.SetSettingRandomMusic(value));
musicSlider.onValueChanged.AddListener(value => { musicSlider.onValueChanged.AddListener(value => {
BazookaManager.Instance.SetSettingMusicVolume(value); BazookaManager.Instance.SetSettingMusicVolume(value);
CustomGamePlayer.instance.backgroundMusic.volume = value; CustomGamePlayer.Instance.backgroundMusic.volume = value;
}); });
sfxSlider.onValueChanged.AddListener(value => BazookaManager.Instance.SetSettingSFXVolume(value)); sfxSlider.onValueChanged.AddListener(value => BazookaManager.Instance.SetSettingSFXVolume(value));
} }
@@ -99,7 +98,6 @@ public class CustomGamePlayerPauseMenu : MonoBehaviour {
settingRandomMusicToggle.gameObject.SetActive(!settingRandomMusicToggle.gameObject.activeSelf); settingRandomMusicToggle.gameObject.SetActive(!settingRandomMusicToggle.gameObject.activeSelf);
backButton.gameObject.SetActive(!backButton.gameObject.activeSelf); backButton.gameObject.SetActive(!backButton.gameObject.activeSelf);
continueButton.gameObject.SetActive(!continueButton.gameObject.activeSelf); continueButton.gameObject.SetActive(!continueButton.gameObject.activeSelf);
statsButton.gameObject.SetActive(!statsButton.gameObject.activeSelf);
editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text = editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text == "Edit UI" ? "Done" : "Edit UI"; editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text = editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text == "Edit UI" ? "Done" : "Edit UI";
resetUiButton.gameObject.SetActive(!resetUiButton.gameObject.activeSelf); resetUiButton.gameObject.SetActive(!resetUiButton.gameObject.activeSelf);
scoreText.GetComponent<DraggableUI>().canDrag = !scoreText.GetComponent<DraggableUI>().canDrag; scoreText.GetComponent<DraggableUI>().canDrag = !scoreText.GetComponent<DraggableUI>().canDrag;
@@ -121,8 +119,8 @@ public class CustomGamePlayerPauseMenu : MonoBehaviour {
jumpButton.interactable = !jumpDraggableUI.canDrag; jumpButton.interactable = !jumpDraggableUI.canDrag;
rightButton.interactable = !rightDraggableUI.canDrag; rightButton.interactable = !rightDraggableUI.canDrag;
leftButton.interactable = !leftDraggableUI.canDrag; leftButton.interactable = !leftDraggableUI.canDrag;
jumpButton.transform.GetChild(0).GetComponent<TMP_Text>().color = !jumpDraggableUI.canDrag ? CustomGamePlayer.instance.isGrounded ? Color.white : Color.red : Color.white; jumpButton.transform.GetChild(0).GetComponent<TMP_Text>().color = !jumpDraggableUI.canDrag ? CustomGamePlayer.Instance.isGrounded ? Color.white : Color.red : Color.white;
restartButton.interactable = CustomGamePlayer.instance.score != 0; restartButton.interactable = CustomGamePlayer.Instance.score != 0;
} }
} }
} }
@@ -7,7 +7,7 @@ using UnityEngine.InputSystem;
using UnityEngine.UI; using UnityEngine.UI;
public class GamePlayer : MonoBehaviour { public class GamePlayer : MonoBehaviour {
public static GamePlayer instance; public static GamePlayer Instance;
private readonly float spawnRate = 1f; private readonly float spawnRate = 1f;
private float nextSpawnTime; private float nextSpawnTime;
internal BigInteger score; internal BigInteger score;
@@ -51,6 +51,10 @@ public class GamePlayer : MonoBehaviour {
[SerializeField] private Button rightButton; [SerializeField] private Button rightButton;
[SerializeField] private Button leftButton; [SerializeField] private Button leftButton;
void Awake() {
Instance = this;
}
void Start() { void Start() {
var backgroundColor = BazookaManager.Instance.GetColorSettingBackground(); var backgroundColor = BazookaManager.Instance.GetColorSettingBackground();
Camera.main.backgroundColor = new Color( Camera.main.backgroundColor = new Color(
@@ -113,7 +117,6 @@ public class GamePlayer : MonoBehaviour {
lastMoveTime = Time.time; lastMoveTime = Time.time;
UnityEngine.InputSystem.EnhancedTouch.EnhancedTouchSupport.Enable(); UnityEngine.InputSystem.EnhancedTouch.EnhancedTouchSupport.Enable();
instance = this;
highscore = BazookaManager.Instance.GetGameStoreHighScore(); highscore = BazookaManager.Instance.GetGameStoreHighScore();
totalNormalBerries = BazookaManager.Instance.GetGameStoreTotalNormalBerries(); totalNormalBerries = BazookaManager.Instance.GetGameStoreTotalNormalBerries();
totalPoisonBerries = BazookaManager.Instance.GetGameStoreTotalPoisonBerries(); totalPoisonBerries = BazookaManager.Instance.GetGameStoreTotalPoisonBerries();
@@ -37,7 +37,7 @@ public class GamePlayerPauseMenu : MonoBehaviour {
void Awake() { void Awake() {
Instance = this; Instance = this;
continueButton.onClick.AddListener(GamePlayer.instance.DisablePause); continueButton.onClick.AddListener(GamePlayer.Instance.DisablePause);
musicSlider.onValueChanged.AddListener(value => { musicSlider.onValueChanged.AddListener(value => {
BazookaManager.Instance.SetSettingMusicVolume(value); BazookaManager.Instance.SetSettingMusicVolume(value);
songLoop.volume = value; songLoop.volume = value;
@@ -80,6 +80,7 @@ public class GamePlayerPauseMenu : MonoBehaviour {
text.AppendLine("Total Poison Berries: " + Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalPoisonBerries())); text.AppendLine("Total Poison Berries: " + Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalPoisonBerries()));
text.AppendLine("Total Slow Berries: " + Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalSlowBerries())); text.AppendLine("Total Slow Berries: " + Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalSlowBerries()));
text.AppendLine("Total Ultra Berries: " + Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalUltraBerries())); text.AppendLine("Total Ultra Berries: " + Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalUltraBerries()));
text.AppendLine("Total Coin Berries: " + Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalCoinBerries()));
text.AppendLine("Total Speedy Berries: " + Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalSpeedyBerries())); text.AppendLine("Total Speedy Berries: " + Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalSpeedyBerries()));
text.AppendLine("Total Random Berries: " + Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalRandomBerries())); text.AppendLine("Total Random Berries: " + Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalRandomBerries()));
text.AppendLine("Total Anti Berries: " + Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalAntiBerries())); text.AppendLine("Total Anti Berries: " + Tools.FormatWithCommas(BazookaManager.Instance.GetGameStoreTotalAntiBerries()));
@@ -116,7 +117,7 @@ public class GamePlayerPauseMenu : MonoBehaviour {
settingRandomMusicToggle.onValueChanged.AddListener(value => BazookaManager.Instance.SetSettingRandomMusic(value)); settingRandomMusicToggle.onValueChanged.AddListener(value => BazookaManager.Instance.SetSettingRandomMusic(value));
musicSlider.onValueChanged.AddListener(value => { musicSlider.onValueChanged.AddListener(value => {
BazookaManager.Instance.SetSettingMusicVolume(value); BazookaManager.Instance.SetSettingMusicVolume(value);
GamePlayer.instance.backgroundMusic.volume = value; GamePlayer.Instance.backgroundMusic.volume = value;
}); });
sfxSlider.onValueChanged.AddListener(value => BazookaManager.Instance.SetSettingSFXVolume(value)); sfxSlider.onValueChanged.AddListener(value => BazookaManager.Instance.SetSettingSFXVolume(value));
} }
@@ -157,8 +158,8 @@ public class GamePlayerPauseMenu : MonoBehaviour {
jumpButton.interactable = !jumpDraggableUI.canDrag; jumpButton.interactable = !jumpDraggableUI.canDrag;
rightButton.interactable = !rightDraggableUI.canDrag; rightButton.interactable = !rightDraggableUI.canDrag;
leftButton.interactable = !leftDraggableUI.canDrag; leftButton.interactable = !leftDraggableUI.canDrag;
jumpButton.transform.GetChild(0).GetComponent<TMP_Text>().color = !jumpDraggableUI.canDrag ? GamePlayer.instance.isGrounded ? Color.white : Color.red : Color.white; jumpButton.transform.GetChild(0).GetComponent<TMP_Text>().color = !jumpDraggableUI.canDrag ? GamePlayer.Instance.isGrounded ? Color.white : Color.red : Color.white;
restartButton.interactable = GamePlayer.instance.score != 0; restartButton.interactable = GamePlayer.Instance.score != 0;
} }
} }
} }
+15
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@@ -0,0 +1,15 @@
using UnityEngine;
public class RainbowCamera : MonoBehaviour {
public float frequency = 1f;
[Range(0, 255)]
public int brightness = 255;
void Update() {
float t = Time.time * frequency;
float r = (Mathf.Sin(t) * 0.5f + 0.5f) * (brightness / 255f);
float g = (Mathf.Sin(t + 2f) * 0.5f + 0.5f) * (brightness / 255f);
float b = (Mathf.Sin(t + 4f) * 0.5f + 0.5f) * (brightness / 255f);
Camera.main.backgroundColor = new Color(r, g, b);
}
}
+2
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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 978d421e3cbe74d80abe34cbf91014c5
+21 -21
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@@ -3,34 +3,34 @@ using UnityEngine.Scripting;
[Preserve] [Preserve]
public class SplashEntry { public class SplashEntry {
[Preserve] [Preserve]
[JsonProperty("content")] [JsonProperty("content")]
public string Content { get; set; } public string Content { get; set; }
[Preserve] [Preserve]
[JsonProperty("attributes")] [JsonProperty("attributes")]
public SplashAttributes Attributes { get; set; } = new SplashAttributes(); public SplashAttributes Attributes { get; set; } = new SplashAttributes();
} }
[Preserve] [Preserve]
public class SplashAttributes { public class SplashAttributes {
[Preserve] [Preserve]
[JsonProperty("flip")] [JsonProperty("flip")]
public bool Flip { get; set; } = false; public bool Flip { get; set; } = false;
[Preserve] [Preserve]
[JsonProperty("reverse")] [JsonProperty("reverse")]
public bool Reverse { get; set; } = false; public bool Reverse { get; set; } = false;
[Preserve] [Preserve]
[JsonProperty("bounceSpeed")] [JsonProperty("bounceSpeed")]
public int BounceSpeed { get; set; } = -1; public int BounceSpeed { get; set; } = -1;
[Preserve] [Preserve]
[JsonProperty("color")] [JsonProperty("color")]
public string Color { get; set; } = null; public string Color { get; set; } = null;
[Preserve] [Preserve]
[JsonProperty("rainbowSpeed")] [JsonProperty("rainbowSpeed")]
public int RainbowSpeed { get; set; } = -1; public int RainbowSpeed { get; set; } = -1;
} }
+6 -6
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@@ -14,15 +14,9 @@ EditorBuildSettings:
- enabled: 1 - enabled: 1
path: Assets/Scenes/AccountMenu.unity path: Assets/Scenes/AccountMenu.unity
guid: 61d560f45a39646489a33d9e871b5336 guid: 61d560f45a39646489a33d9e871b5336
- enabled: 1
path: Assets/Scenes/CustomGamePlayer.unity
guid: a34b74c5a1fc341178b14476e39597b3
- enabled: 1 - enabled: 1
path: Assets/Scenes/ChatroomMenu.unity path: Assets/Scenes/ChatroomMenu.unity
guid: 6d51f8ef1f7d4f01a8416e468a7ed278 guid: 6d51f8ef1f7d4f01a8416e468a7ed278
- enabled: 1
path: Assets/Scenes/GamePlayer.unity
guid: 8d9f90781cae8d24c8560dbca7ed6f42
- enabled: 1 - enabled: 1
path: Assets/Scenes/IconMarketplaceMenu.unity path: Assets/Scenes/IconMarketplaceMenu.unity
guid: 88bad8620907810c097277153f83e44c guid: 88bad8620907810c097277153f83e44c
@@ -44,6 +38,12 @@ EditorBuildSettings:
- enabled: 1 - enabled: 1
path: Assets/Scenes/UserSearchMenu.unity path: Assets/Scenes/UserSearchMenu.unity
guid: 9824037642dab4ad5bcf9be82d6c3f4d guid: 9824037642dab4ad5bcf9be82d6c3f4d
- enabled: 1
path: Assets/Scenes/GamePlayers/CustomGamePlayer.unity
guid: a34b74c5a1fc341178b14476e39597b3
- enabled: 1
path: Assets/Scenes/GamePlayers/GamePlayer.unity
guid: 8d9f90781cae8d24c8560dbca7ed6f42
m_configObjects: m_configObjects:
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3} com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
m_UseUCBPForAssetBundles: 0 m_UseUCBPForAssetBundles: 0