Move GamePlayers to their own folders, and add coin berries to normal pause menu, and add attempts to custom mode

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Lncvrt committed 2026-02-21 16:41:01 -07:00
1 parent a0cf06a84e
commit 49b32a5efa
18 files changed
+94 -55

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@@ -3,34 +3,34 @@ using UnityEngine.Scripting;
[Preserve]
public class SplashEntry {
[Preserve]
[JsonProperty("content")]
public string Content { get; set; }
[Preserve]
[JsonProperty("content")]
public string Content { get; set; }
[Preserve]
[JsonProperty("attributes")]
public SplashAttributes Attributes { get; set; } = new SplashAttributes();
[Preserve]
[JsonProperty("attributes")]
public SplashAttributes Attributes { get; set; } = new SplashAttributes();
}
[Preserve]
public class SplashAttributes {
[Preserve]
[JsonProperty("flip")]
public bool Flip { get; set; } = false;
[Preserve]
[JsonProperty("flip")]
public bool Flip { get; set; } = false;
[Preserve]
[JsonProperty("reverse")]
public bool Reverse { get; set; } = false;
[Preserve]
[JsonProperty("reverse")]
public bool Reverse { get; set; } = false;
[Preserve]
[JsonProperty("bounceSpeed")]
public int BounceSpeed { get; set; } = -1;
[Preserve]
[JsonProperty("bounceSpeed")]
public int BounceSpeed { get; set; } = -1;
[Preserve]
[JsonProperty("color")]
public string Color { get; set; } = null;
[Preserve]
[JsonProperty("color")]
public string Color { get; set; } = null;
[Preserve]
[JsonProperty("rainbowSpeed")]
public int RainbowSpeed { get; set; } = -1;
[Preserve]
[JsonProperty("rainbowSpeed")]
public int RainbowSpeed { get; set; } = -1;
}