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@@ -74,7 +74,7 @@ public class AutoGamePlayer : MonoBehaviour {
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float birdX = bird.GetComponent<RectTransform>().anchoredPosition.x;
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float birdX = bird.GetComponent<RectTransform>().anchoredPosition.x;
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float birdY = bird.GetComponent<RectTransform>().anchoredPosition.y;
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float birdY = bird.GetComponent<RectTransform>().anchoredPosition.y;
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var berryScores = new System.Collections.Generic.Dictionary<string, float> {
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var berryScores = new Dictionary<string, float> {
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{ "NormalBerry", 1f },
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{ "NormalBerry", 1f },
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{ "UltraBerry", 5f },
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{ "UltraBerry", 5f },
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{ "SpeedyBerry", 10f },
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{ "SpeedyBerry", 10f },
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@@ -85,7 +85,7 @@ public class AutoGamePlayer : MonoBehaviour {
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{ "AntiBerry", -10f },
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{ "AntiBerry", -10f },
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};
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};
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var allBerries = new System.Collections.Generic.List<(float x, float y, float score)>();
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var allBerries = new List<(float x, float y, float score)>();
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foreach (var kvp in berryScores) {
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foreach (var kvp in berryScores) {
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foreach (var b in GameObject.FindGameObjectsWithTag(kvp.Key)) {
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foreach (var b in GameObject.FindGameObjectsWithTag(kvp.Key)) {
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var rt = b.GetComponent<RectTransform>();
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var rt = b.GetComponent<RectTransform>();
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@@ -134,7 +134,7 @@ public class AutoGamePlayer : MonoBehaviour {
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doMoveLeft = closestBadX >= birdX;
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doMoveLeft = closestBadX >= birdX;
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doMoveRight = closestBadX < birdX;
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doMoveRight = closestBadX < birdX;
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} else {
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} else {
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var clusters = new System.Collections.Generic.List<(float x, float y, float score)>();
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var clusters = new List<(float x, float y, float score)>();
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var used = new bool[allBerries.Count];
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var used = new bool[allBerries.Count];
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float clusterRadius = 1.8f;
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float clusterRadius = 1.8f;
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@@ -209,7 +209,7 @@ public class CustomGamePlayer : MonoBehaviour {
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float birdX = bird.GetComponent<RectTransform>().anchoredPosition.x;
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float birdX = bird.GetComponent<RectTransform>().anchoredPosition.x;
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float birdY = bird.GetComponent<RectTransform>().anchoredPosition.y;
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float birdY = bird.GetComponent<RectTransform>().anchoredPosition.y;
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var berryScores = new System.Collections.Generic.Dictionary<string, float> {
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var berryScores = new Dictionary<string, float> {
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{ "NormalBerry", 1f },
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{ "NormalBerry", 1f },
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{ "UltraBerry", 5f },
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{ "UltraBerry", 5f },
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{ "SpeedyBerry", 10f },
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{ "SpeedyBerry", 10f },
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@@ -220,7 +220,7 @@ public class CustomGamePlayer : MonoBehaviour {
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{ "AntiBerry", -10f },
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{ "AntiBerry", -10f },
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};
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};
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var allBerries = new System.Collections.Generic.List<(float x, float y, float score)>();
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var allBerries = new List<(float x, float y, float score)>();
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foreach (var kvp in berryScores) {
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foreach (var kvp in berryScores) {
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foreach (var b in GameObject.FindGameObjectsWithTag(kvp.Key)) {
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foreach (var b in GameObject.FindGameObjectsWithTag(kvp.Key)) {
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var rt = b.GetComponent<RectTransform>();
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var rt = b.GetComponent<RectTransform>();
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@@ -269,7 +269,7 @@ public class CustomGamePlayer : MonoBehaviour {
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doMoveLeft = closestBadX >= birdX;
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doMoveLeft = closestBadX >= birdX;
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doMoveRight = closestBadX < birdX;
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doMoveRight = closestBadX < birdX;
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} else {
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} else {
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var clusters = new System.Collections.Generic.List<(float x, float y, float score)>();
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var clusters = new List<(float x, float y, float score)>();
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var used = new bool[allBerries.Count];
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var used = new bool[allBerries.Count];
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float clusterRadius = 1.8f;
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float clusterRadius = 1.8f;
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