New custom icon system (not fully done yet)
This commit is contained in:
@@ -127,19 +127,10 @@ public class CustomGamePlayer : MonoBehaviour
|
||||
BazookaManager.Instance.SetBirdOverlay(1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (customIconData.Selected != null)
|
||||
{
|
||||
foreach (var icon in customIconData.Data)
|
||||
{
|
||||
if (icon.UUID == customIconData.Selected)
|
||||
{
|
||||
Tools.RenderFromBase64(icon.Data, component);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// else if (customIconData.Selected != null)
|
||||
// foreach (var icon in customIconData.Purchased)
|
||||
// if (icon == customIconData.Selected)
|
||||
// Tools.RenderFromBase64(icon, component);
|
||||
|
||||
lastMoveTime = Time.time;
|
||||
UnityEngine.InputSystem.EnhancedTouch.EnhancedTouchSupport.Enable();
|
||||
|
||||
Reference in New Issue
Block a user