Made it so you can point your controller joystick down or use the down button on the dpad to jump
Lncvrt wanted this so I aaahahah. Also I don't have a controller to test this with so we will just have to hope it works.
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@@ -149,7 +149,7 @@ public class GamePlayer : MonoBehaviour
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CheckIfGrounded();
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CheckIfGrounded();
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bool controllerLeft = Gamepad.current != null && (Gamepad.current.leftStick.left.isPressed || Gamepad.current.dpad.left.isPressed || Gamepad.current.rightStick.left.isPressed);
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bool controllerLeft = Gamepad.current != null && (Gamepad.current.leftStick.left.isPressed || Gamepad.current.dpad.left.isPressed || Gamepad.current.rightStick.left.isPressed);
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bool controllerRight = Gamepad.current != null && (Gamepad.current.leftStick.right.isPressed || Gamepad.current.dpad.right.isPressed || Gamepad.current.rightStick.right.isPressed);
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bool controllerRight = Gamepad.current != null && (Gamepad.current.leftStick.right.isPressed || Gamepad.current.dpad.right.isPressed || Gamepad.current.rightStick.right.isPressed);
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bool controllerJump = Gamepad.current != null && (Gamepad.current.leftStick.up.isPressed || Gamepad.current.dpad.up.isPressed || Gamepad.current.rightStick.up.isPressed);
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bool controllerJump = Gamepad.current != null && (Gamepad.current.leftStick.up.isPressed || Gamepad.current.leftStick.down.isPressed || Gamepad.current.dpad.up.isPressed || Gamepad.current.dpad.down.isPressed || Gamepad.current.rightStick.up.isPressed || Gamepad.current.rightStick.down.isPressed);
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if (!Application.isMobilePlatform)
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if (!Application.isMobilePlatform)
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{
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{
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if (controllerLeft || Keyboard.current.leftArrowKey.isPressed || Keyboard.current.aKey.isPressed)
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if (controllerLeft || Keyboard.current.leftArrowKey.isPressed || Keyboard.current.aKey.isPressed)
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