Fix login and register & improve some stuff

This commit is contained in:
2026-01-22 13:12:52 -07:00
parent 4aedf1059a
commit 41c948e806
4 changed files with 32 additions and 113 deletions

View File

@@ -57,7 +57,7 @@ public class AccountLoggedIn : MonoBehaviour
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
if (request.downloadHandler.text == null)
{
loggedInChangeUsernameButton.interactable = true;
loggedInChangePasswordButton.interactable = true;
@@ -69,34 +69,14 @@ public class AccountLoggedIn : MonoBehaviour
Tools.UpdateStatusText(loggedInText, "Failed to make HTTP request", Color.red);
return;
}
string response = request.downloadHandler.text;
if (response == "-999")
var jsonResponse = JObject.Parse(request.downloadHandler.text);
if ((bool)jsonResponse["success"])
{
Tools.UpdateStatusText(loggedInText, "Server error while fetching data", Color.red);
}
else if (response == "-998")
{
Tools.UpdateStatusText(loggedInText, "Client version too outdated to access servers", Color.red);
}
else if (response == "-997")
{
Tools.UpdateStatusText(loggedInText, "Encryption/decryption issues", Color.red);
}
else if (response == "-996")
{
Tools.UpdateStatusText(loggedInText, "Can't send requests on self-built instance", Color.red);
Tools.UpdateStatusText(loggedInText, "Synced account", Color.green);
}
else
{
var jsonResponse = JObject.Parse(response);
if ((bool)jsonResponse["success"])
{
Tools.UpdateStatusText(loggedInText, "Synced account", Color.green);
}
else
{
Tools.UpdateStatusText(loggedInText, (string)jsonResponse["message"], Color.red);
}
Tools.UpdateStatusText(loggedInText, (string)jsonResponse["message"], Color.red);
}
loggedInChangeUsernameButton.interactable = true;
loggedInChangePasswordButton.interactable = true;
@@ -122,7 +102,7 @@ public class AccountLoggedIn : MonoBehaviour
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
if (request.downloadHandler.text == null)
{
loggedInChangeUsernameButton.interactable = true;
loggedInChangePasswordButton.interactable = true;