Fix escape not exiting from the edit ui mode but rather closing entirely in pause menu
This commit is contained in:
@@ -675,19 +675,8 @@ public class CustomGamePlayer : MonoBehaviour
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internal void TogglePause()
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internal void TogglePause()
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{
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{
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if (CustomGamePlayerPauseMenu.Instance != null && CustomGamePlayerPauseMenu.Instance.statsMenu.activeSelf)
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if (pausePanel.activeSelf) DisablePause();
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{
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else EnablePause();
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CustomGamePlayerPauseMenu.Instance.statsMenuExitButton.onClick.Invoke();
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return;
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}
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if (pausePanel.activeSelf)
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{
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DisablePause();
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}
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else
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{
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EnablePause();
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}
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}
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}
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internal void EnablePause()
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internal void EnablePause()
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@@ -700,12 +689,21 @@ public class CustomGamePlayer : MonoBehaviour
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internal void DisablePause()
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internal void DisablePause()
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{
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{
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if (CustomGamePlayerPauseMenu.Instance.statsMenu.activeSelf)
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{
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CustomGamePlayerPauseMenu.Instance.statsMenuExitButton.onClick.Invoke();
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return;
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}
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if (CustomGamePlayerPauseMenu.Instance.editingUI == true)
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{
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CustomGamePlayerPauseMenu.Instance.ToggleEditingUI();
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return;
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}
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lastMoveTime = Time.time;
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lastMoveTime = Time.time;
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Cursor.visible = false;
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Cursor.visible = false;
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.lockState = CursorLockMode.Locked;
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backgroundMusic.GetComponent<GameMusicHandler>().ResumeMusic();
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backgroundMusic.GetComponent<GameMusicHandler>().ResumeMusic();
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pausePanel.SetActive(false);
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pausePanel.SetActive(false);
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if (CustomGamePlayerPauseMenu.Instance.editingUI == true) CustomGamePlayerPauseMenu.Instance.ToggleEditingUI();
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}
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}
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void OnApplicationPause(bool pause)
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void OnApplicationPause(bool pause)
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@@ -690,19 +690,8 @@ public class GamePlayer : MonoBehaviour
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internal void TogglePause()
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internal void TogglePause()
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{
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{
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if (GamePlayerPauseMenu.Instance != null && GamePlayerPauseMenu.Instance.statsMenu.activeSelf)
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if (pausePanel.activeSelf) DisablePause();
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{
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else EnablePause();
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GamePlayerPauseMenu.Instance.statsMenuExitButton.onClick.Invoke();
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return;
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}
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if (pausePanel.activeSelf)
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{
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DisablePause();
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}
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else
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{
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EnablePause();
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}
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}
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}
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internal void EnablePause()
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internal void EnablePause()
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@@ -715,12 +704,21 @@ public class GamePlayer : MonoBehaviour
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internal void DisablePause()
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internal void DisablePause()
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{
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{
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if (GamePlayerPauseMenu.Instance.statsMenu.activeSelf)
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{
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GamePlayerPauseMenu.Instance.statsMenuExitButton.onClick.Invoke();
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return;
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}
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if (GamePlayerPauseMenu.Instance.editingUI == true)
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{
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GamePlayerPauseMenu.Instance.ToggleEditingUI();
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return;
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}
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lastMoveTime = Time.time;
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lastMoveTime = Time.time;
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Cursor.visible = false;
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Cursor.visible = false;
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.lockState = CursorLockMode.Locked;
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backgroundMusic.GetComponent<GameMusicHandler>().ResumeMusic();
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backgroundMusic.GetComponent<GameMusicHandler>().ResumeMusic();
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pausePanel.SetActive(false);
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pausePanel.SetActive(false);
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if (GamePlayerPauseMenu.Instance.editingUI == true) GamePlayerPauseMenu.Instance.ToggleEditingUI();
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}
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}
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void OnApplicationPause(bool pause)
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void OnApplicationPause(bool pause)
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