Bazooka Manager is basically complete now (after 2+ weeks) and start working on server rewrite
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@@ -1,4 +1,3 @@
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Networking;
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@@ -13,41 +12,6 @@ public class LoadingMenu : MonoBehaviour
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void Awake()
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{
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if (PlayerPrefs.GetString("latestVersion", Application.version) == "1.4.0-beta1")
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{
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PlayerPrefs.DeleteKey("Setting2");
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PlayerPrefs.DeleteKey("Setting3");
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PlayerPrefs.SetInt("Setting2", PlayerPrefs.GetInt("Setting4", 0));
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PlayerPrefs.SetInt("Setting3", PlayerPrefs.GetInt("Setting5", 0));
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PlayerPrefs.SetString("latestVersion", "1.4.0");
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}
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if (PlayerPrefs.HasKey("HighScore"))
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{
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PlayerPrefs.SetString("HighScoreV2", Math.Max(PlayerPrefs.GetInt("HighScore"), 0).ToString());
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PlayerPrefs.DeleteKey("HighScore");
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}
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QualitySettings.vSyncCount = PlayerPrefs.GetInt("Setting3", 1) == 1 ? 1 : -1;
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if (!Application.isMobilePlatform && Application.platform != RuntimePlatform.WebGLPlayer)
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{
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SetIfNone("Setting1", 1);
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SetIfNone("Setting2", 0);
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SetIfNone("Setting3", 1);
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SetIfNone("Setting4", 0);
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Screen.fullScreen = PlayerPrefs.GetInt("Setting1", 1) == 1;
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}
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else
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{
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SetIfNone("Setting1", 1, true);
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SetIfNone("Setting2", 0);
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SetIfNone("Setting3", 1, true);
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SetIfNone("Setting4", 0);
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Application.targetFrameRate = 360;
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QualitySettings.vSyncCount = 0;
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if (Application.platform == RuntimePlatform.WebGLPlayer)
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{
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Screen.fullScreen = false;
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}
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}
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PlayerPrefs.SetString("latestVersion", Application.version);
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updateButton.onClick.AddListener(() =>
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{
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@@ -67,24 +31,17 @@ public class LoadingMenu : MonoBehaviour
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async void CheckUpdate()
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{
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string response;
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if (Application.platform != RuntimePlatform.WebGLPlayer)
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using UnityWebRequest request = UnityWebRequest.Get(SensitiveInfo.SERVER_DATABASE_PREFIX + "canLoadClient.php");
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request.SetRequestHeader("Requester", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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using UnityWebRequest request = UnityWebRequest.Get(SensitiveInfo.SERVER_DATABASE_PREFIX + "canLoadClient.php");
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request.SetRequestHeader("Requester", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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text.text = "Failed to check version";
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return;
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}
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response = request.downloadHandler.text;
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}
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else
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{
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response = "1";
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text.text = "Failed to check version";
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return;
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}
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response = request.downloadHandler.text;
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if (response == "1")
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{
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await SceneManager.LoadSceneAsync("MainMenu");
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@@ -117,12 +74,4 @@ public class LoadingMenu : MonoBehaviour
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updateButton.gameObject.SetActive(true);
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}
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}
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void SetIfNone(string key, int value, bool overrideValue = false)
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{
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if (!PlayerPrefs.HasKey(key) || overrideValue)
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{
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PlayerPrefs.SetInt(key, value);
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}
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}
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}
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