Bazooka Manager is basically complete now (after 2+ weeks) and start working on server rewrite
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Networking;
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@@ -69,10 +70,10 @@ public class AccountRefreshLogin : MonoBehaviour
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string[] array = response.Split(':');
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string session = array[1];
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string userName = array[2];
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int userId = int.Parse(array[3]);
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PlayerPrefs.SetString("gameSession", session);
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PlayerPrefs.SetString("userName", userName);
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PlayerPrefs.SetInt("userId", userId);
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BigInteger userId = BigInteger.Parse(array[3]);
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BazookaManager.Instance.SetAccountSession(session);
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BazookaManager.Instance.SetAccountName(userName);
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BazookaManager.Instance.SetAccountID(userId);
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AccountHandler.instance.SwitchPanel(0);
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AccountHandler.UpdateStatusText(refreshLoginStatusText, "", Color.red);
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}
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