Bazooka Manager is basically complete now (after 2+ weeks) and start working on server rewrite
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@@ -29,8 +29,8 @@ public class AccountChangeUsername : MonoBehaviour
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EncryptedWWWForm dataForm = new();
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dataForm.AddField("inputUserName", changeUsernameCurrentUsernameInput.text);
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dataForm.AddField("inputNewUserName", changeUsernameNewUsernameInput.text);
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dataForm.AddField("session", PlayerPrefs.GetString("gameSession"));
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dataForm.AddField("userName", PlayerPrefs.GetString("userName"));
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dataForm.AddField("session", BazookaManager.Instance.GetAccountSession());
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dataForm.AddField("userName", BazookaManager.Instance.GetAccountName());
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using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "changeAccountUsername.php", dataForm.GetWWWForm());
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request.SetRequestHeader("Requester", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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@@ -57,7 +57,7 @@ public class AccountChangeUsername : MonoBehaviour
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AccountHandler.UpdateStatusText(changeUsernameStatusText, "Can't send requests on self-built instance", Color.red);
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break;
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case "1":
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PlayerPrefs.SetString("userName", changeUsernameNewUsernameInput.text);
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BazookaManager.Instance.SetAccountName(changeUsernameNewUsernameInput.text);
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AccountHandler.instance.SwitchPanel(0);
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AccountHandler.UpdateStatusText(AccountHandler.instance.accountLoggedIn.loggedInText, "Username changed successfully", Color.green);
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break;
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