Add rainbow image scripts

This commit is contained in:
2025-09-04 15:47:40 -07:00
parent 1910170ae7
commit 3332c12711
4 changed files with 47 additions and 0 deletions

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using UnityEngine;
using UnityEngine.UI;
public class RainbowImage : MonoBehaviour
{
public float frequency = 1f;
private Image targetImage;
void Awake()
{
targetImage = gameObject.GetComponent<Image>();
}
void Update()
{
float t = Time.time * frequency;
float r = Mathf.Sin(t) * 0.5f + 0.5f;
float g = Mathf.Sin(t + 2f) * 0.5f + 0.5f;
float b = Mathf.Sin(t + 4f) * 0.5f + 0.5f;
targetImage.color = new Color(r, g, b);
}
}

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fileFormatVersion: 2
guid: ac59fc58d5aba496f8a52d26fcfe16b0

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using UnityEngine;
public class RainbowSpriteRender : MonoBehaviour
{
public float frequency = 1f;
private SpriteRenderer targetImage;
void Awake()
{
targetImage = gameObject.GetComponent<SpriteRenderer>();
}
void Update()
{
float t = Time.time * frequency;
float r = Mathf.Sin(t) * 0.5f + 0.5f;
float g = Mathf.Sin(t + 2f) * 0.5f + 0.5f;
float b = Mathf.Sin(t + 4f) * 0.5f + 0.5f;
targetImage.color = new Color(r, g, b);
}
}

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fileFormatVersion: 2
guid: a21a35a47faba4555ab8f7fa25ebe2a0