Randomized music
This commit is contained in:
@@ -4979,6 +4979,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 1625416040}
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- component: {fileID: 1625416040}
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- component: {fileID: 1625416039}
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- component: {fileID: 1625416039}
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- component: {fileID: 1625416041}
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m_Layer: 0
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m_Layer: 0
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m_Name: SongLoop
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m_Name: SongLoop
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -4997,11 +4998,11 @@ AudioSource:
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serializedVersion: 4
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_Resource: {fileID: 8300000, guid: 99cb5320fee003746a29683a53dd3337, type: 3}
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m_Resource: {fileID: 0}
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m_PlayOnAwake: 1
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Volume: 1
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m_Pitch: 1
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m_Pitch: 1
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Loop: 1
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Loop: 0
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Mute: 0
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Mute: 0
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Spatialize: 0
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Spatialize: 0
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SpatializePostEffects: 0
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SpatializePostEffects: 0
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@@ -5098,6 +5099,23 @@ Transform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1625416041
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1625416038}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 81a98a63df08841c4b3fdc71ceecda4c, type: 3}
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m_Name:
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m_EditorClassIdentifier: '::'
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audioClips:
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- {fileID: 8300000, guid: ea648a173226047439e18c96ebe3c1bb, type: 3}
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- {fileID: 8300000, guid: bdf9c412cfb2642209d10186296c0782, type: 3}
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- {fileID: 8300000, guid: f9fc94c25bdee4c0d9f5774720bd4cfc, type: 3}
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- {fileID: 8300000, guid: 0e89a6f887c07452aae4a602586ec917, type: 3}
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--- !u!1 &1639562819
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--- !u!1 &1639562819
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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60
Assets/Scripts/GameMusicHandler.cs
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60
Assets/Scripts/GameMusicHandler.cs
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@@ -0,0 +1,60 @@
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using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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public class GameMusicHandler : MonoBehaviour
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{
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public AudioClip[] audioClips;
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private AudioSource audioSource;
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private int lastIndex = -1;
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private bool isPaused = false;
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void Awake()
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{
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audioSource = GetComponent<AudioSource>();
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PlayRandomClip();
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}
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void Update()
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{
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if (!audioSource.isPlaying && !isPaused) PlayRandomClip();
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}
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void PlayRandomClip()
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{
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if (audioClips.Length == 0) return;
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int index;
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do
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{
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index = Random.Range(0, audioClips.Length);
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} while (audioClips.Length > 1 && index == lastIndex);
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lastIndex = index;
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audioSource.clip = audioClips[index];
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audioSource.Play();
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}
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public void PauseMusic()
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{
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if (audioSource.isPlaying)
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{
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audioSource.Pause();
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isPaused = true;
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}
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}
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public void ResumeMusic()
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{
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if (isPaused)
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{
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audioSource.Play();
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isPaused = false;
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}
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}
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public void RestartMusic()
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{
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audioSource.Stop();
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audioSource.Play();
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}
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}
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2
Assets/Scripts/GameMusicHandler.cs.meta
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2
Assets/Scripts/GameMusicHandler.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 81a98a63df08841c4b3fdc71ceecda4c
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@@ -639,7 +639,7 @@ public class GamePlayer : MonoBehaviour
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{
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{
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Cursor.visible = true;
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Cursor.visible = true;
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Cursor.lockState = CursorLockMode.None;
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Cursor.lockState = CursorLockMode.None;
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backgroundMusic.Pause();
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backgroundMusic.GetComponent<GameMusicHandler>().PauseMusic();
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pausePanel.SetActive(true);
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pausePanel.SetActive(true);
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}
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}
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@@ -648,7 +648,7 @@ public class GamePlayer : MonoBehaviour
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lastMoveTime = Time.time;
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lastMoveTime = Time.time;
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Cursor.visible = false;
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Cursor.visible = false;
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.lockState = CursorLockMode.Locked;
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backgroundMusic.Play();
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backgroundMusic.GetComponent<GameMusicHandler>().ResumeMusic();
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pausePanel.SetActive(false);
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pausePanel.SetActive(false);
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if (GamePlayerPauseMenu.Instance.editingUI == true) GamePlayerPauseMenu.Instance.ToggleEditingUI();
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if (GamePlayerPauseMenu.Instance.editingUI == true) GamePlayerPauseMenu.Instance.ToggleEditingUI();
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}
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}
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