diff --git a/Assets/Scripts/HideIfSettingFalse.cs b/Assets/Scripts/HideIfSettingFalse.cs index 84d9bbd..0d3f2bd 100644 --- a/Assets/Scripts/HideIfSettingFalse.cs +++ b/Assets/Scripts/HideIfSettingFalse.cs @@ -1,7 +1,7 @@ using UnityEngine; public class HideIfSettingFalse : MonoBehaviour { - public BazookaSetting setting; + public SettingTypes setting; public bool reverse; void Start() { @@ -9,13 +9,13 @@ public class HideIfSettingFalse : MonoBehaviour { gameObject.SetActive(value == !reverse); } - bool GetSettingValue(BazookaSetting s) { + bool GetSettingValue(SettingTypes s) { var b = BazookaManager.Instance; return s switch { - BazookaSetting.FullScreen => b.GetSettingFullScreen() ?? false, - BazookaSetting.ShowFPS => b.GetSettingShowFPS(), - BazookaSetting.Vsync => b.GetSettingVsync() ?? false, - BazookaSetting.HideSocials => b.GetSettingHideSocials() ?? false, + SettingTypes.FullScreen => b.GetSettingFullScreen() ?? false, + SettingTypes.ShowFPS => b.GetSettingShowFPS(), + SettingTypes.Vsync => b.GetSettingVsync() ?? false, + SettingTypes.HideSocials => b.GetSettingHideSocials() ?? false, _ => false }; } diff --git a/Assets/Scripts/Types.meta b/Assets/Scripts/Types.meta new file mode 100644 index 0000000..5e3bee5 --- /dev/null +++ b/Assets/Scripts/Types.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5df5d134be18d57cd9b576a8a93d29ba +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/BazookaSetting.cs b/Assets/Scripts/Types/SettingTypes.cs similarity index 68% rename from Assets/Scripts/BazookaSetting.cs rename to Assets/Scripts/Types/SettingTypes.cs index 805aac6..04bbfc8 100644 --- a/Assets/Scripts/BazookaSetting.cs +++ b/Assets/Scripts/Types/SettingTypes.cs @@ -1,4 +1,4 @@ -public enum BazookaSetting +public enum SettingTypes { FullScreen, ShowFPS, diff --git a/Assets/Scripts/BazookaSetting.cs.meta b/Assets/Scripts/Types/SettingTypes.cs.meta similarity index 100% rename from Assets/Scripts/BazookaSetting.cs.meta rename to Assets/Scripts/Types/SettingTypes.cs.meta