Fix GetTopPlayers() being called 2x when going to berry menu with something other than normal berry selected
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@@ -26,6 +26,7 @@ public class LeaderboardsMenu : MonoBehaviour
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[SerializeField] private TMP_Dropdown berryShowTypeDropdown;
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[SerializeField] private TMP_Dropdown berryShowTypeDropdown;
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private int mode = -1;
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private int mode = -1;
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private bool changedByCode = false;
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void Awake()
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void Awake()
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{
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{
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@@ -70,7 +71,9 @@ public class LeaderboardsMenu : MonoBehaviour
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refreshButton.transform.localPosition = mode == 1 ? new Vector2(402.5f, 282.33f) : new Vector2(-402.5f, -282.33f);
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refreshButton.transform.localPosition = mode == 1 ? new Vector2(402.5f, 282.33f) : new Vector2(-402.5f, -282.33f);
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refreshButton.gameObject.SetActive(true);
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refreshButton.gameObject.SetActive(true);
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berryShowTypeDropdown.gameObject.SetActive(mode == 1);
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berryShowTypeDropdown.gameObject.SetActive(mode == 1);
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changedByCode = true;
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berryShowTypeDropdown.value = 0;
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berryShowTypeDropdown.value = 0;
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changedByCode = false;
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selectionPanel.SetActive(false);
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selectionPanel.SetActive(false);
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scoresPanel.SetActive(true);
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scoresPanel.SetActive(true);
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GetTopPlayers();
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GetTopPlayers();
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@@ -79,6 +82,7 @@ public class LeaderboardsMenu : MonoBehaviour
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async void GetTopPlayers()
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async void GetTopPlayers()
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{
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{
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if (changedByCode) return;
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backButton.interactable = false;
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backButton.interactable = false;
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refreshButton.interactable = false;
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refreshButton.interactable = false;
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foreach (Transform item in content.transform)
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foreach (Transform item in content.transform)
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