Small optimization

This commit is contained in:
2025-06-08 19:21:18 -07:00
parent 28d824ccff
commit 2018030b00

View File

@@ -96,7 +96,6 @@ public class GamePlayer : MonoBehaviour
PlayerPrefs.Save(); PlayerPrefs.Save();
backgroundMusic.volume = PlayerPrefs.GetFloat("musicVolume", 1f); backgroundMusic.volume = PlayerPrefs.GetFloat("musicVolume", 1f);
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect; screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
highScoreText.text = $"High Score: {Tools.FormatWithCommas(highscore)}";
if (Application.isMobilePlatform) if (Application.isMobilePlatform)
{ {
leftArrow = new("LeftArrow"); leftArrow = new("LeftArrow");
@@ -110,16 +109,22 @@ public class GamePlayer : MonoBehaviour
restartButton.AddComponent<SpriteRenderer>(); restartButton.AddComponent<SpriteRenderer>();
backButton.AddComponent<SpriteRenderer>(); backButton.AddComponent<SpriteRenderer>();
leftArrow.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Arrow"); var leftArrowSprite = leftArrow.GetComponent<SpriteRenderer>();
leftArrow.GetComponent<SpriteRenderer>().sortingOrder = 1000; var rightArrowSprite = leftArrow.GetComponent<SpriteRenderer>();
rightArrow.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Arrow"); var jumpArrowSprite = leftArrow.GetComponent<SpriteRenderer>();
rightArrow.GetComponent<SpriteRenderer>().sortingOrder = 1000; var restartButtonSprite = leftArrow.GetComponent<SpriteRenderer>();
jumpArrow.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Arrow"); var backButtonSprite = leftArrow.GetComponent<SpriteRenderer>();
jumpArrow.GetComponent<SpriteRenderer>().sortingOrder = 1000;
restartButton.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Restart"); leftArrowSprite.sprite = Resources.Load<Sprite>("Arrows/Arrow");
restartButton.GetComponent<SpriteRenderer>().sortingOrder = 1000; leftArrowSprite.sortingOrder = 1000;
backButton.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Back"); rightArrowSprite.sprite = Resources.Load<Sprite>("Arrows/Arrow");
backButton.GetComponent<SpriteRenderer>().sortingOrder = 1000; rightArrowSprite.sortingOrder = 1000;
jumpArrowSprite.sprite = Resources.Load<Sprite>("Arrows/Arrow");
jumpArrowSprite.sortingOrder = 1000;
restartButtonSprite.sprite = Resources.Load<Sprite>("Arrows/Restart");
restartButtonSprite.sortingOrder = 1000;
backButtonSprite.sprite = Resources.Load<Sprite>("Arrows/Back");
backButtonSprite.sortingOrder = 1000;
leftArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, 90f); leftArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, 90f);
rightArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, -90f); rightArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, -90f);