Small optimization
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@@ -96,7 +96,6 @@ public class GamePlayer : MonoBehaviour
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PlayerPrefs.Save();
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PlayerPrefs.Save();
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backgroundMusic.volume = PlayerPrefs.GetFloat("musicVolume", 1f);
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backgroundMusic.volume = PlayerPrefs.GetFloat("musicVolume", 1f);
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screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
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screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
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highScoreText.text = $"High Score: {Tools.FormatWithCommas(highscore)}";
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if (Application.isMobilePlatform)
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if (Application.isMobilePlatform)
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{
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{
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leftArrow = new("LeftArrow");
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leftArrow = new("LeftArrow");
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@@ -110,16 +109,22 @@ public class GamePlayer : MonoBehaviour
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restartButton.AddComponent<SpriteRenderer>();
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restartButton.AddComponent<SpriteRenderer>();
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backButton.AddComponent<SpriteRenderer>();
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backButton.AddComponent<SpriteRenderer>();
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leftArrow.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Arrow");
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var leftArrowSprite = leftArrow.GetComponent<SpriteRenderer>();
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leftArrow.GetComponent<SpriteRenderer>().sortingOrder = 1000;
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var rightArrowSprite = leftArrow.GetComponent<SpriteRenderer>();
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rightArrow.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Arrow");
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var jumpArrowSprite = leftArrow.GetComponent<SpriteRenderer>();
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rightArrow.GetComponent<SpriteRenderer>().sortingOrder = 1000;
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var restartButtonSprite = leftArrow.GetComponent<SpriteRenderer>();
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jumpArrow.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Arrow");
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var backButtonSprite = leftArrow.GetComponent<SpriteRenderer>();
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jumpArrow.GetComponent<SpriteRenderer>().sortingOrder = 1000;
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restartButton.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Restart");
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leftArrowSprite.sprite = Resources.Load<Sprite>("Arrows/Arrow");
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restartButton.GetComponent<SpriteRenderer>().sortingOrder = 1000;
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leftArrowSprite.sortingOrder = 1000;
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backButton.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Back");
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rightArrowSprite.sprite = Resources.Load<Sprite>("Arrows/Arrow");
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backButton.GetComponent<SpriteRenderer>().sortingOrder = 1000;
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rightArrowSprite.sortingOrder = 1000;
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jumpArrowSprite.sprite = Resources.Load<Sprite>("Arrows/Arrow");
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jumpArrowSprite.sortingOrder = 1000;
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restartButtonSprite.sprite = Resources.Load<Sprite>("Arrows/Restart");
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restartButtonSprite.sortingOrder = 1000;
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backButtonSprite.sprite = Resources.Load<Sprite>("Arrows/Back");
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backButtonSprite.sortingOrder = 1000;
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leftArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, 90f);
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leftArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, 90f);
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rightArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, -90f);
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rightArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, -90f);
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