Add bazooka save file manager
Don't ask why the name is bazooka. I will bazooka you out of existance if you ask.
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@@ -1538,6 +1538,50 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 682674804}
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m_CullTransparentMesh: 1
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--- !u!1 &863352644
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 863352646}
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- component: {fileID: 863352645}
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m_Layer: 0
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m_Name: BazookaManager
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &863352645
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 863352644}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a0df255fc60e6e3c88ebb94d2d88db4d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!4 &863352646
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 863352644}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &892424263
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GameObject:
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m_ObjectHideFlags: 0
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@@ -3388,7 +3432,7 @@ Transform:
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m_GameObject: {fileID: 1711730330}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.52066, y: -3.66337, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -4861,6 +4905,7 @@ SceneRoots:
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m_Roots:
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- {fileID: 1455063616}
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- {fileID: 1711730332}
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- {fileID: 863352646}
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- {fileID: 1991415992}
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- {fileID: 382688262}
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- {fileID: 1820585371}
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