Forgot to make this render the icon lmao
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@@ -984,6 +984,8 @@ MonoBehaviour:
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randomBerryStat: {fileID: 1090220579}
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antiBerryStat: {fileID: 1053747956}
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coinStat: {fileID: 585371381}
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playerIcon: {fileID: 721797927}
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playerOverlay: {fileID: 1494895754}
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xpUsernameText: {fileID: 878626768}
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xpText: {fileID: 1130693395}
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xpLevelText: {fileID: 834723901}
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@@ -1459,7 +1461,8 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: -1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children:
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- {fileID: 1494895753}
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m_Father: {fileID: 2134090716}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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@@ -1487,7 +1490,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: dbf71fe5f2caad1409da64bdbb781eb5, type: 3}
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m_Sprite: {fileID: 21300000, guid: 517f61beffc1245a0a3f7907c7c93eb0, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@@ -4001,6 +4004,81 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1383712832}
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m_CullTransparentMesh: 1
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--- !u!1 &1494895752
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1494895753}
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- component: {fileID: 1494895755}
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- component: {fileID: 1494895754}
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m_Layer: 5
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m_Name: Overlay
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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--- !u!224 &1494895753
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1494895752}
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m_LocalRotation: {x: -0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 721797926}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -25, y: 34.6}
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m_SizeDelta: {x: 31, y: 13}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1494895754
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1494895752}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &1494895755
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1494895752}
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m_CullTransparentMesh: 1
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--- !u!1 &1520056479
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GameObject:
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m_ObjectHideFlags: 0
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