Ensure issues caused by resizing and pausing can't happen

This commit is contained in:
Lncvrt committed 2026-03-05 13:04:25 -07:00
1 parent 89e8317590
commit 16ca270c0f
1 file changed
+11 -2
@@ -43,6 +43,7 @@ public class MultiplayerGamePlayer : MonoBehaviour {
[SerializeField] private RectTransform canvasRect;
[SerializeField] private BoxCollider2D groundCollider;
private UnityEngine.Vector2 velocityBeforePause = new();
private UnityEngine.Vector2 lastScreenSize = new();
internal bool IsGrounded() => Physics2D.Distance(bird.GetComponent<CircleCollider2D>(), groundCollider).distance <= 0.1f;
@@ -57,6 +58,7 @@ public class MultiplayerGamePlayer : MonoBehaviour {
}
void Start() {
lastScreenSize = new UnityEngine.Vector2(Screen.width, Screen.height);
MultiplayerGameTempData multiplayerGameTempData = FindObjectsByType<MultiplayerGameTempData>(FindObjectsSortMode.None)[0];
if (multiplayerGameTempData == null) {
SceneManager.LoadScene("MainMenu");
@@ -279,6 +281,13 @@ public class MultiplayerGamePlayer : MonoBehaviour {
}
void Update() {
if (disconnecting) return;
UnityEngine.Vector2 currentScreenSize = new(Screen.width, Screen.height);
if (currentScreenSize != lastScreenSize) {
lastScreenSize = currentScreenSize;
Disconnect();
return;
}
if (!pausePanel.activeSelf && rb.gravityScale != 100f * canvasRect.lossyScale.y) rb.gravityScale = 100f * canvasRect.lossyScale.y;
ProcessSpawns();
@@ -390,8 +399,8 @@ public class MultiplayerGamePlayer : MonoBehaviour {
WebsocketHandler.Instance._Connection.AddOutgoingMessage(JsonUtility.ToJson(msg));
}
void OnApplicationPause(bool pause) {
if (pause) EnablePause();
void OnApplicationPause() {
Disconnect();
}
void OnApplicationQuit() {