Check if the response is null rather than if it's 200 code
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@@ -128,8 +128,9 @@ public class ProfileMenu : MonoBehaviour
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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if (request.downloadHandler.text == null)
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{
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Destroy(gameObject);
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return;
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}
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string response = request.downloadHandler.text;
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@@ -168,7 +169,6 @@ public class ProfileMenu : MonoBehaviour
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}
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catch
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{
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Destroy(gameObject);
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}
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}
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@@ -226,7 +226,7 @@ public class ProfileMenu : MonoBehaviour
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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if (request.downloadHandler.text == null)
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{
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exitButton.interactable = true;
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refreshButton.interactable = true;
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@@ -314,7 +314,7 @@ public class ProfileMenu : MonoBehaviour
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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if (request.downloadHandler.text == null)
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{
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return;
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}
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