Check if the response is null rather than if it's 200 code

This commit is contained in:
2026-01-22 20:42:48 -07:00
parent e422d30f2c
commit 1434857c50
7 changed files with 11 additions and 11 deletions

View File

@@ -128,8 +128,9 @@ public class ProfileMenu : MonoBehaviour
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
if (request.downloadHandler.text == null)
{
Destroy(gameObject);
return;
}
string response = request.downloadHandler.text;
@@ -168,7 +169,6 @@ public class ProfileMenu : MonoBehaviour
}
catch
{
Destroy(gameObject);
}
}
@@ -226,7 +226,7 @@ public class ProfileMenu : MonoBehaviour
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
if (request.downloadHandler.text == null)
{
exitButton.interactable = true;
refreshButton.interactable = true;
@@ -314,7 +314,7 @@ public class ProfileMenu : MonoBehaviour
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
if (request.downloadHandler.text == null)
{
return;
}