Make sending data to the server easier & send new stats to the server (and load, not fully yet tho)

This commit is contained in:
2025-06-15 14:14:40 -07:00
parent 533bd53073
commit 12d95097a2
11 changed files with 80 additions and 52 deletions

View File

@@ -49,12 +49,12 @@ public class AccountRegister : MonoBehaviour
AccountHandler.UpdateStatusText(registerPanelStatusText, "Username must be 3-16 characters, letters and numbers only", Color.red);
return;
}
WWWForm dataForm = new();
dataForm.AddField("username", SensitiveInfo.Encrypt(registerUsernameInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
dataForm.AddField("email", SensitiveInfo.Encrypt(registerEmailInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
dataForm.AddField("password", SensitiveInfo.Encrypt(registerPasswordInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "registerAccount.php", dataForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
EncryptedWWWForm dataForm = new();
dataForm.AddField("username", registerUsernameInput.text);
dataForm.AddField("email", registerEmailInput.text);
dataForm.AddField("password", registerPasswordInput.text);
using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "registerAccount.php", dataForm.GetWWWForm());
request.SetRequestHeader("Requester", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();