Make sending data to the server easier & send new stats to the server (and load, not fully yet tho)
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@@ -49,12 +49,12 @@ public class AccountRegister : MonoBehaviour
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AccountHandler.UpdateStatusText(registerPanelStatusText, "Username must be 3-16 characters, letters and numbers only", Color.red);
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return;
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}
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WWWForm dataForm = new();
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dataForm.AddField("username", SensitiveInfo.Encrypt(registerUsernameInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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dataForm.AddField("email", SensitiveInfo.Encrypt(registerEmailInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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dataForm.AddField("password", SensitiveInfo.Encrypt(registerPasswordInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "registerAccount.php", dataForm);
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request.SetRequestHeader("User-Agent", "BerryDashClient");
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EncryptedWWWForm dataForm = new();
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dataForm.AddField("username", registerUsernameInput.text);
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dataForm.AddField("email", registerEmailInput.text);
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dataForm.AddField("password", registerPasswordInput.text);
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using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "registerAccount.php", dataForm.GetWWWForm());
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request.SetRequestHeader("Requester", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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