Make sending data to the server easier & send new stats to the server (and load, not fully yet tho)

This commit is contained in:
2025-06-15 14:14:40 -07:00
parent 533bd53073
commit 12d95097a2
11 changed files with 80 additions and 52 deletions

View File

@@ -27,13 +27,13 @@ public class AccountLogin : MonoBehaviour
async void SubmitLogin()
{
WWWForm dataForm = new();
dataForm.AddField("username", SensitiveInfo.Encrypt(loginUsernameInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
dataForm.AddField("password", SensitiveInfo.Encrypt(loginPasswordInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
dataForm.AddField("currentHighScore", SensitiveInfo.Encrypt(PlayerPrefs.GetString("HighScoreV2", "0"), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
dataForm.AddField("loginType", SensitiveInfo.Encrypt("0", SensitiveInfo.SERVER_SEND_TRANSFER_KEY)); //Yes.
using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "loginAccount.php", dataForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
EncryptedWWWForm dataForm = new();
dataForm.AddField("username", loginUsernameInput.text);
dataForm.AddField("password", loginPasswordInput.text);
dataForm.AddField("currentHighScore", PlayerPrefs.GetString("HighScoreV2", "0"));
dataForm.AddField("loginType", "0");
using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "loginAccount.php", dataForm.GetWWWForm());
request.SetRequestHeader("Requester", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();