Make sending data to the server easier & send new stats to the server (and load, not fully yet tho)
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@@ -37,14 +37,20 @@ public class AccountLoggedIn : MonoBehaviour
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{
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loggedInLoadButton.interactable = false;
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loggedInSaveButton.interactable = false;
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WWWForm dataForm = new();
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dataForm.AddField("userName", SensitiveInfo.Encrypt(PlayerPrefs.GetString("userName", ""), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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dataForm.AddField("gameSession", SensitiveInfo.Encrypt(PlayerPrefs.GetString("gameSession", ""), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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dataForm.AddField("highScore", SensitiveInfo.Encrypt(PlayerPrefs.GetString("HighScoreV2", "0"), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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dataForm.AddField("icon", SensitiveInfo.Encrypt(PlayerPrefs.GetInt("icon", 1).ToString(), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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dataForm.AddField("overlay", SensitiveInfo.Encrypt(PlayerPrefs.GetInt("overlay", 0).ToString(), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "saveAccount.php", dataForm);
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request.SetRequestHeader("User-Agent", "BerryDashClient");
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EncryptedWWWForm dataForm = new();
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dataForm.AddField("userName", PlayerPrefs.GetString("userName", ""));
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dataForm.AddField("gameSession", PlayerPrefs.GetString("gameSession", ""));
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dataForm.AddField("highScore", PlayerPrefs.GetString("HighScoreV2", "0"));
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dataForm.AddField("icon", PlayerPrefs.GetInt("icon", 1).ToString());
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dataForm.AddField("overlay", PlayerPrefs.GetInt("overlay", 0).ToString());
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dataForm.AddField("totalNormalBerries", PlayerPrefs.GetString("TotalNormalBerries", "0"));
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dataForm.AddField("totalPoisonBerries", PlayerPrefs.GetString("TotalPoisonBerries", "0"));
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dataForm.AddField("totalSlowBerries", PlayerPrefs.GetString("TotalSlowBerries", "0"));
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dataForm.AddField("totalUltraBerries", PlayerPrefs.GetString("TotalUltraBerries", "0"));
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dataForm.AddField("totalSpeedyBerries", PlayerPrefs.GetString("TotalSpeedyBerries", "0"));
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dataForm.AddField("totalAttempts", PlayerPrefs.GetString("TotalAttempts", "0"));
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using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "saveAccount.php", dataForm.GetWWWForm());
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request.SetRequestHeader("Requester", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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@@ -77,11 +83,11 @@ public class AccountLoggedIn : MonoBehaviour
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{
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loggedInLoadButton.interactable = false;
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loggedInSaveButton.interactable = false;
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WWWForm dataForm = new();
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dataForm.AddField("userName", SensitiveInfo.Encrypt(PlayerPrefs.GetString("userName", ""), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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dataForm.AddField("gameSession", SensitiveInfo.Encrypt(PlayerPrefs.GetString("gameSession", ""), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "loadAccount.php", dataForm);
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request.SetRequestHeader("User-Agent", "BerryDashClient");
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EncryptedWWWForm dataForm = new();
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dataForm.AddField("userName", PlayerPrefs.GetString("userName", ""));
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dataForm.AddField("gameSession", PlayerPrefs.GetString("gameSession", ""));
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using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "loadAccount.php", dataForm.GetWWWForm());
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request.SetRequestHeader("Requester", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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@@ -106,6 +112,12 @@ public class AccountLoggedIn : MonoBehaviour
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PlayerPrefs.SetString("HighScoreV2", split[1]);
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PlayerPrefs.SetInt("icon", int.Parse(split[2]));
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PlayerPrefs.SetInt("overlay", int.Parse(split[3]));
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PlayerPrefs.SetString("TotalNormalBerries", split[4]);
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PlayerPrefs.SetString("TotalPoisonBerries", split[5]);
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PlayerPrefs.SetString("TotalSlowBerries", split[6]);
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PlayerPrefs.SetString("TotalUltraBerries", split[7]);
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PlayerPrefs.SetString("TotalSpeedyBerries", split[8]);
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PlayerPrefs.SetString("TotalAttempts", split[9]);
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AccountHandler.UpdateStatusText(loggedInText, "Loaded account data", Color.green);
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}
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else
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