Make sending data to the server easier & send new stats to the server (and load, not fully yet tho)
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@@ -26,13 +26,13 @@ public class AccountChangeUsername : MonoBehaviour
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async void ChangeUsername()
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{
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WWWForm dataForm = new();
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dataForm.AddField("inputUserName", SensitiveInfo.Encrypt(changeUsernameCurrentUsernameInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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dataForm.AddField("inputNewUserName", SensitiveInfo.Encrypt(changeUsernameNewUsernameInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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dataForm.AddField("session", SensitiveInfo.Encrypt(PlayerPrefs.GetString("gameSession"), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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dataForm.AddField("userName", SensitiveInfo.Encrypt(PlayerPrefs.GetString("userName"), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
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using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "changeAccountUsername.php", dataForm);
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request.SetRequestHeader("User-Agent", "BerryDashClient");
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EncryptedWWWForm dataForm = new();
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dataForm.AddField("inputUserName", changeUsernameCurrentUsernameInput.text);
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dataForm.AddField("inputNewUserName", changeUsernameNewUsernameInput.text);
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dataForm.AddField("session", PlayerPrefs.GetString("gameSession"));
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dataForm.AddField("userName", PlayerPrefs.GetString("userName"));
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using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "changeAccountUsername.php", dataForm.GetWWWForm());
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request.SetRequestHeader("Requester", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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