Make sending data to the server easier & send new stats to the server (and load, not fully yet tho)

This commit is contained in:
2025-06-15 14:14:40 -07:00
parent 533bd53073
commit 12d95097a2
11 changed files with 80 additions and 52 deletions

View File

@@ -26,13 +26,13 @@ public class AccountChangeUsername : MonoBehaviour
async void ChangeUsername()
{
WWWForm dataForm = new();
dataForm.AddField("inputUserName", SensitiveInfo.Encrypt(changeUsernameCurrentUsernameInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
dataForm.AddField("inputNewUserName", SensitiveInfo.Encrypt(changeUsernameNewUsernameInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
dataForm.AddField("session", SensitiveInfo.Encrypt(PlayerPrefs.GetString("gameSession"), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
dataForm.AddField("userName", SensitiveInfo.Encrypt(PlayerPrefs.GetString("userName"), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "changeAccountUsername.php", dataForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
EncryptedWWWForm dataForm = new();
dataForm.AddField("inputUserName", changeUsernameCurrentUsernameInput.text);
dataForm.AddField("inputNewUserName", changeUsernameNewUsernameInput.text);
dataForm.AddField("session", PlayerPrefs.GetString("gameSession"));
dataForm.AddField("userName", PlayerPrefs.GetString("userName"));
using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "changeAccountUsername.php", dataForm.GetWWWForm());
request.SetRequestHeader("Requester", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();