Make sending data to the server easier & send new stats to the server (and load, not fully yet tho)
This commit is contained in:
@@ -34,13 +34,13 @@ public class AccountChangePassword : MonoBehaviour
|
||||
AccountHandler.UpdateStatusText(changePasswordStatusText, "Passwords do not match", Color.red);
|
||||
return;
|
||||
}
|
||||
WWWForm dataForm = new();
|
||||
dataForm.AddField("inputPassword", SensitiveInfo.Encrypt(changePasswordCurrentPasswordInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
|
||||
dataForm.AddField("inputNewPassword", SensitiveInfo.Encrypt(changePasswordNewPasswordInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
|
||||
dataForm.AddField("session", SensitiveInfo.Encrypt(PlayerPrefs.GetString("gameSession"), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
|
||||
dataForm.AddField("userName", SensitiveInfo.Encrypt(PlayerPrefs.GetString("userName"), SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
|
||||
using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "changeAccountPassword.php", dataForm);
|
||||
request.SetRequestHeader("User-Agent", "BerryDashClient");
|
||||
EncryptedWWWForm dataForm = new();
|
||||
dataForm.AddField("inputPassword", changePasswordCurrentPasswordInput.text);
|
||||
dataForm.AddField("inputNewPassword", changePasswordNewPasswordInput.text);
|
||||
dataForm.AddField("session", PlayerPrefs.GetString("gameSession"));
|
||||
dataForm.AddField("userName", PlayerPrefs.GetString("userName"));
|
||||
using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "changeAccountPassword.php", dataForm.GetWWWForm());
|
||||
request.SetRequestHeader("Requester", "BerryDashClient");
|
||||
request.SetRequestHeader("ClientVersion", Application.version);
|
||||
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
|
||||
await request.SendWebRequest();
|
||||
|
||||
Reference in New Issue
Block a user