Accidently added this last night, I deleted the scene change because I thought this was gone bruh

This commit is contained in:
2026-01-26 07:53:24 -07:00
parent 135e4cc899
commit 0a9db35a02

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@@ -14,31 +14,28 @@ public class PlayMenu : MonoBehaviour
[SerializeField] private Button customPlayButton;
[SerializeField] private Button customNormalizeButton;
[SerializeField] private TMP_InputField normalBerryChance;
[SerializeField] private TMP_InputField poisonBerryChance;
[SerializeField] private TMP_InputField slowBerryChance;
[SerializeField] private TMP_InputField ultraBerryChance;
[SerializeField] private TMP_InputField speedyBerryChance;
[SerializeField] private TMP_InputField randomBerryChance;
[SerializeField] private TMP_InputField antiBerryChance;
[SerializeField] private TMP_InputField nothingBerryChance;
[SerializeField] private TMP_Text validateTotalText;
private const float defaultNormalBerryChance = 47.5f;
private const float defaultPoisonBerryChance = 12.5f;
private const float defaultSlowBerryChance = 10f;
private const float defaultUltraBerryChance = 10f;
private const float defaultSpeedyBerryChance = 10f;
private const float defaultRandomBerryChance = 5f;
private const float defaultAntiBerryChance = 5f;
private const float defaultNothingBerryChance = 0f;
private float normalBerryChance = defaultNormalBerryChance;
private float poisonBerryChance = defaultPoisonBerryChance;
private float slowBerryChance = defaultSlowBerryChance;
private float ultraBerryChance = defaultUltraBerryChance;
private float speedyBerryChance = defaultSpeedyBerryChance;
private float randomBerryChance = defaultRandomBerryChance;
private float antiBerryChance = defaultAntiBerryChance;
private float nothingBerryChance = defaultNothingBerryChance;
[SerializeField] private TMP_Text modifyTip;
private readonly float defaultNormalBerryChance = 47.5f;
private readonly float defaultPoisonBerryChance = 12.5f;
private readonly float defaultSlowBerryChance = 10f;
private readonly float defaultUltraBerryChance = 10f;
private readonly float defaultSpeedyBerryChance = 10f;
private readonly float defaultRandomBerryChance = 5f;
private readonly float defaultAntiBerryChance = 5f;
private readonly float defaultNothingBerryChance = 0f;
void Awake()
{
modifyTip.text = Application.isMobilePlatform ? "Tap a berry to modify it's spawn chances!" : "Click a berry to modify it's spawn chances!";
customButton.onClick.AddListener(() =>
{
selectionMenu.SetActive(false);
@@ -49,92 +46,110 @@ public class PlayMenu : MonoBehaviour
customMenu.SetActive(false);
selectionMenu.SetActive(true);
normalBerryChance = defaultNormalBerryChance;
poisonBerryChance = defaultPoisonBerryChance;
slowBerryChance = defaultSlowBerryChance;
ultraBerryChance = defaultUltraBerryChance;
speedyBerryChance = defaultSpeedyBerryChance;
randomBerryChance = defaultRandomBerryChance;
antiBerryChance = defaultAntiBerryChance;
nothingBerryChance = defaultNothingBerryChance;
normalBerryChance.text = defaultNormalBerryChance.ToString();
poisonBerryChance.text = defaultPoisonBerryChance.ToString();
slowBerryChance.text = defaultSlowBerryChance.ToString();
ultraBerryChance.text = defaultUltraBerryChance.ToString();
speedyBerryChance.text = defaultSpeedyBerryChance.ToString();
randomBerryChance.text = defaultRandomBerryChance.ToString();
antiBerryChance.text = defaultAntiBerryChance.ToString();
nothingBerryChance.text = defaultNothingBerryChance.ToString();
ValidateTotal();
});
customNormalizeButton.onClick.AddListener(() =>
{
float normalBerry = GetValueFrom(normalBerryChance);
float poisonBerry = GetValueFrom(poisonBerryChance);
float slowBerry = GetValueFrom(slowBerryChance);
float ultraBerry = GetValueFrom(ultraBerryChance);
float speedyBerry = GetValueFrom(speedyBerryChance);
float randomBerry = GetValueFrom(randomBerryChance);
float antiBerry = GetValueFrom(antiBerryChance);
float nothingBerry = GetValueFrom(nothingBerryChance);
int divideBy = 0;
divideBy += normalBerryChance > 0 ? 1 : 0;
divideBy += poisonBerryChance > 0 ? 1 : 0;
divideBy += slowBerryChance > 0 ? 1 : 0;
divideBy += ultraBerryChance > 0 ? 1 : 0;
divideBy += speedyBerryChance > 0 ? 1 : 0;
divideBy += randomBerryChance > 0 ? 1 : 0;
divideBy += antiBerryChance > 0 ? 1 : 0;
divideBy += nothingBerryChance > 0 ? 1 : 0;
divideBy += normalBerry > 0 ? 1 : 0;
divideBy += poisonBerry > 0 ? 1 : 0;
divideBy += slowBerry > 0 ? 1 : 0;
divideBy += ultraBerry > 0 ? 1 : 0;
divideBy += speedyBerry > 0 ? 1 : 0;
divideBy += randomBerry > 0 ? 1 : 0;
divideBy += antiBerry > 0 ? 1 : 0;
divideBy += nothingBerry > 0 ? 1 : 0;
float addedChances = normalBerryChance + poisonBerryChance + slowBerryChance + ultraBerryChance + speedyBerryChance + randomBerryChance + antiBerryChance + nothingBerryChance;
float addedChances = normalBerry + poisonBerry + slowBerry + ultraBerry + speedyBerry + randomBerry + antiBerry + nothingBerry;
float difference = addedChances - 100f;
if (normalBerryChance > 0) normalBerryChance -= difference / divideBy;
if (poisonBerryChance > 0) poisonBerryChance -= difference / divideBy;
if (slowBerryChance > 0) slowBerryChance -= difference / divideBy;
if (ultraBerryChance > 0) ultraBerryChance -= difference / divideBy;
if (speedyBerryChance > 0) speedyBerryChance -= difference / divideBy;
if (randomBerryChance > 0) randomBerryChance -= difference / divideBy;
if (antiBerryChance > 0) antiBerryChance -= difference / divideBy;
if (nothingBerryChance > 0) nothingBerryChance -= difference / divideBy;
if (normalBerry > 0) NormalizeOne(normalBerryChance, normalBerry, divideBy, difference);
if (poisonBerry > 0) NormalizeOne(poisonBerryChance, poisonBerry, divideBy, difference);
if (slowBerry > 0) NormalizeOne(slowBerryChance, slowBerry, divideBy, difference);
if (ultraBerry > 0) NormalizeOne(ultraBerryChance, ultraBerry, divideBy, difference);
if (speedyBerry > 0) NormalizeOne(speedyBerryChance, speedyBerry, divideBy, difference);
if (randomBerry > 0) NormalizeOne(randomBerryChance, randomBerry, divideBy, difference);
if (antiBerry > 0) NormalizeOne(antiBerryChance, antiBerry, divideBy, difference);
if (nothingBerry > 0) NormalizeOne(nothingBerryChance, nothingBerry, divideBy, difference);
if (normalBerryChance > 0) normalBerryChance = (float)Math.Floor(normalBerryChance);
if (poisonBerryChance > 0) poisonBerryChance = (float)Math.Floor(poisonBerryChance);
if (slowBerryChance > 0) slowBerryChance = (float)Math.Floor(slowBerryChance);
if (ultraBerryChance > 0) ultraBerryChance = (float)Math.Floor(ultraBerryChance);
if (speedyBerryChance > 0) speedyBerryChance = (float)Math.Floor(speedyBerryChance);
if (randomBerryChance > 0) randomBerryChance = (float)Math.Floor(randomBerryChance);
if (antiBerryChance > 0) antiBerryChance = (float)Math.Floor(antiBerryChance);
if (nothingBerryChance > 0) nothingBerryChance = (float)Math.Floor(nothingBerryChance);
normalBerry = GetValueFrom(normalBerryChance);
poisonBerry = GetValueFrom(poisonBerryChance);
slowBerry = GetValueFrom(slowBerryChance);
ultraBerry = GetValueFrom(ultraBerryChance);
speedyBerry = GetValueFrom(speedyBerryChance);
randomBerry = GetValueFrom(randomBerryChance);
antiBerry = GetValueFrom(antiBerryChance);
nothingBerry = GetValueFrom(nothingBerryChance);
float addedChances2 = normalBerryChance + poisonBerryChance + slowBerryChance + ultraBerryChance + speedyBerryChance + randomBerryChance + antiBerryChance + nothingBerryChance;
if (normalBerry > 0) normalBerry = (float)Math.Floor(normalBerry);
if (poisonBerry > 0) poisonBerry = (float)Math.Floor(poisonBerry);
if (slowBerry > 0) slowBerry = (float)Math.Floor(slowBerry);
if (ultraBerry > 0) ultraBerry = (float)Math.Floor(ultraBerry);
if (speedyBerry > 0) speedyBerry = (float)Math.Floor(speedyBerry);
if (randomBerry > 0) randomBerry = (float)Math.Floor(randomBerry);
if (antiBerry > 0) antiBerry = (float)Math.Floor(antiBerry);
if (nothingBerry > 0) nothingBerry = (float)Math.Floor(nothingBerry);
float addedChances2 = normalBerry + poisonBerry + slowBerry + ultraBerry + speedyBerry + randomBerry + antiBerry + nothingBerry;
float difference2 = addedChances2 - 100f;
bool fixedValues = false;
if (normalBerryChance > 0)
if (normalBerry > 0)
{
normalBerryChance = !fixedValues ? (normalBerryChance - difference2) : normalBerryChance;
NormalizeTwo(normalBerryChance, fixedValues, normalBerry, difference2);
fixedValues = true;
}
if (poisonBerryChance > 0)
if (poisonBerry > 0)
{
poisonBerryChance = !fixedValues ? (poisonBerryChance - difference2) : poisonBerryChance;
NormalizeTwo(poisonBerryChance, fixedValues, poisonBerry, difference2);
fixedValues = true;
}
if (slowBerryChance > 0)
if (slowBerry > 0)
{
slowBerryChance = !fixedValues ? (slowBerryChance - difference2) : slowBerryChance;
NormalizeTwo(slowBerryChance, fixedValues, slowBerry, difference2);
fixedValues = true;
}
if (ultraBerryChance > 0)
if (ultraBerry > 0)
{
ultraBerryChance = !fixedValues ? (ultraBerryChance - difference2) : ultraBerryChance;
NormalizeTwo(ultraBerryChance, fixedValues, ultraBerry, difference2);
fixedValues = true;
}
if (speedyBerryChance > 0)
if (speedyBerry > 0)
{
speedyBerryChance = !fixedValues ? (speedyBerryChance - difference2) : speedyBerryChance;
NormalizeTwo(speedyBerryChance, fixedValues, speedyBerry, difference2);
fixedValues = true;
}
if (randomBerryChance > 0)
if (randomBerry > 0)
{
randomBerryChance = !fixedValues ? (randomBerryChance - difference2) : randomBerryChance;
NormalizeTwo(randomBerryChance, fixedValues, randomBerry, difference2);
fixedValues = true;
}
if (antiBerryChance > 0)
if (antiBerry > 0)
{
antiBerryChance = !fixedValues ? (antiBerryChance - difference2) : antiBerryChance;
NormalizeTwo(antiBerryChance, fixedValues, antiBerry, difference2);
fixedValues = true;
}
if (nothingBerryChance > 0)
if (nothingBerry > 0)
{
nothingBerryChance = !fixedValues ? (nothingBerryChance - difference2) : nothingBerryChance;
NormalizeTwo(nothingBerryChance, fixedValues, nothingBerry, difference2);
fixedValues = true;
}
@@ -145,16 +160,33 @@ public class PlayMenu : MonoBehaviour
GameObject obj = new("CustomGameTempData");
obj.AddComponent<CustomGameTempData>();
CustomGameTempData customGameTempData = obj.GetComponent<CustomGameTempData>();
customGameTempData.normalBerryChance = normalBerryChance;
customGameTempData.poisonBerryChance = poisonBerryChance;
customGameTempData.slowBerryChance = slowBerryChance;
customGameTempData.ultraBerryChance = ultraBerryChance;
customGameTempData.speedyBerryChance = speedyBerryChance;
customGameTempData.randomBerryChance = randomBerryChance;
customGameTempData.antiBerryChance = antiBerryChance;
customGameTempData.nothingBerryChance = nothingBerryChance;
customGameTempData.normalBerryChance = GetValueFrom(normalBerryChance);
customGameTempData.poisonBerryChance = GetValueFrom(poisonBerryChance);
customGameTempData.slowBerryChance = GetValueFrom(slowBerryChance);
customGameTempData.ultraBerryChance = GetValueFrom(ultraBerryChance);
customGameTempData.speedyBerryChance = GetValueFrom(speedyBerryChance);
customGameTempData.randomBerryChance = GetValueFrom(randomBerryChance);
customGameTempData.antiBerryChance = GetValueFrom(antiBerryChance);
customGameTempData.nothingBerryChance = GetValueFrom(nothingBerryChance);
await SceneManager.LoadSceneAsync("CustomGamePlayer");
});
normalBerryChance.onSelect.AddListener((value) => OnSelect(value, normalBerryChance));
normalBerryChance.onDeselect.AddListener((value) => OnDeselect(value, normalBerryChance));
poisonBerryChance.onSelect.AddListener((value) => OnSelect(value, poisonBerryChance));
poisonBerryChance.onDeselect.AddListener((value) => OnDeselect(value, poisonBerryChance));
slowBerryChance.onSelect.AddListener((value) => OnSelect(value, slowBerryChance));
slowBerryChance.onDeselect.AddListener((value) => OnDeselect(value, slowBerryChance));
ultraBerryChance.onSelect.AddListener((value) => OnSelect(value, ultraBerryChance));
ultraBerryChance.onDeselect.AddListener((value) => OnDeselect(value, ultraBerryChance));
speedyBerryChance.onSelect.AddListener((value) => OnSelect(value, speedyBerryChance));
speedyBerryChance.onDeselect.AddListener((value) => OnDeselect(value, speedyBerryChance));
randomBerryChance.onSelect.AddListener((value) => OnSelect(value, randomBerryChance));
randomBerryChance.onDeselect.AddListener((value) => OnDeselect(value, randomBerryChance));
antiBerryChance.onSelect.AddListener((value) => OnSelect(value, antiBerryChance));
antiBerryChance.onDeselect.AddListener((value) => OnDeselect(value, antiBerryChance));
nothingBerryChance.onSelect.AddListener((value) => OnSelect(value, nothingBerryChance));
nothingBerryChance.onDeselect.AddListener((value) => OnDeselect(value, nothingBerryChance));
}
void ValidateTotal()
@@ -163,14 +195,14 @@ public class PlayMenu : MonoBehaviour
customPlayButton.interactable = false;
customNormalizeButton.interactable = false;
float total = 0f;
total += normalBerryChance;
total += poisonBerryChance;
total += slowBerryChance;
total += ultraBerryChance;
total += speedyBerryChance;
total += randomBerryChance;
total += antiBerryChance;
total += nothingBerryChance;
total += GetValueFrom(normalBerryChance);
total += GetValueFrom(poisonBerryChance);
total += GetValueFrom(slowBerryChance);
total += GetValueFrom(ultraBerryChance);
total += GetValueFrom(speedyBerryChance);
total += GetValueFrom(randomBerryChance);
total += GetValueFrom(antiBerryChance);
total += GetValueFrom(nothingBerryChance);
if (total == 100f)
{
customBackButton.interactable = true;
@@ -185,6 +217,63 @@ public class PlayMenu : MonoBehaviour
}
}
private float GetValueFrom(TMP_InputField inputField)
{
return GetValueFroText(inputField.text);
}
private float GetValueFroText(string text)
{
try
{
return float.Parse(text.Replace("%", "").Trim());
}
catch
{
return 0f;
}
}
void OnSelect(string value, TMP_InputField inputField)
{
validateTotalText.gameObject.SetActive(false);
customBackButton.interactable = false;
customPlayButton.interactable = false;
customNormalizeButton.interactable = false;
inputField.text = value.Replace("%", "");
inputField.stringPosition = inputField.text.Length;
}
void OnDeselect(string value, TMP_InputField inputField)
{
if (float.TryParse(value, out var value2) && value2 < 0f)
{
value = "0";
}
inputField.text = value + "%";
ValidateTotal();
}
void NormalizeOne(TMP_InputField inputField, float berryChance, int divideBy, float difference)
{
inputField.text = (berryChance - (difference / divideBy)).ToString() + "%";
inputField.stringPosition = inputField.text.Length;
}
void NormalizeTwo(TMP_InputField inputField, bool fixedValues, float berryChance, float difference2)
{
if (!fixedValues)
{
inputField.text = (berryChance - difference2).ToString() + "%";
inputField.stringPosition = inputField.text.Length;
}
else
{
inputField.text = berryChance.ToString() + "%";
inputField.stringPosition = inputField.text.Length;
}
}
async void Update()
{
if (Keyboard.current.escapeKey.wasPressedThisFrame)