Files
old-sources-modded/1.3-beta1/Game.cs
T
2025-08-28 15:17:56 -07:00

583 lines
24 KiB
C#

using TMPro;
using UnityEngine;
public class Game : MonoBehaviour
{
public float spawnRate = 1f;
private float nextSpawnTime;
private int score;
private int highscore;
private float boostLeft;
private float slownessLeft;
private float screenWidth;
private bool isGrounded;
private float groundYPosition = -4.3f;
public TMP_Text scoreText;
public TMP_Text highScoreText;
public TMP_Text boostText;
public GameObject bird;
public GameObject pausePanel;
public Rigidbody2D rb;
public AudioSource backgroundMusic;
public TMP_Text fpsCounter;
private float nextUpdate;
private float fps;
private void Awake()
{
highscore = PlayerPrefs.GetInt("HighScore", 0);
}
private void Start()
{
SpriteRenderer component = bird.GetComponent<SpriteRenderer>();
switch (PlayerPrefs.GetInt("iconSelected", 1))
{
case 1:
if (PlayerPrefs.GetInt("userID", 0) == 1)
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_-1");
}
else if (PlayerPrefs.GetInt("userID", 0) == 2)
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_-2");
}
else if (PlayerPrefs.GetInt("userID", 0) == 4)
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_-3");
}
else
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_1");
}
break;
case 2:
component.sprite = Resources.Load<Sprite>("icons/icons/bird_2");
break;
case 3:
component.sprite = Resources.Load<Sprite>("icons/icons/bird_3");
break;
case 4:
component.sprite = Resources.Load<Sprite>("icons/icons/bird_4");
break;
default:
component.sprite = Resources.Load<Sprite>("icons/icons/bird_1");
PlayerPrefs.SetInt("iconSelected", 1);
PlayerPrefs.Save();
break;
}
backgroundMusic.volume = PlayerPrefs.GetFloat("musicVolume", 1f);
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
GameObject.Find("HighScoreText").GetComponent<TMP_Text>().text = $"High Score: {highscore}";
if (PlayerPrefs.GetInt("Setting2", 0) == 1)
{
GameObject gameObject = new GameObject("LeftArrow");
GameObject gameObject2 = new GameObject("RightArrow");
GameObject gameObject3 = new GameObject("JumpArrow");
GameObject gameObject4 = new GameObject("RestartButton");
GameObject gameObject5 = new GameObject("BackButton");
gameObject.AddComponent<SpriteRenderer>();
gameObject2.AddComponent<SpriteRenderer>();
gameObject3.AddComponent<SpriteRenderer>();
gameObject4.AddComponent<SpriteRenderer>();
gameObject5.AddComponent<SpriteRenderer>();
gameObject.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("textures/Arrow");
gameObject2.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("textures/Arrow");
gameObject3.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("textures/Arrow");
gameObject4.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("textures/Restart");
gameObject5.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("textures/Arrow");
gameObject.transform.rotation = Quaternion.Euler(0f, 0f, 90f);
gameObject2.transform.rotation = Quaternion.Euler(0f, 0f, -90f);
gameObject5.transform.rotation = Quaternion.Euler(0f, 0f, 90f);
gameObject.transform.position = new Vector3((0f - screenWidth) / 2.5f, -4f, 0f);
gameObject2.transform.position = new Vector3(screenWidth / 2.5f, -4f, 0f);
gameObject4.transform.position = new Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
gameObject5.transform.position = new Vector3((0f - screenWidth) / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
if (PlayerPrefs.GetInt("Setting3", 0) == 1)
{
gameObject.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject2.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject3.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject4.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject5.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject3.transform.position = new Vector3(screenWidth / 2.5f, -1f, 0f);
}
else
{
gameObject.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject2.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject3.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject4.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject5.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject3.transform.position = new Vector3(screenWidth / 2.5f, -2f, 0f);
}
}
}
private void MoveBird()
{
float num = Camera.main.orthographicSize * 2f * Camera.main.aspect;
float num2 = 0.18f * (num / 20.19257f);
bool flag = false;
bool flag2 = false;
bool flag3 = false;
bool flag4 = false;
bool flag5 = false;
float num3 = num2;
if (boostLeft > 0f)
{
num3 = num2 * 1.39f;
}
else if (slownessLeft > 0f)
{
num3 = num2 * 0.56f;
}
CheckIfGrounded();
float axisRaw = Input.GetAxisRaw("Horizontal");
if (axisRaw < 0f || Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
{
flag2 = true;
}
if (axisRaw > 0f || Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
{
flag = true;
}
if (Input.GetKey(KeyCode.Space) || Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W) || (Input.GetMouseButton(0) && PlayerPrefs.GetInt("Setting2", 0) == 0) || Input.GetKey(KeyCode.JoystickButton0))
{
flag3 = true;
}
if (Input.GetKey(KeyCode.R))
{
flag5 = true;
}
if (PlayerPrefs.GetInt("Setting2", 0) == 1)
{
GameObject gameObject = GameObject.Find("LeftArrow");
GameObject gameObject2 = GameObject.Find("RightArrow");
GameObject gameObject3 = GameObject.Find("JumpArrow");
GameObject gameObject4 = GameObject.Find("RestartButton");
GameObject gameObject5 = GameObject.Find("BackButton");
if (Input.GetMouseButton(0))
{
Vector3 point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
point.z = 0f;
if (gameObject.GetComponent<SpriteRenderer>().bounds.Contains(point))
{
flag2 = true;
}
if (gameObject2.GetComponent<SpriteRenderer>().bounds.Contains(point))
{
flag = true;
}
if (gameObject3.GetComponent<SpriteRenderer>().bounds.Contains(point))
{
flag3 = true;
}
}
if (Input.GetMouseButtonDown(0))
{
Vector3 point2 = Camera.main.ScreenToWorldPoint(Input.mousePosition);
point2.z = 0f;
if (gameObject4.GetComponent<SpriteRenderer>().bounds.Contains(point2))
{
flag5 = true;
}
if (gameObject5.GetComponent<SpriteRenderer>().bounds.Contains(point2))
{
flag4 = true;
}
}
}
if (flag2 && !flag)
{
bird.transform.position += new Vector3(0f - num3, 0f, 0f);
ClampPosition(num, bird);
bird.transform.localScale = new Vector3(1.35f, 1.35f, 1.35f);
}
if (flag && !flag2)
{
bird.transform.position += new Vector3(num3, 0f, 0f);
ClampPosition(num, bird);
bird.transform.localScale = new Vector3(-1.35f, 1.35f, 1.35f);
}
if (flag3 && isGrounded)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("sounds/Jump"), Camera.main.transform.position, 0.75f * PlayerPrefs.GetFloat("sfxVolume", 1f));
if (boostLeft > 0f)
{
rb.velocity = Vector2.up * 12f;
}
else if (slownessLeft > 0f)
{
rb.velocity = Vector2.up * 6f;
}
else
{
rb.velocity = Vector2.up * 9f;
}
}
if (flag4)
{
TogglePause();
}
if (flag5)
{
Respawn();
}
}
private void ClampPosition(float screenWidth, GameObject bird)
{
float num = screenWidth / 2.17f;
float x = Mathf.Clamp(bird.transform.position.x, 0f - num, num);
bird.transform.position = new Vector3(x, bird.transform.position.y, bird.transform.position.z);
}
private void FixedUpdate()
{
SpawnBerries();
if (!pausePanel.activeSelf)
{
MoveBird();
if (boostLeft > 0f)
{
boostLeft -= Time.deltaTime;
boostText.GetComponent<TMP_Text>().text = "Boost expires in " + $"{boostLeft:0.0}" + "s";
}
else if (slownessLeft > 0f)
{
slownessLeft -= Time.deltaTime;
boostText.GetComponent<TMP_Text>().text = "Slowness expires in " + $"{slownessLeft:0.0}" + "s";
}
else
{
boostText.GetComponent<TMP_Text>().text = "";
}
}
}
private void SpawnBerries()
{
if (!(Time.time >= nextSpawnTime))
{
return;
}
nextSpawnTime = Time.time + 1f / spawnRate;
float value = Random.value;
if (!pausePanel.activeSelf)
{
GameObject gameObject;
SpriteRenderer spriteRenderer;
if (value <= 0.6f)
{
gameObject = new GameObject("Berry");
spriteRenderer = gameObject.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("textures/Berry");
gameObject.tag = "Berry";
}
else if (value <= 0.8f)
{
gameObject = new GameObject("PoisonBerry");
spriteRenderer = gameObject.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("textures/PoisonBerry");
gameObject.tag = "PoisonBerry";
}
else if (value <= 0.9f)
{
gameObject = new GameObject("SlowBerry");
spriteRenderer = gameObject.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("textures/SlowBerry");
gameObject.tag = "SlowBerry";
}
else
{
gameObject = new GameObject("UltraBerry");
spriteRenderer = gameObject.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("textures/UltraBerry");
gameObject.tag = "UltraBerry";
}
spriteRenderer.sortingOrder = -5;
float num = Camera.main.orthographicSize * 2f * Camera.main.aspect;
float x = Random.Range((0f - num) / 2.17f, num / 2.17f);
gameObject.transform.position = new Vector3(x, Camera.main.orthographicSize + 1f, 0f);
Rigidbody2D rigidbody2D = gameObject.AddComponent<Rigidbody2D>();
rigidbody2D.gravityScale = 0f;
rigidbody2D.velocity = new Vector2(0f, -3f);
}
}
private void Update()
{
if (PlayerPrefs.GetInt("Setting4", 0) == 1 && Time.time > nextUpdate)
{
fps = 1f / Time.deltaTime;
fpsCounter.text = "FPS: " + Mathf.Round(fps);
nextUpdate = Time.time + 0.25f;
}
if (screenWidth != Camera.main.orthographicSize * 2f * Camera.main.aspect)
{
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
ClampPosition(screenWidth, bird);
if (PlayerPrefs.GetInt("Setting2", 0) == 1)
{
GameObject gameObject = GameObject.Find("LeftArrow");
GameObject gameObject2 = GameObject.Find("RightArrow");
GameObject gameObject3 = GameObject.Find("JumpArrow");
GameObject gameObject4 = GameObject.Find("RestartButton");
GameObject gameObject5 = GameObject.Find("BackButton");
gameObject.transform.position = new Vector3((0f - screenWidth) / 2.5f, -4f, 0f);
gameObject2.transform.position = new Vector3(screenWidth / 2.5f, -4f, 0f);
gameObject4.transform.position = new Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
gameObject5.transform.position = new Vector3((0f - screenWidth) / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
if (PlayerPrefs.GetInt("Setting3", 0) == 1)
{
gameObject.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject2.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject3.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject4.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject5.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject3.transform.position = new Vector3(screenWidth / 2.5f, -1f, 0f);
}
else
{
gameObject.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject2.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject3.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject4.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject5.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject3.transform.position = new Vector3(screenWidth / 2.5f, -2f, 0f);
}
}
}
GameObject[] array = GameObject.FindGameObjectsWithTag("Berry");
GameObject[] array2 = GameObject.FindGameObjectsWithTag("PoisonBerry");
GameObject[] array3 = GameObject.FindGameObjectsWithTag("UltraBerry");
GameObject[] array4 = GameObject.FindGameObjectsWithTag("SlowBerry");
if (!pausePanel.activeSelf)
{
CheckIfGrounded();
GameObject[] array5 = array;
foreach (GameObject gameObject6 in array5)
{
if (gameObject6.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Object.Destroy(gameObject6);
}
else if (Vector3.Distance(bird.transform.position, gameObject6.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("sounds/Eat"), Camera.main.transform.position, PlayerPrefs.GetFloat("sfxVolume", 1f));
Object.Destroy(gameObject6);
score++;
UpdateScore(score);
}
gameObject6.GetComponent<Rigidbody2D>().velocity = new Vector2(0f, -3f);
}
array5 = array2;
foreach (GameObject gameObject7 in array5)
{
if (gameObject7.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Object.Destroy(gameObject7);
}
else if (Vector3.Distance(bird.transform.position, gameObject7.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("sounds/Death"), Camera.main.transform.position, PlayerPrefs.GetFloat("sfxVolume", 1f));
Respawn();
}
gameObject7.GetComponent<Rigidbody2D>().velocity = new Vector2(0f, -3f);
}
array5 = array3;
foreach (GameObject gameObject8 in array5)
{
if (gameObject8.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Object.Destroy(gameObject8);
}
else if (Vector3.Distance(bird.transform.position, gameObject8.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("sounds/Powerup"), Camera.main.transform.position, 0.5f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Object.Destroy(gameObject8);
if (slownessLeft > 0f)
{
slownessLeft = 0f;
score++;
UpdateScore(score);
}
else
{
boostLeft += 10f;
score += 5;
UpdateScore(score);
}
}
gameObject8.GetComponent<Rigidbody2D>().velocity = new Vector2(0f, -3f);
}
array5 = array4;
foreach (GameObject gameObject9 in array5)
{
if (gameObject9.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Object.Destroy(gameObject9);
}
else if (Vector3.Distance(bird.transform.position, gameObject9.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("sounds/Slowness"), Camera.main.transform.position, 0.5f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Object.Destroy(gameObject9);
boostLeft = 0f;
slownessLeft = 10f;
if (score > 0)
{
score--;
UpdateScore(score);
}
}
gameObject9.GetComponent<Rigidbody2D>().velocity = new Vector2(0f, -3f);
}
}
else
{
rb.gravityScale = 0f;
rb.velocity = Vector2.zero;
GameObject[] array5 = array;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().velocity = Vector2.zero;
}
array5 = array2;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().velocity = Vector2.zero;
}
array5 = array3;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().velocity = Vector2.zero;
}
array5 = array4;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().velocity = Vector2.zero;
}
}
if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.JoystickButton7) || Input.GetKeyDown(KeyCode.Joystick2Button7))
{
TogglePause();
}
}
private void Respawn()
{
bird.transform.position = new Vector3(0f, -4.3f, 0f);
bird.transform.localScale = new Vector3(1.35f, 1.35f, 1.35f);
rb.gravityScale = 0f;
rb.velocity = Vector2.zero;
score = 0;
boostLeft = 0f;
slownessLeft = 0f;
UpdateScore(score);
GameObject[] array = GameObject.FindGameObjectsWithTag("Berry");
GameObject[] array2 = GameObject.FindGameObjectsWithTag("PoisonBerry");
GameObject[] array3 = GameObject.FindGameObjectsWithTag("UltraBerry");
GameObject[] array4 = GameObject.FindGameObjectsWithTag("SlowBerry");
GameObject[] array5 = array;
for (int i = 0; i < array5.Length; i++)
{
Object.Destroy(array5[i]);
}
array5 = array2;
for (int i = 0; i < array5.Length; i++)
{
Object.Destroy(array5[i]);
}
array5 = array3;
for (int i = 0; i < array5.Length; i++)
{
Object.Destroy(array5[i]);
}
array5 = array4;
for (int i = 0; i < array5.Length; i++)
{
Object.Destroy(array5[i]);
}
}
private void UpdateScore(int score)
{
if (score > highscore)
{
highscore = score;
}
PlayerPrefs.SetInt("HighScore", highscore);
PlayerPrefs.Save();
scoreText.GetComponent<TMP_Text>().text = "Score: " + score;
highScoreText.GetComponent<TMP_Text>().text = "High Score: " + highscore;
}
private void CheckIfGrounded()
{
GameObject gameObject = GameObject.Find("JumpArrow");
isGrounded = bird.transform.position.y <= groundYPosition + 0.05f;
rb.gravityScale = (isGrounded ? 0f : 1.5f);
if (bird.transform.position.y < groundYPosition)
{
bird.transform.position = new Vector2(bird.transform.position.x, groundYPosition);
rb.velocity = new Vector2(rb.velocity.x, 0f);
}
if (gameObject != null)
{
Renderer component = gameObject.GetComponent<Renderer>();
if (component != null)
{
component.material.color = (isGrounded ? Color.white : Color.red);
}
}
}
private void TogglePause()
{
if (pausePanel.activeSelf)
{
DisablePause();
}
else
{
EnablePause();
}
}
private void EnablePause()
{
backgroundMusic.Pause();
pausePanel.SetActive(value: true);
}
private void DisablePause()
{
backgroundMusic.Play();
pausePanel.SetActive(value: false);
}
private void OnApplicationPause()
{
EnablePause();
}
}