using UnityEngine; using UnityEngine.SceneManagement; public class Loading : MonoBehaviour { public string clientVersion; private void Awake() { QualitySettings.vSyncCount = PlayerPrefs.GetInt("Setting5", 1); Screen.fullScreen = PlayerPrefs.GetInt("Setting1", 1) == 1; PlayerPrefs.SetString("latestVersion", clientVersion); if (!PlayerPrefs.HasKey("iconSelected")) { PlayerPrefs.SetInt("iconSelected", 1); } SceneManager.LoadScene("Menu"); } }