using TMPro; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Loading : MonoBehaviour { public float clientVersion; public TMP_Text statusText; public Button updateButton; private void Awake() { QualitySettings.vSyncCount = PlayerPrefs.GetInt("Setting5", 1); Screen.fullScreen = PlayerPrefs.GetInt("Setting1", 1) == 1; PlayerPrefs.SetFloat("latestVersion", clientVersion); if (!PlayerPrefs.HasKey("iconSelected")) { PlayerPrefs.SetInt("iconSelected", 1); } PlayerPrefs.SetInt("icon", Mathf.Clamp(PlayerPrefs.GetInt("icon", 0), 1, 4)); PlayerPrefs.SetInt("overlay", Mathf.Clamp(PlayerPrefs.GetInt("overlay", 0), 0, 9)); PlayerPrefs.Save(); SceneManager.LoadScene("Menu"); } }