using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Iconkit : MonoBehaviour { public GameObject panel; public GameObject iconSelectionPanel; public GameObject overlaySelectionPanel; public Button backButton; private void Start() { backButton.onClick.AddListener(GoToMenu); iconSelectionPanel.SetActive(value: true); overlaySelectionPanel.SetActive(value: false); } public void GoToMenu() { SceneManager.LoadScene("Menu"); } }