Format files
This commit is contained in:
8 files changed
+1534
-1534
No files matched your search
+171
-171
@@ -5,206 +5,206 @@ using UnityEngine.UI;
|
||||
|
||||
public class Iconkit : MonoBehaviour
|
||||
{
|
||||
public GameObject panel;
|
||||
public GameObject panel;
|
||||
|
||||
public GameObject iconSelectionPanel;
|
||||
public GameObject iconSelectionPanel;
|
||||
|
||||
public GameObject overlaySelectionPanel;
|
||||
public GameObject overlaySelectionPanel;
|
||||
|
||||
public Button backButton;
|
||||
public Button backButton;
|
||||
|
||||
public Image defaultIcon;
|
||||
public Image defaultIcon;
|
||||
|
||||
public Button placeholderButton;
|
||||
public Button placeholderButton;
|
||||
|
||||
public TMP_Text selectionText;
|
||||
public TMP_Text selectionText;
|
||||
|
||||
public Image previewBird;
|
||||
public Image previewBird;
|
||||
|
||||
public Image previewOverlay;
|
||||
public Image previewOverlay;
|
||||
|
||||
public Image overlay0;
|
||||
public Image overlay0;
|
||||
|
||||
public Image overlay1;
|
||||
public Image overlay1;
|
||||
|
||||
public Image overlay2;
|
||||
public Image overlay2;
|
||||
|
||||
public Image overlay3;
|
||||
public Image overlay3;
|
||||
|
||||
public Image overlay4;
|
||||
public Image overlay4;
|
||||
|
||||
public Image overlay5;
|
||||
public Image overlay5;
|
||||
|
||||
public Image overlay6;
|
||||
public Image overlay6;
|
||||
|
||||
public Image overlay7;
|
||||
public Image overlay7;
|
||||
|
||||
public Image overlay8;
|
||||
public Image overlay8;
|
||||
|
||||
public Image overlay9;
|
||||
public Image overlay9;
|
||||
|
||||
public Image icon1;
|
||||
public Image icon1;
|
||||
|
||||
public Image icon2;
|
||||
public Image icon2;
|
||||
|
||||
public Image icon3;
|
||||
public Image icon3;
|
||||
|
||||
public Image icon4;
|
||||
public Image icon4;
|
||||
|
||||
public GameObject previewBirdObject;
|
||||
public GameObject previewBirdObject;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
SwitchToIcon();
|
||||
SelectOverlay(PlayerPrefs.GetInt("overlay", Mathf.Clamp(PlayerPrefs.GetInt("overlay", 0), 0, 9)));
|
||||
SelectIcon(PlayerPrefs.GetInt("icon", Mathf.Clamp(PlayerPrefs.GetInt("icon", 0), 1, 4)));
|
||||
if (PlayerPrefs.GetInt("userID", 0) == 1)
|
||||
{
|
||||
defaultIcon.sprite = Resources.Load<Sprite>("icons/icons/bird_-1");
|
||||
}
|
||||
else if (PlayerPrefs.GetInt("userID", 0) == 2)
|
||||
{
|
||||
defaultIcon.sprite = Resources.Load<Sprite>("icons/icons/bird_-2");
|
||||
}
|
||||
else if (PlayerPrefs.GetInt("userID", 0) == 4)
|
||||
{
|
||||
defaultIcon.sprite = Resources.Load<Sprite>("icons/icons/bird_-3");
|
||||
}
|
||||
placeholderButton.onClick.AddListener(ToggleKit);
|
||||
backButton.onClick.AddListener(delegate
|
||||
{
|
||||
PlayerPrefs.SetInt("icon", Mathf.Clamp(PlayerPrefs.GetInt("icon", 0), 1, 4));
|
||||
PlayerPrefs.SetInt("overlay", Mathf.Clamp(PlayerPrefs.GetInt("overlay", 0), 0, 9));
|
||||
PlayerPrefs.Save();
|
||||
SceneManager.LoadScene("Menu");
|
||||
});
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
SwitchToIcon();
|
||||
SelectOverlay(PlayerPrefs.GetInt("overlay", Mathf.Clamp(PlayerPrefs.GetInt("overlay", 0), 0, 9)));
|
||||
SelectIcon(PlayerPrefs.GetInt("icon", Mathf.Clamp(PlayerPrefs.GetInt("icon", 0), 1, 4)));
|
||||
if (PlayerPrefs.GetInt("userID", 0) == 1)
|
||||
{
|
||||
defaultIcon.sprite = Resources.Load<Sprite>("icons/icons/bird_-1");
|
||||
}
|
||||
else if (PlayerPrefs.GetInt("userID", 0) == 2)
|
||||
{
|
||||
defaultIcon.sprite = Resources.Load<Sprite>("icons/icons/bird_-2");
|
||||
}
|
||||
else if (PlayerPrefs.GetInt("userID", 0) == 4)
|
||||
{
|
||||
defaultIcon.sprite = Resources.Load<Sprite>("icons/icons/bird_-3");
|
||||
}
|
||||
placeholderButton.onClick.AddListener(ToggleKit);
|
||||
backButton.onClick.AddListener(delegate
|
||||
{
|
||||
PlayerPrefs.SetInt("icon", Mathf.Clamp(PlayerPrefs.GetInt("icon", 0), 1, 4));
|
||||
PlayerPrefs.SetInt("overlay", Mathf.Clamp(PlayerPrefs.GetInt("overlay", 0), 0, 9));
|
||||
PlayerPrefs.Save();
|
||||
SceneManager.LoadScene("Menu");
|
||||
});
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!Input.GetMouseButtonDown(0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
Vector2 screenPoint = Input.mousePosition;
|
||||
Image[] array = new Image[10] { overlay0, overlay1, overlay2, overlay3, overlay4, overlay5, overlay6, overlay7, overlay8, overlay9 };
|
||||
Image[] array2 = new Image[4] { icon1, icon2, icon3, icon4 };
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
if (RectTransformUtility.RectangleContainsScreenPoint(array[i].rectTransform, screenPoint) && array[i].IsActive())
|
||||
{
|
||||
SelectOverlay(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (int j = 0; j < array2.Length; j++)
|
||||
{
|
||||
if (RectTransformUtility.RectangleContainsScreenPoint(array2[j].rectTransform, screenPoint) && array2[j].IsActive())
|
||||
{
|
||||
SelectIcon(j + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (RectTransformUtility.RectangleContainsScreenPoint(previewBirdObject.GetComponent<RectTransform>(), screenPoint))
|
||||
{
|
||||
float x = previewBirdObject.transform.localScale.x;
|
||||
previewBirdObject.transform.localScale = new Vector3((x != 1f) ? 1 : (-1), 1f, 1f);
|
||||
}
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if (!Input.GetMouseButtonDown(0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
Vector2 screenPoint = Input.mousePosition;
|
||||
Image[] array = new Image[10] { overlay0, overlay1, overlay2, overlay3, overlay4, overlay5, overlay6, overlay7, overlay8, overlay9 };
|
||||
Image[] array2 = new Image[4] { icon1, icon2, icon3, icon4 };
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
if (RectTransformUtility.RectangleContainsScreenPoint(array[i].rectTransform, screenPoint) && array[i].IsActive())
|
||||
{
|
||||
SelectOverlay(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (int j = 0; j < array2.Length; j++)
|
||||
{
|
||||
if (RectTransformUtility.RectangleContainsScreenPoint(array2[j].rectTransform, screenPoint) && array2[j].IsActive())
|
||||
{
|
||||
SelectIcon(j + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (RectTransformUtility.RectangleContainsScreenPoint(previewBirdObject.GetComponent<RectTransform>(), screenPoint))
|
||||
{
|
||||
float x = previewBirdObject.transform.localScale.x;
|
||||
previewBirdObject.transform.localScale = new Vector3((x != 1f) ? 1 : (-1), 1f, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
private void SwitchToIcon()
|
||||
{
|
||||
iconSelectionPanel.SetActive(value: true);
|
||||
overlaySelectionPanel.SetActive(value: false);
|
||||
selectionText.text = "Icon selection";
|
||||
placeholderButton.GetComponentInChildren<TMP_Text>().text = "Overlays";
|
||||
}
|
||||
private void SwitchToIcon()
|
||||
{
|
||||
iconSelectionPanel.SetActive(value: true);
|
||||
overlaySelectionPanel.SetActive(value: false);
|
||||
selectionText.text = "Icon selection";
|
||||
placeholderButton.GetComponentInChildren<TMP_Text>().text = "Overlays";
|
||||
}
|
||||
|
||||
private void SwitchToOverlay()
|
||||
{
|
||||
iconSelectionPanel.SetActive(value: false);
|
||||
overlaySelectionPanel.SetActive(value: true);
|
||||
selectionText.text = "Overlay selection";
|
||||
placeholderButton.GetComponentInChildren<TMP_Text>().text = "Icons";
|
||||
}
|
||||
private void SwitchToOverlay()
|
||||
{
|
||||
iconSelectionPanel.SetActive(value: false);
|
||||
overlaySelectionPanel.SetActive(value: true);
|
||||
selectionText.text = "Overlay selection";
|
||||
placeholderButton.GetComponentInChildren<TMP_Text>().text = "Icons";
|
||||
}
|
||||
|
||||
private void ToggleKit()
|
||||
{
|
||||
if (GetCurrentKit() == 1)
|
||||
{
|
||||
SwitchToOverlay();
|
||||
}
|
||||
else if (GetCurrentKit() == 2)
|
||||
{
|
||||
SwitchToIcon();
|
||||
}
|
||||
}
|
||||
private void ToggleKit()
|
||||
{
|
||||
if (GetCurrentKit() == 1)
|
||||
{
|
||||
SwitchToOverlay();
|
||||
}
|
||||
else if (GetCurrentKit() == 2)
|
||||
{
|
||||
SwitchToIcon();
|
||||
}
|
||||
}
|
||||
|
||||
private int GetCurrentKit()
|
||||
{
|
||||
if (iconSelectionPanel.activeSelf)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
if (overlaySelectionPanel.activeSelf)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
private int GetCurrentKit()
|
||||
{
|
||||
if (iconSelectionPanel.activeSelf)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
if (overlaySelectionPanel.activeSelf)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void SelectIcon(int iconID)
|
||||
{
|
||||
PlayerPrefs.SetInt("icon", iconID);
|
||||
Image[] array = new Image[4] { icon1, icon2, icon3, icon4 };
|
||||
Color32 color = new Color32(70, 70, 70, byte.MaxValue);
|
||||
Color32 color2 = new Color32(100, 100, 100, byte.MaxValue);
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
array[i].color = ((iconID == i + 1) ? color : color2);
|
||||
}
|
||||
previewBird.sprite = Resources.Load<Sprite>("icons/icons/bird_" + iconID);
|
||||
if (iconID == 1)
|
||||
{
|
||||
if (PlayerPrefs.GetInt("userID", 0) == 1)
|
||||
{
|
||||
previewBird.sprite = Resources.Load<Sprite>("icons/icons/bird_-1");
|
||||
}
|
||||
else if (PlayerPrefs.GetInt("userID", 0) == 2)
|
||||
{
|
||||
previewBird.sprite = Resources.Load<Sprite>("icons/icons/bird_-2");
|
||||
}
|
||||
else if (PlayerPrefs.GetInt("userID", 0) == 4)
|
||||
{
|
||||
previewBird.sprite = Resources.Load<Sprite>("icons/icons/bird_-3");
|
||||
}
|
||||
}
|
||||
}
|
||||
private void SelectIcon(int iconID)
|
||||
{
|
||||
PlayerPrefs.SetInt("icon", iconID);
|
||||
Image[] array = new Image[4] { icon1, icon2, icon3, icon4 };
|
||||
Color32 color = new Color32(70, 70, 70, byte.MaxValue);
|
||||
Color32 color2 = new Color32(100, 100, 100, byte.MaxValue);
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
array[i].color = ((iconID == i + 1) ? color : color2);
|
||||
}
|
||||
previewBird.sprite = Resources.Load<Sprite>("icons/icons/bird_" + iconID);
|
||||
if (iconID == 1)
|
||||
{
|
||||
if (PlayerPrefs.GetInt("userID", 0) == 1)
|
||||
{
|
||||
previewBird.sprite = Resources.Load<Sprite>("icons/icons/bird_-1");
|
||||
}
|
||||
else if (PlayerPrefs.GetInt("userID", 0) == 2)
|
||||
{
|
||||
previewBird.sprite = Resources.Load<Sprite>("icons/icons/bird_-2");
|
||||
}
|
||||
else if (PlayerPrefs.GetInt("userID", 0) == 4)
|
||||
{
|
||||
previewBird.sprite = Resources.Load<Sprite>("icons/icons/bird_-3");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectOverlay(int overlayID)
|
||||
{
|
||||
PlayerPrefs.SetInt("overlay", overlayID);
|
||||
Image[] array = new Image[10] { overlay0, overlay1, overlay2, overlay3, overlay4, overlay5, overlay6, overlay7, overlay8, overlay9 };
|
||||
Color32 color = new Color32(70, 70, 70, byte.MaxValue);
|
||||
Color32 color2 = new Color32(100, 100, 100, byte.MaxValue);
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
array[i].color = ((overlayID == i) ? color : color2);
|
||||
}
|
||||
previewOverlay.rectTransform.localPosition = new Vector3(-19f, 28f, 0f);
|
||||
previewOverlay.gameObject.SetActive(value: true);
|
||||
if (overlayID == 8)
|
||||
{
|
||||
previewOverlay.rectTransform.localPosition = new Vector3(-22f, 20f, 0f);
|
||||
}
|
||||
if (overlayID == 0)
|
||||
{
|
||||
previewOverlay.gameObject.SetActive(value: false);
|
||||
previewOverlay.sprite = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
previewOverlay.sprite = Resources.Load<Sprite>("icons/overlays/overlay_" + overlayID);
|
||||
}
|
||||
}
|
||||
private void SelectOverlay(int overlayID)
|
||||
{
|
||||
PlayerPrefs.SetInt("overlay", overlayID);
|
||||
Image[] array = new Image[10] { overlay0, overlay1, overlay2, overlay3, overlay4, overlay5, overlay6, overlay7, overlay8, overlay9 };
|
||||
Color32 color = new Color32(70, 70, 70, byte.MaxValue);
|
||||
Color32 color2 = new Color32(100, 100, 100, byte.MaxValue);
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
array[i].color = ((overlayID == i) ? color : color2);
|
||||
}
|
||||
previewOverlay.rectTransform.localPosition = new Vector3(-19f, 28f, 0f);
|
||||
previewOverlay.gameObject.SetActive(value: true);
|
||||
if (overlayID == 8)
|
||||
{
|
||||
previewOverlay.rectTransform.localPosition = new Vector3(-22f, 20f, 0f);
|
||||
}
|
||||
if (overlayID == 0)
|
||||
{
|
||||
previewOverlay.gameObject.SetActive(value: false);
|
||||
previewOverlay.sprite = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
previewOverlay.sprite = Resources.Load<Sprite>("icons/overlays/overlay_" + overlayID);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user