Add 1.3-beta1
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class Settings : MonoBehaviour
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{
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public Toggle setting1toggle;
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public Toggle setting2toggle;
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public Toggle setting3toggle;
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public Toggle setting4toggle;
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public Toggle setting5toggle;
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public Button backbutton;
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public Slider musicSlider;
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public Slider sfxSlider;
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private void Awake()
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{
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musicSlider.value = PlayerPrefs.GetFloat("musicVolume", 1f);
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sfxSlider.value = PlayerPrefs.GetFloat("sfxVolume", 1f);
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setting1toggle.isOn = PlayerPrefs.GetInt("Setting1", 1) == 1;
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setting2toggle.isOn = PlayerPrefs.GetInt("Setting2", 0) == 1;
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setting3toggle.isOn = PlayerPrefs.GetInt("Setting3", 0) == 1;
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setting4toggle.isOn = PlayerPrefs.GetInt("Setting4", 0) == 1;
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setting5toggle.isOn = PlayerPrefs.GetInt("Setting5", 1) == 1;
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backbutton.onClick.AddListener(BackButton);
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setting1toggle.onValueChanged.AddListener(delegate
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{
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Setting1ToggleValueChanged(setting1toggle);
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});
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setting2toggle.onValueChanged.AddListener(delegate
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{
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Setting2ToggleValueChanged(setting2toggle);
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});
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setting3toggle.onValueChanged.AddListener(delegate
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{
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Setting3ToggleValueChanged(setting3toggle);
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});
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setting4toggle.onValueChanged.AddListener(delegate
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{
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Setting4ToggleValueChanged(setting4toggle);
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});
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setting5toggle.onValueChanged.AddListener(delegate
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{
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Setting5ToggleValueChanged(setting5toggle);
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});
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musicSlider.onValueChanged.AddListener(UpdateMusicVolume);
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sfxSlider.onValueChanged.AddListener(UpdateSFXVolume);
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}
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private void Setting1ToggleValueChanged(Toggle change)
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{
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Screen.fullScreen = change.isOn;
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PlayerPrefs.SetInt("Setting1", change.isOn ? 1 : 0);
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}
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private void Setting2ToggleValueChanged(Toggle change)
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{
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PlayerPrefs.SetInt("Setting2", change.isOn ? 1 : 0);
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}
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private void Setting3ToggleValueChanged(Toggle change)
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{
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PlayerPrefs.SetInt("Setting3", change.isOn ? 1 : 0);
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}
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private void Setting4ToggleValueChanged(Toggle change)
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{
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PlayerPrefs.SetInt("Setting4", change.isOn ? 1 : 0);
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}
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private void Setting5ToggleValueChanged(Toggle change)
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{
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PlayerPrefs.SetInt("Setting5", change.isOn ? 1 : 0);
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QualitySettings.vSyncCount = (change.isOn ? 1 : 0);
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}
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private void BackButton()
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{
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SceneManager.LoadScene("Menu");
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}
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private void UpdateMusicVolume(float volume)
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{
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PlayerPrefs.SetFloat("musicVolume", volume);
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PlayerPrefs.Save();
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}
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private void UpdateSFXVolume(float volume)
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{
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PlayerPrefs.SetFloat("sfxVolume", volume);
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PlayerPrefs.Save();
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}
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}
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