import requests import os import random import shutil from sys import exit os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1' import pygame version_num = 1 app_folder = os.path.join(os.environ['APPDATA'], "Foodie Dash") resources_folder = os.path.join(app_folder, "Resources") icon_path = f"{resources_folder}/icon_{version_num}.png" berry_path = f"{resources_folder}/berry_{version_num}.png" death_path = f"{resources_folder}/death_{version_num}.mp3" eat_path = f"{resources_folder}/eat_{version_num}.mp3" music_path = f"{resources_folder}/music_{version_num}.mp3" font_path = f"{resources_folder}/font_{version_num}.ttf" if not os.path.exists(app_folder): os.mkdir(app_folder) if not os.path.exists(resources_folder): os.mkdir(resources_folder) if not os.path.exists(icon_path): with open(icon_path, 'wb') as f: f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/icon.png").content) if not os.path.exists(berry_path): with open(berry_path, 'wb') as f: f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/berry.png").content) if not os.path.exists(death_path): with open(death_path, 'wb') as f: f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/death.mp3").content) if not os.path.exists(eat_path): with open(eat_path, 'wb') as f: f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/eat.mp3").content) if not os.path.exists(music_path): with open(music_path, 'wb') as f: f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/music.mp3").content) if not os.path.exists(font_path): with open(font_path, 'wb') as f: f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/font.ttf").content) pygame.init() WIDTH = 800 HEIGHT = 600 WHITE = (255, 255, 255) COLOR = (141, 103, 216) player_width = 128 player_height = 128 player_speed = 15 food_width = 128 food_height = 128 food_speed = 8 player_hitbox_width = 128 player_hitbox_height = 128 food_hitbox_width = 128 food_hitbox_height = 128 icon_image = pygame.image.load(icon_path) window = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Foodie Dash") pygame.display.set_icon(icon_image) player_image = icon_image.convert_alpha() player_image = pygame.transform.scale(player_image, (player_width, player_height)) food_image = pygame.image.load(berry_path).convert_alpha() food_image = pygame.transform.scale(food_image, (food_width, food_height)) player_x = (WIDTH - player_width) // 2 player_y = HEIGHT - player_height food_x = random.randint(0, WIDTH - food_width) food_y = 0 score = 1 draw_hitboxes = False auto_mode = False auto_color_change_interval = 100 auto_color_change_timer = pygame.time.get_ticks() font = pygame.font.Font(font_path, 36) clock = pygame.time.Clock() pygame.mixer.music.load(music_path) pygame.mixer.music.play(loops=-1) death_sound_channel = pygame.mixer.Channel(1) eat_sound_channel = pygame.mixer.Channel(2) flipped = False gradient_progress = 0.0 def should_change_color(): global auto_color_change_timer current_time = pygame.time.get_ticks() if current_time - auto_color_change_timer >= auto_color_change_interval: auto_color_change_timer = current_time return True return False def lerp(start, end, t): return int(start + (end - start) * t) def COLORraw_window(): global red, green, blue, gradient_progress window.fill((30, 30, 30)) if draw_hitboxes and not auto_mode: pygame.draw.rect(window, (255, 0, 0), (player_x, player_y, player_hitbox_width, player_hitbox_height), 2) pygame.draw.rect(window, (0, 255, 0), (food_x, food_y, food_hitbox_width, food_hitbox_height), 2) window.blit(player_image, (player_x, player_y)) window.blit(food_image, (food_x, food_y)) if score != "Auto": score_text = font.render("Score: " + str(score), True, COLOR) else: if gradient_progress < 0.333: red = lerp(255, 0, gradient_progress * 3) green = lerp(0, 255, gradient_progress * 3) blue = 0 elif gradient_progress < 0.666: red = 0 green = lerp(255, 0, (gradient_progress - 0.333) * 3) blue = lerp(0, 255, (gradient_progress - 0.333) * 3) else: red = lerp(0, 255, (gradient_progress - 0.666) * 3) green = 0 blue = lerp(255, 0, (gradient_progress - 0.666) * 3) gradient_progress += 0.00025 if gradient_progress >= 1.0: gradient_progress = 0.0 score_text = font.render("Auto Mode", True, (red, green, blue)) score_rect = score_text.get_rect(center=(WIDTH // 2, 50)) window.blit(score_text, score_rect) pygame.display.update() def check_collision(): player_hitbox = pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height) food_hitbox = pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height) if player_hitbox.colliderect(food_hitbox): return True return False def game_loop(): global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, player_image, flipped dt = clock.tick(60) / 1000.0 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: try: shutil.rmtree(f"{os.path.dirname(os.path.abspath(__file__))}\\data") except FileNotFoundError: pass pygame.quit() exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_h: draw_hitboxes = not draw_hitboxes elif event.key == pygame.K_j: if not auto_mode: player_x = (WIDTH - player_width) // 2 food_x = random.randint(0, WIDTH - food_width) food_y = 0 score = "Auto" auto_mode = True else: score = 1 player_x = (WIDTH - player_width) // 2 food_x = random.randint(0, WIDTH - food_width) food_y = 0 auto_mode = False if not auto_mode: keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] or keys[pygame.K_a] and player_x > 0: player_x -= player_speed * dt if not flipped: player_image = pygame.transform.flip(player_image, True, False) flipped = True if keys[pygame.K_RIGHT] or keys[pygame.K_d] and player_x < WIDTH - player_width: player_x += player_speed * dt if flipped: player_image = pygame.transform.flip(player_image, True, False) flipped = False if player_x < 0: player_x = 0 elif player_x > WIDTH - player_width: player_x = WIDTH - player_width food_y += food_speed * dt if auto_mode == True: if abs(player_x - food_x) > player_speed * dt: if player_x < food_x: player_x += player_speed * dt if flipped: player_image = pygame.transform.flip(player_image, True, False) flipped = False else: player_x -= player_speed * dt if not flipped: player_image = pygame.transform.flip(player_image, True, False) flipped = True if food_y >= player_y: if check_collision(): if not auto_mode: score += 1 pygame.mixer.Sound(eat_path).play().set_volume(0.15) food_x = random.randint(0, WIDTH - food_width) food_y = 0 else: pygame.mixer.Sound(death_path).play().set_volume(0.4) score = 1 player_x = (WIDTH - player_width) // 2 food_x = random.randint(0, WIDTH - food_width) food_y = 0 if flipped: player_image = pygame.transform.flip(player_image, True, False) flipped = False COLORraw_window() if __name__ == "__main__": game_loop()