import requests import os import random import shutil from sys import exit os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1' import pygame version_num = 1 app_folder = os.path.join(os.environ['APPDATA'], "Foodie Dash") resources_folder = os.path.join(app_folder, "Resources") icon_path = f"{resources_folder}/icon_{version_num}.png" berry_path = f"{resources_folder}/berry_{version_num}.png" death_path = f"{resources_folder}/death_{version_num}.mp3" eat_path = f"{resources_folder}/eat_{version_num}.mp3" music_path = f"{resources_folder}/music_{version_num}.mp3" font_path = f"{resources_folder}/font_{version_num}.ttf" os.makedirs(resources_folder, exist_ok=True) resources = { icon_path: "https://cdn.lncvrt.xyz/foodiedash/icon.png", berry_path: "https://cdn.lncvrt.xyz/foodiedash/berry.png", death_path: "https://cdn.lncvrt.xyz/foodiedash/death.mp3", eat_path: "https://cdn.lncvrt.xyz/foodiedash/eat.mp3", music_path: "https://cdn.lncvrt.xyz/foodiedash/music.mp3", font_path: "https://cdn.lncvrt.xyz/foodiedash/font.ttf" } for path, url in resources.items(): if not os.path.exists(path): with open(path, 'wb') as f: f.write(requests.get(url).content) pygame.init() WIDTH, HEIGHT = 800, 600 WHITE, COLOR = (255, 255, 255), (141, 103, 216) player_width, player_height, player_speed = 128, 128, 15 food_width, food_height, food_speed = 128, 128, 8 player_hitbox_width, player_hitbox_height = 128, 128 food_hitbox_width, food_hitbox_height = 128, 128 icon_image = pygame.image.load(icon_path) window = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Foodie Dash") pygame.display.set_icon(icon_image) player_image = pygame.transform.scale(icon_image.convert_alpha(), (player_width, player_height)) food_image = pygame.transform.scale(pygame.image.load(berry_path).convert_alpha(), (food_width, food_height)) death_sound = pygame.mixer.Sound(death_path) eat_sound = pygame.mixer.Sound(eat_path) player_x, player_y = (WIDTH - player_width) // 2, HEIGHT - player_height food_x, food_y = random.randint(0, WIDTH - food_width), 0 score, draw_hitboxes, auto_mode = 1, False, False auto_color_change_interval, auto_color_change_timer = 100, pygame.time.get_ticks() font = pygame.font.Font(font_path, 36) clock = pygame.time.Clock() pygame.mixer.music.load(music_path) pygame.mixer.music.play(loops=-1) death_sound_channel, eat_sound_channel = pygame.mixer.Channel(1), pygame.mixer.Channel(2) flipped = False gradient_progress = 0.0 def should_change_color(): global auto_color_change_timer if pygame.time.get_ticks() - auto_color_change_timer >= auto_color_change_interval: auto_color_change_timer = pygame.time.get_ticks() return True return False def lerp(start, end, t): return int(start + (end - start) * t) def COLORraw_window(): global red, green, blue, gradient_progress window.fill((30, 30, 30)) if draw_hitboxes and not auto_mode: pygame.draw.rect(window, (255, 0, 0), (player_x, player_y, player_hitbox_width, player_hitbox_height), 2) pygame.draw.rect(window, (0, 255, 0), (food_x, food_y, food_hitbox_width, food_hitbox_height), 2) window.blit(player_image, (player_x, player_y)) window.blit(food_image, (food_x, food_y)) if score != "Auto": score_text = font.render(f"Score: {score}", True, COLOR) else: if gradient_progress < 0.333: red, green, blue = lerp(255, 0, gradient_progress * 3), lerp(0, 255, gradient_progress * 3), 0 elif gradient_progress < 0.666: red, green, blue = 0, lerp(255, 0, (gradient_progress - 0.333) * 3), lerp(0, 255, (gradient_progress - 0.333) * 3) else: red, green, blue = lerp(0, 255, (gradient_progress - 0.666) * 3), 0, lerp(255, 0, (gradient_progress - 0.666) * 3) gradient_progress = (gradient_progress + 0.00025) % 1.0 score_text = font.render("Auto Mode", True, (red, green, blue)) score_rect = score_text.get_rect(center=(WIDTH // 2, 50)) window.blit(score_text, score_rect) pygame.display.update() def check_collision(): return pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height).colliderect(pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height)) def game_loop(): global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, player_image, flipped dt = clock.tick(60) / 1000.0 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: try: shutil.rmtree(f"{os.path.dirname(os.path.abspath(__file__))}/data") except FileNotFoundError: pass pygame.quit() exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_h: draw_hitboxes = not draw_hitboxes elif event.key == pygame.K_j: if not auto_mode: reset_game_state("Auto") else: reset_game_state() if not auto_mode: keys = pygame.key.get_pressed() if (keys[pygame.K_LEFT] or keys[pygame.K_a]) and player_x > 0: move_player(-player_speed * dt) if (keys[pygame.K_RIGHT] or keys[pygame.K_d]) and player_x < WIDTH - player_width: move_player(player_speed * dt) food_y += food_speed * dt if auto_mode: auto_move_player(dt) if food_y >= player_y: if check_collision(): handle_collision() else: handle_death() COLORraw_window() def reset_game_state(mode="Normal"): global score, player_x, food_x, food_y, auto_mode, flipped, player_image score = 1 if mode == "Normal" else "Auto" player_x = (WIDTH - player_width) // 2 food_x = random.randint(0, WIDTH - food_width) food_y = 0 auto_mode = mode == "Auto" if flipped: player_image = pygame.transform.flip(player_image, True, False) flipped = False def move_player(delta_x): global player_x, flipped, player_image player_x += delta_x if delta_x < 0 and not flipped: player_image = pygame.transform.flip(player_image, True, False) flipped = True elif delta_x > 0 and flipped: player_image = pygame.transform.flip(player_image, True, False) flipped = False def auto_move_player(dt): global player_x, flipped, player_image if abs(player_x - food_x) > player_speed: if player_x < food_x: move_player(player_speed * dt) else: move_player(-player_speed * dt) def handle_collision(): global score, food_x, food_y if not auto_mode: score += 1 eat_sound.set_volume(0.15) food_x, food_y = random.randint(0, WIDTH - food_width), 0 def handle_death(): global score, player_x, food_x, food_y, flipped, player_image death_sound.play().set_volume(0.4) score = 1 player_x = (WIDTH - player_width) // 2 food_x, food_y = random.randint(0, WIDTH - food_width), 0 if flipped: player_image = pygame.transform.flip(player_image, True, False) flipped = False if __name__ == "__main__": game_loop()