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16
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No files matched your search
@@ -1,14 +1,12 @@
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<div align="center">
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<img src="https://cdn.lncvrt.xyz/foodiedash/icon.png"/>
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<h1>Foodie Dash</h1>
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# Foodie Dash
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<h3>A game where you collect food items with a leaderboard system</h3>
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### A game where you collect food items with a leaderboard system
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</div>
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**NOTE:** this is an archive and now a "continued" version of the game
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The code here is really bad, and has really bad parts. If you want the true 1.0.0/non updating version, [go here](https://github.com/Lncvrt/Foodie-Archive/releases/tag/true-1.0.0)
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---
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---
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<div align="center">
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[Click here](https://github.com/Lncvrt/Foodie-Archive/releases/latest/download/Foodie-Dash.exe) to download the latest version
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||||||
<a href="https://github.com/Lncvrt/Foodie-Archive/releases/latest/download/Foodie-Dash.exe">Click here</a> to download the latest version
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[Click here](https://cdn.lncvrt.xyz/foodiedash/Foodie%20Dash%20Information.pdf) for information on how to play
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<br>
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<br>
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<a href="https://cdn.lncvrt.xyz/foodiedash/Foodie%20Dash%20Information.pdf">Click here</a> for information on how to play
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</div>
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+115
-132
@@ -1,111 +1,92 @@
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import requests
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import requests
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import os
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import os
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import pygame
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import random
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import random
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import shutil
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import shutil
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from sys import exit
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from sys import exit
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app_folder = os.path.join(os.environ['APPDATA'].replace("\\", "/"), "Foodie Dash")
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1'
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import pygame
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version_num = 1
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app_folder = os.path.join(os.environ['APPDATA'], "Foodie Dash")
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resources_folder = os.path.join(app_folder, "Resources")
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resources_folder = os.path.join(app_folder, "Resources")
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if not os.path.exists(app_folder):
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icon_path = f"{resources_folder}/icon_{version_num}.png"
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os.mkdir(app_folder)
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berry_path = f"{resources_folder}/berry_{version_num}.png"
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death_path = f"{resources_folder}/death_{version_num}.mp3"
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eat_path = f"{resources_folder}/eat_{version_num}.mp3"
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music_path = f"{resources_folder}/music_{version_num}.mp3"
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font_path = f"{resources_folder}/font_{version_num}.ttf"
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if not os.path.exists(resources_folder):
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os.makedirs(resources_folder, exist_ok=True)
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os.mkdir(resources_folder)
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if not os.path.exists(f"{resources_folder}/icon.png"):
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resources = {
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with open(f"{resources_folder}/icon.png", 'wb') as f:
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icon_path: "https://cdn.lncvrt.xyz/foodiedash/icon.png",
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/icon.png").content)
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berry_path: "https://cdn.lncvrt.xyz/foodiedash/berry.png",
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death_path: "https://cdn.lncvrt.xyz/foodiedash/death.mp3",
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eat_path: "https://cdn.lncvrt.xyz/foodiedash/eat.mp3",
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music_path: "https://cdn.lncvrt.xyz/foodiedash/music.mp3",
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font_path: "https://cdn.lncvrt.xyz/foodiedash/font.ttf"
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}
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if not os.path.exists(f"{resources_folder}/berry.png"):
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for path, url in resources.items():
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with open(f"{resources_folder}/berry.png", 'wb') as f:
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if not os.path.exists(path):
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/berry.png").content)
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with open(path, 'wb') as f:
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f.write(requests.get(url).content)
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if not os.path.exists(f"{resources_folder}/death.mp3"):
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with open(f"{resources_folder}/death.mp3", 'wb') as f:
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/death.mp3").content)
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if not os.path.exists(f"{resources_folder}/eat.mp3"):
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with open(f"{resources_folder}/eat.mp3", 'wb') as f:
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/eat.mp3").content)
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if not os.path.exists(f"{resources_folder}/music.mp3"):
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with open(f"{resources_folder}/music.mp3", 'wb') as f:
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/music.mp3").content)
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if not os.path.exists(f"{resources_folder}/font.ttf"):
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with open(f"{resources_folder}/font.ttf", 'wb') as f:
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/font.ttf").content)
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pygame.init()
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pygame.init()
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WIDTH = 800
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WIDTH, HEIGHT = 800, 600
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HEIGHT = 600
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WHITE, COLOR = (255, 255, 255), (141, 103, 216)
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WHITE = (255, 255, 255)
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player_width, player_height, player_speed = 128, 128, 15
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COLOR = (141, 103, 216)
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food_width, food_height, food_speed = 128, 128, 8
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player_width = 128
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player_hitbox_width, player_hitbox_height = 128, 128
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player_height = 128
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food_hitbox_width, food_hitbox_height = 128, 128
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player_speed = 30
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food_width = 128
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food_height = 128
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food_speed = 15
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player_hitbox_width = 128
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player_hitbox_height = 128
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food_hitbox_width = 128
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food_hitbox_height = 128
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icon_image = pygame.image.load(icon_path)
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window = pygame.display.set_mode((WIDTH, HEIGHT))
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window = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("Foodie Dash")
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pygame.display.set_caption("Foodie Dash")
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pygame.display.set_icon(pygame.image.load(f"{resources_folder}/icon.png"))
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pygame.display.set_icon(icon_image)
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player_image = pygame.image.load(f"{resources_folder}/icon.png").convert_alpha()
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player_image = pygame.transform.scale(icon_image.convert_alpha(), (player_width, player_height))
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player_image = pygame.transform.scale(player_image, (player_width, player_height))
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food_image = pygame.transform.scale(pygame.image.load(berry_path).convert_alpha(), (food_width, food_height))
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food_image = pygame.image.load(f"{resources_folder}/berry.png").convert_alpha()
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death_sound = pygame.mixer.Sound(death_path)
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food_image = pygame.transform.scale(food_image, (food_width, food_height))
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eat_sound = pygame.mixer.Sound(eat_path)
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player_x = (WIDTH - player_width) // 2
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player_x, player_y = (WIDTH - player_width) // 2, HEIGHT - player_height
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player_y = HEIGHT - player_height
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food_x, food_y = random.randint(0, WIDTH - food_width), 0
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food_x = random.randint(0, WIDTH - food_width)
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score, draw_hitboxes, auto_mode, auto_key = 1, False, False, 0
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food_y = 0
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auto_color_change_interval, auto_color_change_timer = 100, pygame.time.get_ticks()
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score = 1
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font = pygame.font.Font(font_path, 36)
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draw_hitboxes = False
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auto_mode = False
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auto_key = 0
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auto_color_change_interval = 100
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auto_color_change_timer = pygame.time.get_ticks()
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font = pygame.font.Font(f'{resources_folder}/font.ttf', 36)
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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pygame.mixer.music.load(f"{resources_folder}/music.mp3")
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pygame.mixer.music.load(music_path)
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pygame.mixer.music.play(loops=-1)
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pygame.mixer.music.play(loops=-1)
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death_sound_channel = pygame.mixer.Channel(1)
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death_sound_channel, eat_sound_channel = pygame.mixer.Channel(1), pygame.mixer.Channel(2)
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eat_sound_channel = pygame.mixer.Channel(2)
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flipped = False
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flipped = False
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gradient_progress = 0.0
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def should_change_color():
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def should_change_color():
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global auto_color_change_timer
|
global auto_color_change_timer
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current_time = pygame.time.get_ticks()
|
if pygame.time.get_ticks() - auto_color_change_timer >= auto_color_change_interval:
|
||||||
if current_time - auto_color_change_timer >= auto_color_change_interval:
|
auto_color_change_timer = pygame.time.get_ticks()
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||||||
auto_color_change_timer = current_time
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||||||
return True
|
return True
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||||||
return False
|
return False
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||||||
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||||||
def COLORraw_window():
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def lerp(start, end, t):
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global red, green, blue
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return int(start + (end - start) * t)
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||||||
|
def COLORraw_window():
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|
global red, green, blue, gradient_progress
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||||||
window.fill((30, 30, 30))
|
window.fill((30, 30, 30))
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||||||
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||||||
if draw_hitboxes and not auto_mode:
|
if draw_hitboxes and not auto_mode:
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@@ -116,27 +97,25 @@ def COLORraw_window():
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window.blit(food_image, (food_x, food_y))
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window.blit(food_image, (food_x, food_y))
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||||||
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||||||
if score != "Auto":
|
if score != "Auto":
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score_text = font.render("Points: " + str(score), True, COLOR)
|
score_text = font.render(f"Score: {score}", True, COLOR)
|
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else:
|
else:
|
||||||
if should_change_color():
|
if gradient_progress < 0.333:
|
||||||
red = random.randint(0, 255)
|
red, green, blue = lerp(255, 0, gradient_progress * 3), lerp(0, 255, gradient_progress * 3), 0
|
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green = random.randint(0, 255)
|
elif gradient_progress < 0.666:
|
||||||
blue = random.randint(0, 255)
|
red, green, blue = 0, lerp(255, 0, (gradient_progress - 0.333) * 3), lerp(0, 255, (gradient_progress - 0.333) * 3)
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||||||
|
else:
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||||||
|
red, green, blue = lerp(0, 255, (gradient_progress - 0.666) * 3), 0, lerp(255, 0, (gradient_progress - 0.666) * 3)
|
||||||
|
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||||||
|
gradient_progress = (gradient_progress + 0.00025) % 1.0
|
||||||
score_text = font.render("Auto Mode", True, (red, green, blue))
|
score_text = font.render("Auto Mode", True, (red, green, blue))
|
||||||
|
|
||||||
score_rect = score_text.get_rect(center=(WIDTH // 2, 50))
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score_rect = score_text.get_rect(center=(WIDTH // 2, 50))
|
||||||
window.blit(score_text, score_rect)
|
window.blit(score_text, score_rect)
|
||||||
|
|
||||||
pygame.display.update()
|
pygame.display.update()
|
||||||
|
|
||||||
|
|
||||||
def check_collision():
|
def check_collision():
|
||||||
player_hitbox = pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height)
|
return pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height).colliderect(pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height))
|
||||||
food_hitbox = pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height)
|
|
||||||
|
|
||||||
if player_hitbox.colliderect(food_hitbox):
|
|
||||||
return True
|
|
||||||
return False
|
|
||||||
|
|
||||||
def game_loop():
|
def game_loop():
|
||||||
global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, auto_key, player_image, flipped
|
global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, auto_key, player_image, flipped
|
||||||
@@ -147,7 +126,7 @@ def game_loop():
|
|||||||
for event in pygame.event.get():
|
for event in pygame.event.get():
|
||||||
if event.type == pygame.QUIT:
|
if event.type == pygame.QUIT:
|
||||||
try:
|
try:
|
||||||
shutil.rmtree(f"{os.path.dirname(os.path.abspath(__file__))}\\data")
|
shutil.rmtree(f"{os.path.dirname(os.path.abspath(__file__))}/data")
|
||||||
except FileNotFoundError:
|
except FileNotFoundError:
|
||||||
pass
|
pass
|
||||||
pygame.quit()
|
pygame.quit()
|
||||||
@@ -158,70 +137,74 @@ def game_loop():
|
|||||||
elif event.key == pygame.K_j:
|
elif event.key == pygame.K_j:
|
||||||
auto_key += 1
|
auto_key += 1
|
||||||
if auto_key == 3:
|
if auto_key == 3:
|
||||||
player_x = (WIDTH - player_width) // 2
|
reset_game_state("Auto")
|
||||||
food_x = random.randint(0, WIDTH - food_width)
|
|
||||||
food_y = 0
|
|
||||||
score = "Auto"
|
|
||||||
auto_mode = True
|
|
||||||
elif auto_key == 4:
|
elif auto_key == 4:
|
||||||
score = 1
|
reset_game_state()
|
||||||
player_x = (WIDTH - player_width) // 2
|
|
||||||
food_x = random.randint(0, WIDTH - food_width)
|
|
||||||
food_y = 0
|
|
||||||
auto_mode = False
|
|
||||||
auto_key = 0
|
|
||||||
|
|
||||||
if not auto_mode:
|
if not auto_mode:
|
||||||
keys = pygame.key.get_pressed()
|
keys = pygame.key.get_pressed()
|
||||||
if keys[pygame.K_LEFT] or keys[pygame.K_a] and player_x > 0:
|
if (keys[pygame.K_LEFT] or keys[pygame.K_a]) and player_x > 0:
|
||||||
player_x -= player_speed * dt
|
move_player(-player_speed * dt)
|
||||||
if not flipped:
|
if (keys[pygame.K_RIGHT] or keys[pygame.K_d]) and player_x < WIDTH - player_width:
|
||||||
player_image = pygame.transform.flip(player_image, True, False)
|
move_player(player_speed * dt)
|
||||||
flipped = True
|
|
||||||
if keys[pygame.K_RIGHT] or keys[pygame.K_d] and player_x < WIDTH - player_width:
|
|
||||||
player_x += player_speed * dt
|
|
||||||
if flipped:
|
|
||||||
player_image = pygame.transform.flip(player_image, True, False)
|
|
||||||
flipped = False
|
|
||||||
|
|
||||||
if player_x < 0:
|
|
||||||
player_x = 0
|
|
||||||
elif player_x > WIDTH - player_width:
|
|
||||||
player_x = WIDTH - player_width
|
|
||||||
|
|
||||||
|
|
||||||
food_y += food_speed * dt
|
food_y += food_speed * dt
|
||||||
if auto_mode == True:
|
if auto_mode:
|
||||||
if abs(player_x - food_x) > player_speed * dt:
|
auto_move_player(dt)
|
||||||
if player_x < food_x:
|
|
||||||
player_x += player_speed * dt
|
|
||||||
if flipped:
|
|
||||||
player_image = pygame.transform.flip(player_image, True, False)
|
|
||||||
flipped = False
|
|
||||||
else:
|
|
||||||
player_x -= player_speed * dt
|
|
||||||
if not flipped:
|
|
||||||
player_image = pygame.transform.flip(player_image, True, False)
|
|
||||||
flipped = True
|
|
||||||
|
|
||||||
if food_y >= player_y:
|
if food_y >= player_y:
|
||||||
if check_collision():
|
if check_collision():
|
||||||
if not auto_mode:
|
handle_collision()
|
||||||
score += 1
|
|
||||||
pygame.mixer.Sound(f"{resources_folder}/eat.mp3").play().set_volume(0.15)
|
|
||||||
food_x = random.randint(0, WIDTH - food_width)
|
|
||||||
food_y = 0
|
|
||||||
else:
|
else:
|
||||||
pygame.mixer.Sound(f"{resources_folder}/death.mp3").play().set_volume(0.4)
|
handle_death()
|
||||||
score = 1
|
|
||||||
|
COLORraw_window()
|
||||||
|
|
||||||
|
def reset_game_state(mode="Normal"):
|
||||||
|
global score, player_x, food_x, food_y, auto_mode, flipped, player_image
|
||||||
|
score = 1 if mode == "Normal" else "Auto"
|
||||||
player_x = (WIDTH - player_width) // 2
|
player_x = (WIDTH - player_width) // 2
|
||||||
food_x = random.randint(0, WIDTH - food_width)
|
food_x = random.randint(0, WIDTH - food_width)
|
||||||
food_y = 0
|
food_y = 0
|
||||||
|
auto_mode = mode == "Auto"
|
||||||
if flipped:
|
if flipped:
|
||||||
player_image = pygame.transform.flip(player_image, True, False)
|
player_image = pygame.transform.flip(player_image, True, False)
|
||||||
flipped = False
|
flipped = False
|
||||||
|
|
||||||
COLORraw_window()
|
def move_player(delta_x):
|
||||||
|
global player_x, flipped, player_image
|
||||||
|
player_x += delta_x
|
||||||
|
if delta_x < 0 and not flipped:
|
||||||
|
player_image = pygame.transform.flip(player_image, True, False)
|
||||||
|
flipped = True
|
||||||
|
elif delta_x > 0 and flipped:
|
||||||
|
player_image = pygame.transform.flip(player_image, True, False)
|
||||||
|
flipped = False
|
||||||
|
|
||||||
|
def auto_move_player(dt):
|
||||||
|
global player_x, flipped, player_image
|
||||||
|
if abs(player_x - food_x) > player_speed:
|
||||||
|
if player_x < food_x:
|
||||||
|
move_player(player_speed * dt)
|
||||||
|
else:
|
||||||
|
move_player(-player_speed * dt)
|
||||||
|
|
||||||
|
def handle_collision():
|
||||||
|
global score, food_x, food_y
|
||||||
|
if not auto_mode:
|
||||||
|
score += 1
|
||||||
|
eat_sound.set_volume(0.15)
|
||||||
|
food_x, food_y = random.randint(0, WIDTH - food_width), 0
|
||||||
|
|
||||||
|
def handle_death():
|
||||||
|
global score, player_x, food_x, food_y, flipped, player_image
|
||||||
|
death_sound.play().set_volume(0.4)
|
||||||
|
score = 1
|
||||||
|
player_x = (WIDTH - player_width) // 2
|
||||||
|
food_x, food_y = random.randint(0, WIDTH - food_width), 0
|
||||||
|
if flipped:
|
||||||
|
player_image = pygame.transform.flip(player_image, True, False)
|
||||||
|
flipped = False
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
game_loop()
|
game_loop()
|
||||||
@@ -1 +1,2 @@
|
|||||||
pygame
|
pygame
|
||||||
|
requests
|
||||||
Reference in new issue
Block a user