Fix insanely stupid logic
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1 parent
f2fe855b51
commit
f09eb860eb
1 file changed
+3
-6
+3
-6
@@ -92,7 +92,6 @@ food_y = 0
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score = 1
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score = 1
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draw_hitboxes = False
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draw_hitboxes = False
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auto_mode = False
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auto_mode = False
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auto_key = 0
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auto_color_change_interval = 100
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auto_color_change_interval = 100
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auto_color_change_timer = pygame.time.get_ticks()
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auto_color_change_timer = pygame.time.get_ticks()
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@@ -169,7 +168,7 @@ def check_collision():
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return False
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return False
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def game_loop():
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def game_loop():
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global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, auto_key, player_image, flipped
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global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, player_image, flipped
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dt = clock.tick(60) / 1000.0
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dt = clock.tick(60) / 1000.0
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@@ -186,20 +185,18 @@ def game_loop():
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if event.key == pygame.K_h:
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if event.key == pygame.K_h:
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draw_hitboxes = not draw_hitboxes
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draw_hitboxes = not draw_hitboxes
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elif event.key == pygame.K_j:
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elif event.key == pygame.K_j:
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auto_key += 1
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if not auto_mode:
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if auto_key == 3:
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player_x = (WIDTH - player_width) // 2
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player_x = (WIDTH - player_width) // 2
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food_x = random.randint(0, WIDTH - food_width)
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food_x = random.randint(0, WIDTH - food_width)
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food_y = 0
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food_y = 0
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score = "Auto"
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score = "Auto"
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auto_mode = True
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auto_mode = True
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elif auto_key == 4:
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else:
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score = 1
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score = 1
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player_x = (WIDTH - player_width) // 2
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player_x = (WIDTH - player_width) // 2
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food_x = random.randint(0, WIDTH - food_width)
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food_x = random.randint(0, WIDTH - food_width)
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food_y = 0
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food_y = 0
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auto_mode = False
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auto_mode = False
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auto_key = 0
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if not auto_mode:
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if not auto_mode:
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keys = pygame.key.get_pressed()
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keys = pygame.key.get_pressed()
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