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Lncvrt committed 2024-10-17 06:03:24 -07:00
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# Auto detect text files and perform LF normalization
* text=auto
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# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
*.build/
*.onefile-build/
develop-eggs/
dist/
*.dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
*.exe
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/latest/usage/project/#working-with-version-control
.pdm.toml
.pdm-python
.pdm-build/
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
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<div align="center">
<img src="https://cdn.lncvrt.xyz/foodiedash/icon.png"/>
<h1>Foodie Dash</h1>
<h3>A game where you collect food items with a leaderboard system</h3>
</div>
---
<div align="center">
<a href="https://cdn.lncvrt.xyz/foodiedash/icon.png">Click here</a> to download the latest version
<br>
<br>
<a href="https://cdn.lncvrt.xyz/foodiedash/Foodie%20Dash%20Information.pdf">Click here</a> for information on how to play
</div>
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import requests
import os
import pygame
import random
import shutil
from sys import exit
app_folder = os.path.join(os.environ['APPDATA'].replace("\\", "/"), "Foodie Dash")
resources_folder = os.path.join(app_folder, "Resources")
if not os.path.exists(app_folder):
os.mkdir(app_folder)
if not os.path.exists(resources_folder):
os.mkdir(resources_folder)
if not os.path.exists(f"{resources_folder}/icon.png"):
with open(f"{resources_folder}/icon.png", 'wb') as f:
f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/icon.png").content)
if not os.path.exists(f"{resources_folder}/berry.png"):
with open(f"{resources_folder}/berry.png", 'wb') as f:
f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/berry.png").content)
if not os.path.exists(f"{resources_folder}/death.mp3"):
with open(f"{resources_folder}/death.mp3", 'wb') as f:
f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/death.mp3").content)
if not os.path.exists(f"{resources_folder}/eat.mp3"):
with open(f"{resources_folder}/eat.mp3", 'wb') as f:
f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/eat.mp3").content)
if not os.path.exists(f"{resources_folder}/music.mp3"):
with open(f"{resources_folder}/music.mp3", 'wb') as f:
f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/music.mp3").content)
if not os.path.exists(f"{resources_folder}/font.ttf"):
with open(f"{resources_folder}/font.ttf", 'wb') as f:
f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/font.ttf").content)
pygame.init()
WIDTH = 800
HEIGHT = 600
WHITE = (255, 255, 255)
COLOR = (141, 103, 216)
player_width = 128
player_height = 128
player_speed = 30
food_width = 128
food_height = 128
food_speed = 15
player_hitbox_width = 128
player_hitbox_height = 128
food_hitbox_width = 128
food_hitbox_height = 128
window = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Foodie Dash")
pygame.display.set_icon(pygame.image.load(f"{resources_folder}/icon.png"))
player_image = pygame.image.load(f"{resources_folder}/icon.png").convert_alpha()
player_image = pygame.transform.scale(player_image, (player_width, player_height))
food_image = pygame.image.load(f"{resources_folder}/berry.png").convert_alpha()
food_image = pygame.transform.scale(food_image, (food_width, food_height))
player_x = (WIDTH - player_width) // 2
player_y = HEIGHT - player_height
food_x = random.randint(0, WIDTH - food_width)
food_y = 0
score = 1
draw_hitboxes = False
auto_mode = False
auto_key = 0
auto_color_change_interval = 100
auto_color_change_timer = pygame.time.get_ticks()
font = pygame.font.Font(f'{resources_folder}/font.ttf', 36)
clock = pygame.time.Clock()
pygame.mixer.music.load(f"{resources_folder}/music.mp3")
pygame.mixer.music.play(loops=-1)
death_sound_channel = pygame.mixer.Channel(1)
eat_sound_channel = pygame.mixer.Channel(2)
def should_change_color():
global auto_color_change_timer
current_time = pygame.time.get_ticks()
if current_time - auto_color_change_timer >= auto_color_change_interval:
auto_color_change_timer = current_time
return True
return False
def COLORraw_window():
global red, green, blue
window.fill((30, 30, 30))
if draw_hitboxes and not auto_mode:
pygame.draw.rect(window, (255, 0, 0), (player_x, player_y, player_hitbox_width, player_hitbox_height), 2)
pygame.draw.rect(window, (0, 255, 0), (food_x, food_y, food_hitbox_width, food_hitbox_height), 2)
window.blit(player_image, (player_x, player_y))
window.blit(food_image, (food_x, food_y))
if score != "Auto":
score_text = font.render("Points: " + str(score), True, COLOR)
else:
if should_change_color():
red = random.randint(0, 255)
green = random.randint(0, 255)
blue = random.randint(0, 255)
score_text = font.render("Auto Mode", True, (red, green, blue))
score_rect = score_text.get_rect(center=(WIDTH // 2, 50))
window.blit(score_text, score_rect)
pygame.display.update()
def check_collision():
player_hitbox = pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height)
food_hitbox = pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height)
if player_hitbox.colliderect(food_hitbox):
return True
return False
def game_loop():
global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, auto_key
dt = clock.tick(60) / 1000.0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
try:
shutil.rmtree(f"{os.path.dirname(os.path.abspath(__file__))}\\data")
except FileNotFoundError:
pass
pygame.quit()
exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_h:
draw_hitboxes = not draw_hitboxes
elif event.key == pygame.K_j:
auto_key += 1
if auto_key == 3:
player_x = (WIDTH - player_width) // 2
food_x = random.randint(0, WIDTH - food_width)
food_y = 0
score = "Auto"
auto_mode = True
elif auto_key == 4:
score = 1
player_x = (WIDTH - player_width) // 2
food_x = random.randint(0, WIDTH - food_width)
food_y = 0
auto_mode = False
auto_key = 0
if not auto_mode:
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] or keys[pygame.K_a] and player_x > 0:
player_x -= player_speed * dt
if keys[pygame.K_RIGHT] or keys[pygame.K_d] and player_x < WIDTH - player_width:
player_x += player_speed * dt
if player_x < 0:
player_x = 0
elif player_x > WIDTH - player_width:
player_x = WIDTH - player_width
food_y += food_speed * dt
if auto_mode == True:
if abs(player_x - food_x) > player_speed * dt:
if player_x < food_x:
player_x += player_speed * dt
else:
player_x -= player_speed * dt
if food_y >= player_y:
if check_collision():
if not auto_mode:
score += 1
pygame.mixer.Sound(f"{resources_folder}/eat.mp3").play().set_volume(0.15)
food_x = random.randint(0, WIDTH - food_width)
food_y = 0
else:
pygame.mixer.Sound(f"{resources_folder}/death.mp3").play().set_volume(0.4)
score = 1
player_x = (WIDTH - player_width) // 2
food_x = random.randint(0, WIDTH - food_width)
food_y = 0
COLORraw_window()
game_loop()
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pygame