Clean up code even more
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1 parent
7968f54d88
commit
380c7d6167
1 file changed
+61
-66
+61
-66
@@ -20,11 +20,7 @@ eat_path = f"{resources_folder}/eat_{version_num}.mp3"
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music_path = f"{resources_folder}/music_{version_num}.mp3"
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font_path = f"{resources_folder}/font_{version_num}.ttf"
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if not os.path.exists(app_folder):
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os.mkdir(app_folder)
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if not os.path.exists(resources_folder):
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os.mkdir(resources_folder)
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os.makedirs(resources_folder, exist_ok=True)
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resources = {
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icon_path: "https://cdn.lncvrt.xyz/foodiedash/icon.png",
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@@ -78,9 +74,8 @@ gradient_progress = 0.0
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def should_change_color():
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global auto_color_change_timer
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current_time = pygame.time.get_ticks()
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if current_time - auto_color_change_timer >= auto_color_change_interval:
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auto_color_change_timer = current_time
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if pygame.time.get_ticks() - auto_color_change_timer >= auto_color_change_interval:
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auto_color_change_timer = pygame.time.get_ticks()
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return True
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return False
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@@ -99,7 +94,7 @@ def COLORraw_window():
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window.blit(food_image, (food_x, food_y))
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if score != "Auto":
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score_text = font.render("Score: " + str(score), True, COLOR)
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score_text = font.render(f"Score: {score}", True, COLOR)
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else:
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if gradient_progress < 0.333:
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red, green, blue = lerp(255, 0, gradient_progress * 3), lerp(0, 255, gradient_progress * 3), 0
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@@ -108,10 +103,7 @@ def COLORraw_window():
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else:
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red, green, blue = lerp(0, 255, (gradient_progress - 0.666) * 3), 0, lerp(255, 0, (gradient_progress - 0.666) * 3)
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gradient_progress += 0.00025
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if gradient_progress >= 1.0:
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gradient_progress = 0.0
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gradient_progress = (gradient_progress + 0.00025) % 1.0
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score_text = font.render("Auto Mode", True, (red, green, blue))
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score_rect = score_text.get_rect(center=(WIDTH // 2, 50))
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@@ -120,10 +112,7 @@ def COLORraw_window():
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pygame.display.update()
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def check_collision():
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player_hitbox = pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height)
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food_hitbox = pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height)
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return player_hitbox.colliderect(food_hitbox)
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return pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height).colliderect(pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height))
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def game_loop():
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global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, player_image, flipped
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@@ -144,68 +133,74 @@ def game_loop():
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draw_hitboxes = not draw_hitboxes
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elif event.key == pygame.K_j:
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if not auto_mode:
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player_x = (WIDTH - player_width) // 2
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food_x = random.randint(0, WIDTH - food_width)
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food_y = 0
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score = "Auto"
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auto_mode = True
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reset_game_state("Auto")
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else:
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score = 1
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player_x = (WIDTH - player_width) // 2
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food_x = random.randint(0, WIDTH - food_width)
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food_y = 0
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if flipped:
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player_image = pygame.transform.flip(player_image, True, False)
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flipped = False
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auto_mode = False
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reset_game_state()
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if not auto_mode:
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keys = pygame.key.get_pressed()
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if keys[pygame.K_LEFT] or keys[pygame.K_a] and player_x > 0:
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player_x -= player_speed * dt
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if not flipped:
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player_image = pygame.transform.flip(player_image, True, False)
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flipped = True
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if keys[pygame.K_RIGHT] or keys[pygame.K_d] and player_x < WIDTH - player_width:
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player_x += player_speed * dt
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if flipped:
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player_image = pygame.transform.flip(player_image, True, False)
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flipped = False
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player_x = max(0, min(player_x, WIDTH - player_width))
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if (keys[pygame.K_LEFT] or keys[pygame.K_a]) and player_x > 0:
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move_player(-player_speed * dt)
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if (keys[pygame.K_RIGHT] or keys[pygame.K_d]) and player_x < WIDTH - player_width:
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move_player(player_speed * dt)
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food_y += food_speed * dt
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if auto_mode:
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if abs(player_x - food_x) > player_speed * dt:
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if player_x < food_x:
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player_x += player_speed * dt
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if flipped:
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player_image = pygame.transform.flip(player_image, True, False)
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flipped = False
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else:
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player_x -= player_speed * dt
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if not flipped:
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player_image = pygame.transform.flip(player_image, True, False)
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flipped = True
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auto_move_player(dt)
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if food_y >= player_y:
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if check_collision():
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if not auto_mode:
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score += 1
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pygame.mixer.Sound(eat_path).play().set_volume(0.15)
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food_x = random.randint(0, WIDTH - food_width)
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food_y = 0
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handle_collision()
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else:
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pygame.mixer.Sound(death_path).play().set_volume(0.4)
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score = 1
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player_x = (WIDTH - player_width) // 2
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food_x = random.randint(0, WIDTH - food_width)
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food_y = 0
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if flipped:
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player_image = pygame.transform.flip(player_image, True, False)
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flipped = False
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handle_death()
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COLORraw_window()
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def reset_game_state(mode="Normal"):
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global score, player_x, food_x, food_y, auto_mode, flipped, player_image
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score = 1 if mode == "Normal" else "Auto"
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player_x = (WIDTH - player_width) // 2
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food_x = random.randint(0, WIDTH - food_width)
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food_y = 0
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auto_mode = mode == "Auto"
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if flipped:
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player_image = pygame.transform.flip(player_image, True, False)
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flipped = False
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def move_player(delta_x):
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global player_x, flipped, player_image
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player_x += delta_x
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if delta_x < 0 and not flipped:
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player_image = pygame.transform.flip(player_image, True, False)
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flipped = True
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elif delta_x > 0 and flipped:
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player_image = pygame.transform.flip(player_image, True, False)
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flipped = False
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def auto_move_player(dt):
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global player_x, flipped, player_image
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if abs(player_x - food_x) > player_speed:
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if player_x < food_x:
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move_player(player_speed * dt)
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else:
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move_player(-player_speed * dt)
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def handle_collision():
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global score, food_x, food_y
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if not auto_mode:
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score += 1
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pygame.mixer.Sound(eat_path).play().set_volume(0.15)
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food_x, food_y = random.randint(0, WIDTH - food_width), 0
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def handle_death():
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global score, player_x, food_x, food_y, flipped, player_image
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pygame.mixer.Sound(death_path).play().set_volume(0.4)
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score = 1
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player_x = (WIDTH - player_width) // 2
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food_x, food_y = random.randint(0, WIDTH - food_width), 0
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if flipped:
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player_image = pygame.transform.flip(player_image, True, False)
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flipped = False
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if __name__ == "__main__":
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game_loop()
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